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Warrior
Warriorstats
Spear

The Warrior's weapon

The Warrior is one of the four playable classes in Wynncraft and uses a spear as its weapon. With a base armour rating of 120%, The Warrior is known for its outstanding defensive capabilities, with best defense out of all the 4 classes while packing considerable amounts of damage. It has multiple crowd control abilities, and depending on what Skill Points they've used for the class, the Warrior can play as a tank, brute, or juggernaut, though some people choose alternative paths such as a spellcaster or glass-cannon Warrior.

For in-depth information and play-style tips and tricks please refer to the Warrior Guide.

Spells

Bash Spell

The Warrior's first spell, unlocked immediately at level 1, is Bash. Upgrades for the Bash spell are unlocked by reaching levels 16 and 36. This vicious attack damages enemies in front of the player, hitting multiple enemies and knocking them back for another hit (second hit unlocked at second stage).

Mouse buttons: (Right-Left-Right)

Grade 1 (Lv.1)

  • Mana: 6
  • Damage: 170%
  • Range: 5 blocks
  • ✤ Earth Damage: +20%

Grade 2 (Lv.16)

  • Mana: 6
  • Damage: 130%
  • Range: 5 blocks
  • + Double Explosion, causing twice the amount of damage
  • ✤ Earth Damage: +20%

Grade 3 (Lv.36)

  • Mana: 6
  • Damage: 130%
  • Range: 5 blocks
  • + Earthquake, breaking the legs of your enemies therefore preventing them from jumping and slows them down for 10 seconds
  • ✤ Earth Damage: +40%

Charge Spell

The second spell, unlocked at level 11, is Charge. Upgrades for the Charge spell are unlocked by reaching levels 26 and 46. Using this, the Warrior is able to move quickly in one direction and damage enemies in the process (damage applies only when seconds stage is unlocked). It can knock back the enemies and is useful when you need to escape from a crowd of mobs

Mouse buttons: (Right-Right-Right)

Grade 1 (Lv.11)

  • Mana: 4
  • Range: 12 blocks

Grade 2 (Lv.26)

  • Mana: 4
  • Range: 13 blocks
  • Damage: 150%
  • + Smash, hit all enemies in the way with 100% damage
  • ✹ Fire Damage: +40%

Grade 3 (Lv.46)

  • Mana: 4
  • Range: 14 blocks
  • Damage: 150%
  • + Aerodynamics, can now control your character while charging
  • ✹ Fire Damage: +40%

Uppercut Spell

The third spell, unlocked at level 21, is the Uppercut. Upgrades for the Uppercut spell are unlocked by reaching levels 36 and 56. This move sends enemies rocketing into the air and hits them multiple times. At higher levels this spell will make the enemy take damage while in the air and send them crashing back down into the ground.

Mouse buttons: (Right-Left-Left)

Grade 1 (Lv.21)

  • Mana: 8
  • Damage: 200%
  • Rocket: 6 blocks high
  • Range: 5 blocks
  • ✤ Earth Damage: +15%
  • ✦ Thunder Damage: +15%

Grade 2 (Lv.36)

  • Mana: 8
  • Damage: 200%
  • Rocket: 7 blocks high
  • Range: 5 blocks
  • + Fireworks, your opponent will explode midair, hurting them again for 100% damage
  • ✤ Earth Damage: +15%
  • ✦ Thunder Damage: +20%

Grade 3 (Lv.56)

  • Mana: 8
  • Damage: 200%
  • Rocket: 8 blocks high
  • Range: 5 blocks
  • + Comet, your opponent will crash into the ground after the fireworks effect, hurting them again for 75% damage
  • ✤ Earth Damage: +15%
  • ✦ Thunder Damage: +25%

War Scream Spell

The fourth and final spell for the Warrior, unlocked at level 31, is the War Scream. Upgrades for the War Scream spell are unlocked by reaching levels 46 and 66. This spell makes the Warrior emit a terrorizing roar that bestows resistance and strength upon themselves and allies around them.

Mouse buttons: (Right-Right-Left)

Grade 1 (Lv.31)

  • Mana: 7
  • Range: 10 blocks
  • Damage: 30% per hit
  • Boost: +15% defense
  • Duration: 2 minutes
  • ❋ Air Damage: +25%

Grade 2 (Lv.46)

  • Mana: 6
  • Range: 12 blocks
  • Damage: 30% per hit
  • Boost: +15% defense
  • Duration: 3 minutes
  • +Air Shout, throw a projectile with high knockback that can go through walls, dealing 20% damage multiple times
  • ❋ Air Damage: +25%
  • ✹ Fire Damage: +75%

Grade 3 (Lv.66)

  • Mana: 5
  • Range: 14 blocks
  • Damage: 30% per hit
  • Boost: +20% defense
  • Duration: 4 minutes
  • + Strength, adding 10% damage for 4 minutes
  • ❋ Air Damage: +25%
  • ✹ Fire Damage: +75%

Builds (Outdated)

  • Royal Guardian (70 DEF, 70 AGI, 8 INT) This build is godlike in PvE as almost nothing can kill you except some bosses. This build is recommended for people who would like to survive in the wild since it is suitable for dungeons and boss battles. However, it is very difficult for you to kill anyone in this state as your damage is too low and your weapon can't help much.
  • Blade Master (70 STR, 50 AGI, 28 INT) This build is for people who would like to pvp people in risky mode. Note that this build will not be able to sustain guild war much because of the 0 DEF. This skill build is best used in 1v1 battle since they barely can scratch you before you kill them. Even though you are hit, your warrior will still most likely not to die because of the 20% bonus in armour. Your combo will be bash to the enemy and directly war scream EXACTLY in the middle of their hitbox. Your attack is almost guaranteed to 1 hit the enemy if they have noob armours. It is recommended to use war scream first before engaging in battle and get some mana potions with you.

Trivia

  • Able to use charge to get up 2-3 blocks by looking down.
  • Can use charge lvl 3 multiple times with no extra mana cost by jumping.
  • Warriors have the highest base defense.
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