Warrior

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Warrior
Warrior.png
Attributes
⚔ Damage ■ ■ ■ ■
♥ Defence ■ ■ ■ ■ ■
➵ Range ■ ■ ■ ■ ■
✺ Spells ■ ■ ■ ■ ■
Difficulty ★ ★
Weapon Spear
Donor-Exclusive Reskin Knight
A good defense is a good offense. Warriors are one of the strongest classes in the game, they can take huge punishment from their enemies and walk away without a scratch. Their multiple crowd control abilities and natural defense makes warriors a formidable foe.
~ Official website

The Warrior is one of the five playable Classes in Wynncraft and uses a spear as its weapon. With a base armour rating of 120%, The Warrior is known for its outstanding defensive capabilities, with best defense out of all the 5 classes while packing considerable amounts of damage. It has multiple crowd control abilities, and depending on what Skill Points are invested where, the Warrior can play as a tank, brute, or juggernaut, though some people choose alternative paths such as a spellcaster or glass-cannon Warrior.

For in-depth information and play-style tips and tricks please refer to the Warrior Guide.

Spells[edit | edit source]

Bash Spell[edit | edit source]

The Warrior's first spell, unlocked immediately at level 1, is Bash. Upgrades for the Bash spell are unlocked by reaching levels 16 and 36. This vicious attack damages enemies in front of the player, hitting multiple enemies and knocking them back for another hit (second hit unlocked at second stage).

Mouse buttons: (Right-Left-Right)

Grade I (Lv.1)[edit | edit source]

  • Mana: 6
  • Damage: 170%
  • Range: 5 blocks
  • Earth Damage: +20%

Grade II (Lv.16)[edit | edit source]

  • Mana: 6
  • Damage: 130%
  • Range: 5 blocks
  • + Double Explosion, causing twice the amount of damage
  • Earth Damage: +20%

Grade III (Lv.36)[edit | edit source]

  • Mana: 6
  • Damage: 130%
  • Range: 5 blocks
  • + Earthquake, breaking the legs of your enemies therefore slows them down for 10 seconds
  • Earth Damage: +40%

Charge Spell[edit | edit source]

The second spell, unlocked at level 11, is Charge. Upgrades for the Charge spell are unlocked by reaching levels 26 and 46. Using this, the Warrior is able to move quickly in one direction and damage enemies in the process (damage applies only when seconds stage is unlocked). It can knock back the enemies and is useful when you need to escape from a crowd of mobs.

Mouse buttons: (Right-Right-Right)

As of update 1.19, Smash has been added to the base Charge Spell.

Grade I (Lv.11)[edit | edit source]

  • Mana: 4
  • Range: 12 blocks
  • Smash, hit all enemies in the way with 100% damage.

Grade II (Lv.26)[edit | edit source]

  • Mana: 4
  • Range: 13 blocks
  • Damage: 150%
  • + Inspire: Gain +50% damage resistance when hitting enemies with Charge. Lasts longer the more enemies you hit​
  • Fire Damage: +40%

Grade III (Lv.46)[edit | edit source]

  • Mana: 4
  • Range: 14 blocks
  • Damage: 150%
  • + Aerodynamics, can now control your character while charging
  • Fire Damage: +40%

Uppercut Spell[edit | edit source]

The third spell, unlocked at level 21, is the Uppercut. Upgrades for the Uppercut spell are unlocked by reaching levels 36 and 56. This move sends enemies rocketing into the air and hits them multiple times. At higher levels this spell will make the enemy take damage while in the air and send them crashing back down into the ground.

Mouse buttons: (Right-Left-Left)

As of update 1.19, the Warrior is now capable of jumping upward with opponents that uppercut throws. To do this, the player must hold their sneak key while using Uppercut on an enemy. While in this aerial state, the Warrior can still attack the enemies they have thrown using either their melee weapon or their other spells.

Grade I (Lv.21)[edit | edit source]

  • Mana: 8
  • Damage: 300%
  • Rocket: 6 blocks high
  • Range: 5 blocks
  • Earth Damage: +15%
  • Thunder Damage: +15%

Grade II (Lv.36)[edit | edit source]

  • Mana: 8
  • Damage: 300%
  • Rocket: 7 blocks high
  • Range: 5 blocks
  • + Fireworks, your opponent will explode midair, hurting them again for 50% damage
  • Earth Damage: +15%
  • Thunder Damage: +20%

Grade III (Lv.56)[edit | edit source]

  • Mana: 8
  • Damage: 300%
  • Rocket: 8 blocks high
  • Range: 5 blocks
  • + Comet, your opponent will crash into the ground after the fireworks effect, hurting them again for 50% damage
  • Earth Damage: +15%
  • Thunder Damage: +25%

War Scream Spell[edit | edit source]

The fourth and final spell for the Warrior, unlocked at level 31, is the War Scream. Upgrades for the War Scream spell are unlocked by reaching levels 46 and 66. This spell makes the Warrior emit a terrorizing roar that bestows resistance and strength upon themselves and allies around them.

Mouse buttons: (Right-Right-Left)

Grade I (Lv.31)[edit | edit source]

  • Mana: 7
  • Range: 10 blocks
  • Damage: 30% per hit
  • Boost: +10% defense
  • Duration: 2 minutes
  • Air Damage: +25%

Grade II (Lv.46)[edit | edit source]

  • Mana: 6
  • Range: 12 blocks
  • Damage: 30% per hit
  • Boost: +15% defense
  • Duration: 3 minutes
  • +Air Shout, throw a projectile with high knockback that can go through walls, dealing 20% damage multiple times
  • Air Damage: +25%
  • Fire Damage: +75%

Grade III (Lv.66)[edit | edit source]

  • Mana: 5
  • Range: 14 blocks
  • Damage: 30% per hit
  • Boost: +20% defense
  • Duration: 4 minutes
  • + Strength, adding 10% damage for 4 minutes
  • Air Damage: +25%
  • Fire Damage: +75%

Build Suggestions[edit | edit source]

Due to the high defense of the warrior, it is the best class to be used as a tank. Investing in strength is also a good option. These options will mean you will be primarily focussing on the Earth and Fire elements. This means warrior will perform best with Earth or Fire element weapons.

Trivia[edit | edit source]

  • They can use charge to get up 2-3 blocks by looking down.
  • They can use Charge Grade III multiple times with no extra Mana cost by jumping.
  • Warriors have the highest base defense.
  • Warrior is widely regarded as the worst class.