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Documentation
This template creates a table for identifications.
This template also automatically generates the unit for each identification, such as "/4s" , "%" , etc. So don't pass in the unit when using this template.
Usage
{{Identification
| strength =
| dexterity =
| intelligence =
| agility =
| defense =
| %_health_regen =
| raw_health_regen =
| mana_regen =
| life_steal =
| mana_steal =
| health =
| xp_bonus =
| loot_bonus =
| loot_quality =
| poison =
| exploding =
| stealing =
| reflection =
| thorns =
| walk_speed =
| attack_speed =
| soul_point_regen =
| %_spell_damage =
| raw_spell_damage =
| %_melee_damage =
| raw_melee_damage =
| sprint =
| sprint_regen =
| jump_height =
| fire_damage =
| water_damage =
| air_damage =
| thunder_damage =
| earth_damage =
| fire_defense =
| water_defense =
| air_defense =
| thunder_defense =
| earth_defense =
| fire_spell_damage =
| water_spell_damage =
| air_spell_damage =
| thunder_spell_damage =
| earth_spell_damage =
| %_first_spell_cost =
| %_second_spell_cost =
| %_third_spell_cost =
| %_fourth_spell_cost =
| raw_first_spell_cost =
| raw_second_spell_cost =
| raw_third_spell_cost =
| raw_fourth_spell_cost =
| gathering_xp_bonus =
| gathering_speed =
}}
Examples
Example
Result
{{Identification|%_health_regen=-10/+10}}
Identification
Minimum Value
Maximum Value
% Health Regen
-10%
+10%
{{Identification|fire_damage = +5/-9}}
Identification
Minimum Value
Maximum Value
% ✹ Fire Damage
+5%
-9%
{{Identification|attack_speed = +1/+0}}
Identification
Minimum Value
Maximum Value
Attack Speed
+1 Tier
+0 Tiers
Reference
Here is a table of available fields and their units if there is any confusion.
Identification
Unit
Identification
Unit
Identification
Unit
Identification
Unit
health_regen
%
mana_regen
/4s
spell_damage
%
melee_damage
%
life_steal
/4s
mana_steal
/4s
xp_bonus
%
loot_bonus
%
reflection
%
defense
none
intelligence
none
agility
none
dexterity
none
strength
none
thorns
%
exploding
%
walk_speed
%
attack_speed
Tier
poison
/3s
raw_health_regen
none
health_bonus
none
soul_point_regen
%
stealing
%
water_damage
%
raw_melee_damage
none
raw_spell_damage
none
fire_damage
%
fire_defense
%
thunder_damage
%
air_damage
%
earth_damage
%
earth_defense
%
water_defense
%
thunder_defense
%
air_defense
%
Full Example
Identification
Minimum Value
Maximum Value
Strength
~
-10
Dexterity
~
+11
Intelligence
~
+12
Defense
~
+14
Agility
~
-13
Health
-20
+20
% Health Regen
-0%
+0%
Health Regen
-23
+23
Mana Regen
-1/5s
+1/5s
Life Steal
-4/3s
+4/3s
Mana Steal
-5/3s
+5/3s
XP Bonus
-6%
+6%
Loot Bonus
-7%
+7%
Loot Quality
-8%
+8%
Gathering XP Bonus
-45%
+45%
Gathering Speed
-46%
+46%
Soul Point Regen
-21%
+21%
Stealing
-22%
+22%
Poison
-19/3s
+19/3s
Exploding
-16%
+16%
Reflection
-9%
+9%
Thorns
-15%
+15%
Attack Speed
-18 Tiers
+18 Tiers
Walk Speed
-17%
+17%
Sprint
-36%
+36%
Sprint Regen
-36%
+36%
Jump Height
-5
+5
% Spell Damage
-2%
+2%
✣ Spell Damage
-24
+24
% Main Attack Damage
-3%
+3%
✣ Main Attack Damage
-25
+25
% ✤ Earth Damage
-30%
+30%
% ✦ Thunder Damage
-29%
+29%
% ✽ Water Damage
-27%
+27%
% ✹ Fire Damage
-26%
+26%
% ❋ Air Damage
-28%
+28%
✤ Earth Defense
-35%
+35%
✦ Thunder Defense
-34%
+34%
✽ Water Defense
-32%
+32%
✹ Fire Defense
-31%
+31%
❋ Air Defense
-33%
+33%
% First Spell Cost
-37%
+37%
% Second Spell Cost
-38%
+38%
% Third Spell Cost
-39%
+39%
% Fourth Spell Cost
-40%
+40%
First Spell Cost
-41 Mana
+41 Mana
Second Spell Cost
-42 Mana
+42 Mana
Third Spell Cost
-43 Mana
+43 Mana
Fourth Spell Cost
-44 Mana
+44 Mana