|Attack Speed||Very Fast|
Warp is a Mythic wand that requires players of level 99 and Agility 130 to wield. Warp is among the strongest Mythic wands for damage-dealing in addition to its massive walk speed buff. However, its high negative raw health regen will kill the user quickly if held for too long, and in addition the player won't be able to use spells that often due to the negative mana regen. Because of this, it is good to have Warp as your secondary weapon, in order to quickly escape from a dangerous situation.
Identifications[edit | edit source]
It costs 1872 Emeralds to identify Warp.
|Identification||Minimum Value||Maximum Value|
|Raw Health Regen||-975||-525|
|Health Regen||-585 %||-315 %|
|Mana Regen||-12 / 4s||-6 / 4s|
|Reflection||+27 %||+117 %|
|Exploding||+15 %||+65 %|
|Walk Speed||+54 %||+234 %|
|Raw First Spell Cost||+1||+1|
|Raw Second Spell Cost||-70||-130|
|❋ Air Damage||+5 %||+20 %|
Lore[edit | edit source]
"The notorious and erratic magical inventor Gawrick once attempted to make teleportation scrolls obsolete, by creating items which would allow the user to phase into an ethereal state to move unhindered. He did not account for the physical ramifications of this process, however."
Trivia[edit | edit source]
- Warp is the only mythic-tier weapon released in the 1.16 Corkus Update.
- Although Warp is intended for use as a secondary weapon, it is actually incredibly powerful as a main weapon, albeit incredibly hard to play. Although the player has to remain at 1 hp while fighting bosses, meteors can reach up to 18k damage, and Warp's melee damage alone is extremely high. In addition to this, the reflection provided by Warp is extremely high as well, so if the player casts a heal before getting hit, the opponent will take a bulk of damage as well.
- Warp has actually been rebalanced to be able to counter both its negative Health and Mana Regen.