Documentation This template creates a table for identifications.
This template also automatically generates the unit for each identification, such as "/4s" , "%" , etc. So don't pass in the unit when using this template.
{{Identification | %_health_regen = | mana_regen = | %_spell_damage = | %_melee_damage = | life_steal = | mana_steal = | xp_bonus = | loot_bonus = | loot_quality = | reflection = | strength- = | dexterity- = | intelligence- = | agility- = | defense- = | thorns = | exploding = | walk_speed = | attack_speed = | poison = | health = | soul_point_regen = | stealing = | raw_health_regen = | raw_spell_damage = | raw_melee_damage = | fire_damage = | water_damage = | air_damage = | thunder_damage = | earth_damage = | fire_defense = | water_defense = | air_defense = | thunder_defense = | earth_defense = | sprint_regen = | %_first_spell_cost = | %_second_spell_cost = | %_third_spell_cost = | %_fourth_spell_cost = | raw_first_spell_cost = | raw_second_spell_cost = | raw_third_spell_cost = | raw_fourth_spell_cost = | gathering_xp_bonus = | gathering_speed = }}
Example Result {{Identification|%_health_regen=-10/+10}}
Identification Minimum Value Maximum Value Health Regen -10 +10
{{Identification|fire_damage = +5/-9}}
Identification Minimum Value Maximum Value ✹ Fire Damage +5% -9%
{{Identification|attack_speed = +1/+0}}
Identification Minimum Value Maximum Value Attack Speed +1 Tier +0 Tiers
Here is a table of available fields and their units if there is any confusion.
Identification Unit Identification Unit Identification Unit Identification Unit health_regen % mana_regen /4s spell_damage % melee_damage % life_steal /4s mana_steal /4s xp_bonus % loot_bonus % reflection % defense none intelligence none agility none dexterity none strength none thorns % exploding % walk_speed % attack_speed Tier poison /3s raw_health_regen none health_bonus none soul_point_regen % stealing % water_damage % raw_melee_damage none raw_spell_damage none fire_damage % fire_defense % thunder_damage % air_damage % earth_damage % earth_defense % water_defense % thunder_defense % air_defense %
Identification Minimum Value Maximum Value Health Regen -0 +0 Mana Regen -1/4s +1/4s Spell Damage -2% +2% Melee Damage -3% +3% Life Steal -4/4s +4/4s Mana Steal -5/4s +5/4s XP Bonus -6% +6% Loot Bonus -7% +7% Loot Quality -8% +8% Reflection -9% +9% Thorns -15% +15% Exploding -16% +16% Walk Speed -17% +17% Sprint Regen -36% +36% Attack Speed -18 Tiers +18 Tiers Poison -19/3s +19/3s Health -20 +20 Soul Point Regen -21% +21% Stealing -22% +22% Health Regen -23 +23 ✣ Neutral Spell Damage -24 +24 ✣ Main Attack Neutral Damage -25 +25 ✹ Fire Damage -26% +26% ✽ Water Damage -27% +27% ❋ Air Damage -28% +28% ✦ Thunder Damage -29% +29% ✤ Earth Damage -30% +30% ✹ Fire Defense -31% +31% ✽ Water Defense -32% +32% ❋ Air Defense -33% +33% ✦ Thunder Defense -34% +34% ✤ Earth Defense -35% +35% First Spell Cost -37% +37% Second Spell Cost -38% +38% Third Spell Cost -39% +39% Fourth Spell Cost -40% +40% First Spell Cost -41 Mana +41 Mana Second Spell Cost -42 Mana +42 Mana Third Spell Cost -43 Mana +43 Mana Fourth Spell Cost -44 Mana +44 Mana Gathering XP Bonus -45 +45 Gathering Speed -46 +46