Warp

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Warp

Item Information
Item Wand
Min. Level 99
Rarity Mythic
Class Mage/Dark Wizzard
Powder Slots 3 ()
Obtain Nonspecific
Attack Speed Very Fast (+2)
Base Damage
Neutral 55-90
Air 200-240
Requirements
Agility Minimum: 130

Warp is a Mythic wand that requires players of level 99 and Agility 130 to wield. Warp is among the strongest Mythic wands for damage-dealing in addition to its massive walk speed buff. However, its high negative raw health regen will kill the user quickly if held for too long, and in addition the player won't be able to use spells that often due to the negative mana regen. Because of this, it is good to have Warp as your secondary weapon, in order to quickly escape from a dangerous situation.

Identifications[edit | edit source]

It costs 1872 Emeralds to identify Warp.

Identification Minimum Value Maximum Value
 Health Regen   -140  -260
 Mana Regen   -6/4s  -12/4s
 Reflection   +27%  +117%
 Agility-   ~  +20
 Exploding   +15%  +65%
 Walk Speed   +54%  +234%
 Health Regen   -280  -520
  Air Damage   +4%  +20%
 First Spell Cost   +1 Mana  +1 Mana
 Second Spell Cost   -70 Mana  -130 Mana

Lore[edit | edit source]

"The notorious and erratic magical inventor Gawrick once attempted to make teleportation scrolls obsolete, by creating items which would allow the user to phase into an ethereal state to move unhindered. He did not account for the physical ramifications of this process, however."

Trivia[edit | edit source]

  • Warp is the only mythic-tier weapon released in the 1.16 Corkus Update.
  • Warp has actually been rebalanced to be able to counter both its negative Health and Mana Regen.