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Template-info.png Documentation

This template creates a table for identifications.

This template also automatically generates the unit for each identification, such as "/4s" , "%" , etc. So don't pass in the unit when using this template.

UsageEdit

{{Identification
| %_health_regen = 
| mana_regen =
| %_spell_damage =
| %_melee_damage =
| life_steal =
| mana_steal =
| xp_bonus =
| loot_bonus =
| loot_quality =
| reflection =
| strength- =
| dexterity- =
| intelligence- =
| agility- =
| defense- =
| thorns =
| exploding =
| walk_speed =
| attack_speed =
| poison =
| health =
| soul_point_regen =
| stealing =
| raw_health_regen =
| raw_spell_damage =
| raw_melee_damage =
| fire_damage =
| water_damage =
| air_damage =
| thunder_damage =
| earth_damage =
| fire_defense =
| water_defense =
| air_defense =
| thunder_defense =
| earth_defense =
| sprint_regen =
| %_first_spell_cost =
| %_second_spell_cost =
| %_third_spell_cost =
| %_fourth_spell_cost =
| raw_first_spell_cost =
| raw_second_spell_cost =
| raw_third_spell_cost =
| raw_fourth_spell_cost =
| gathering_xp_bonus =
| gathering_speed =
}}

ExamplesEdit

Example Result
{{Identification|%_health_regen=-10/+10}}
Identification Minimum Value Maximum Value
 Health Regen   -10  +10
{{Identification|fire_damage = +5/-9}}
Identification Minimum Value Maximum Value
  Fire Damage   +5%  -9%
{{Identification|attack_speed = +1/+0}}
Identification Minimum Value Maximum Value
 Attack Speed   +1 Tier  +0 Tiers

ReferenceEdit

Here is a table of available fields and their units if there is any confusion.

Identification Unit Identification Unit Identification Unit Identification Unit
health_regen % mana_regen /4s spell_damage % melee_damage %
life_steal /4s mana_steal /4s xp_bonus % loot_bonus %
reflection % defense none intelligence none agility none
dexterity none strength none thorns % exploding %
walk_speed % attack_speed Tier poison /3s raw_health_regen none
health_bonus none soul_point_regen % stealing % water_damage %
raw_melee_damage none raw_spell_damage none fire_damage % fire_defense %
thunder_damage % air_damage % earth_damage % earth_defense %
water_defense % thunder_defense % air_defense %

Full ExampleEdit

Identification Minimum Value Maximum Value
 Health Regen   -0  +0
 Mana Regen   -1/4s  +1/4s
 Spell Damage   -2%  +2%
 Melee Damage   -3%  +3%
 Life Steal   -4/4s  +4/4s
 Mana Steal   -5/4s  +5/4s
 XP Bonus   -6%  +6%
 Loot Bonus   -7%  +7%
 Loot Quality   -8%  +8%
 Reflection   -9%  +9%
 Thorns   -15%  +15%
 Exploding   -16%  +16%
 Walk Speed   -17%  +17%
 Sprint Regen   -36%  +36%
 Attack Speed   -18 Tiers  +18 Tiers
 Poison   -19/3s  +19/3s
 Health   -20  +20
 Soul Point Regen   -21%  +21%
 Stealing   -22%  +22%
 Health Regen   -23  +23
  Neutral Spell Damage   -24  +24
  Main Attack Neutral Damage   -25  +25
  Fire Damage   -26%  +26%
  Water Damage   -27%  +27%
  Air Damage   -28%  +28%
  Thunder Damage   -29%  +29%
  Earth Damage   -30%  +30%
  Fire Defense   -31%  +31%
  Water Defense   -32%  +32%
  Air Defense   -33%  +33%
  Thunder Defense   -34%  +34%
  Earth Defense   -35%  +35%
 First Spell Cost   -37%  +37%
 Second Spell Cost   -38%  +38%
 Third Spell Cost   -39%  +39%
 Fourth Spell Cost   -40%  +40%
 First Spell Cost   -41 Mana  +41 Mana
 Second Spell Cost   -42 Mana  +42 Mana
 Third Spell Cost   -43 Mana  +43 Mana
 Fourth Spell Cost   -44 Mana  +44 Mana
 Gathering XP Bonus   -45  +45
 Gathering Speed   -46  +46