Shaman | |
Attributes | |
---|---|
☍ Damage | ■ ■ ■ ■ ■ |
♥ Defence | ■ ■ ■ ■ ■ |
➵ Range | ■ ■ ■ ■ ■ |
⊛ Spells | ■ ■ ■ ■ ■ |
Difficulty | ★ ★ ★ |
Weapon | Relik |
Donor-Exclusive Reskin | Skyseer |
“ | The Shaman benefits from powerful buffs, displacement, and crowd-control abilities at the cost of low defences. Using spell combinations, they can aggressively engage large amounts of enemies or simply sit back and support their team. | „ |
~ Official website |
The Shaman is one of the five playable classes in Wynncraft and uses a Relik as its weapon. Its base resistance is 60%, making the Shaman the least tanky class in the game. However, the Shaman excels at crowd-control due to its high area damage and mob control, and can provide valuable support to itself and others with healing and damage boosts.
Overview[]
The Shaman's main attack fires three bolts, one going straight and the others going to the sides, each dealing 33% of the main attack's damage. The bolts spread out over a distance, so enemies close up take the most damage.
The Shaman's first spell, Totem, provides area damage, buffs the damage of nearby players (35% damage buff to the player holding the totem, and a 15% damage buff to allies), and can even heal players once upgraded. Totem is the Shaman's most vital spell, as the class's second and third spell require an active totem to function. The totem has a 30 second duration that despawns once it runs out of time. Some Major IDs can affect the way the Totem spell works, too.
The Shaman's second spell, Haul, is a mobility tool that launches the player towards their totem. At higher levels, its cost becomes very cheap which makes it good for spell cycling, spamming certain spells in a repeated pattern, and the spell can damage and knock upwards nearby enemies where you land.
Its third and most powerful spell, Aura, fires a wave of particles out from the totem that damages anything in its path in a circle around the totem. Mobs hit by Aura will be pulled towards the totem, barring mobs with Knockback Crowd Control Immunity. This covers a very large horizontal area and can even trap mobs at higher levels, making them unable to escape.
Finally, the Shaman's fourth spell, Uproot, is a ranged blast that can pull enemies toward you, freeze them, and even reposition your totem. Its final upgrade, at level 66, allows it to push entities instead as well as refresh the timer of your totem.
Base Resistance[]
All classes in Wynncraft have a different base resistance value that affects how much damage they take. The Shaman, having a base resistance of 60%, means that it will take 40% more damage from all attacks.
The Shaman's low base resistance is made up for by its extensive crowd control and range, constant healing, and high damage.
Class | Archer |
Warrior |
Mage |
Assassin |
Shaman |
---|---|---|---|---|---|
Base Resistance | 70% | 100% | 80% | 100% | 60% |
Damage Taken | Takes 30% more damage | Takes neither more or less damage | Takes 20% more damage | Takes neither more or less damage | Takes 40% more damage |
Main Attack[]
The Shaman's main attack fires three bolts in a frontal arc, each bolt dealing 33% of the main attack's damage, after all damage-boosting calculations. Like other classes' main attacks, the bolts can pierce through mobs and deal damage to multiple enemies. Enemies up close will be hit by more bolts and suffer more damage, while enemies further away will only take 33% of the damage. The bolts go through blocks and have a range of ~30 blocks. Attacking again while an attack is already out will cause the older attack to disappear.
Identifications like life steal and mana steal are also affected by the nature of the Shaman's main attack, reducing the chance to activate to only 33% of the original chance to activate, per bolt. Hitting the same mob with multiple bolts will each have a chance to trigger life steal and mana steal individually.
Attack Speed | Regular Trigger Chance for Life and Mana Steal | Shaman Trigger Chance for One Bolt |
---|---|---|
Super Fast | 7.8% | 2.6% |
Very Fast | 10.7% | 3.57% |
Fast | 13.3% | 4.43% |
Normal | 16.3% | 5.43% |
Slow | 22.2% | 7.4% |
Very Slow | 40.2% | 13.33% |
Super Slow | 65.4% | 21.8% |
Ability Tree[]
The Ability Tree for the Shaman features three archetypes: the Summoner, the Ritualist, and the Acolyte.
The Summoner archetype can summon a multitude of Totems, Puppets, and Effigies to handle enemies. It can single out enemies with Bullwhip and even increase its single-target DPS even more with Invigorating Wave. The Summoner also has access to Regeneration to heal itself and allies, boosted by its multiple Totems.
- Difficulty: Easy
- Damage: High
- Defense: Medium
- Range: Medium
- Speed: Medium
The Ritualist archetype swaps between different Masks in different situations and gains different bonuses for doing so. It can grant itself a huge damage boost, greatly increase its resistance, and gain a large amount of mobility with each Mask. Its final ability, Mask of the Awakened, allows you to get the bonuses from all Masks at once.
- Difficulty: Medium
- Damage: High
- Defense: Medium
- Range: Low
- Speed: High
The Acolyte archetype sacrifices its own health to power its other abilities using Blood Pool, allowing it to heal itself and others and deal a high amount of damage. Through Sacrificial Shrine, the Acolyte loses health while near its Totem, but can then heal the health back with Aura, along with a damage boost. The Acolyte can also Tether itself to enemies to make them take damage when it loses health, as well as grant overhealth to allies with Blood Sorrow.
- Difficulty: Hard
- Damage: High
- Defense: Low
- Range: Medium
- Speed: High
Trivia[]
- The Shaman was added in the Silent Expanse Update, being the first class added since Wynncraft's inception more than six years prior.
- The Shaman is the first class to have an Attribute rating of zero.
- The Shaman is the first class to have spells dependent on/able to interact with another spell.
- Its re-skin is the Skyseer Available to [HERO] and higher.