Tower of Ascension (Quest)

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Tower of Ascension
QuestBook.png
Quest Info
Length Long
Location Tower of Ascension
Level 40-100
Reward As follows

Tower of Ascension is one of the most difficult quests in Wynncraft, and arguably the most difficult in the province of Wynn. It will test the player's skills throughout series of fights that might require the player to request help from others. The quest starts at Tower of Ascension where they have to talk to Ankou, who gives you the task to clear every single floor of the tower. (Note: Some enemy health points may be outdated)

Dialogue[edit | edit source]

Ankou is the NPC who starts and ends the quest, and provides the only dialogue. The floormaster on each level of the Tower will only tell you that it needs tokens, or that you can proceed.

Starting the Quest[edit | edit source]

  • Ankou: Hehehe... Hello there.
  • Ankou: Welcome to the Tower of Ascension!
  • Ankou: I challenge you to reach the final floor!
  • Ankou: Have you got what it takes to conquer it?
  • Ankou: Perhaps you would like to know the layout of the tower first? Hehehehe...
  • Ankou: There are 7 floors in this tower, each with ten levels.
  • Ankou: Each floor has nine regular levels and one boss level.
  • Ankou: To pass a regular level, you must collect ten tokens from the challenge on that level, and one token from boss levels.
  • Ankou: After you beat a whole floor, you will return here and you can begin the next one...
  • Ankou: So, what do you say? Hehehe...
  • Ankou: Turn left and head to the first floor...if you dare...

Ending the Quest[edit | edit source]

  • Ankou: You have completed my tower, I see...
  • Ankou: Did you enjoy Death? I know him, very well...
  • Ankou: Few have conquered such an extreme challenge.
  • Ankou: Those who do are the ultimate warriors of this land.
  • Ankou: They deserve only the best equipment.
  • Ankou: Here, have these, you earned it... Hehehehe...

Floors[edit | edit source]

There are 7 floors each of them containing 10 levels, for a total of 70 rooms in the tower. At the first 9 levels for each floor you have to kill mobs to receive 10 tokens, which you'll have to give to the Floormaster to let you ascend to the next level. In the tenth level of each floor is a powerful boss, which must be killed once to unlock the next floor.

Floor 1[edit | edit source]

The first floor, ranging from level 40-50, is ice themed, and is the easiest floor.

Floor Lvl Name Species Lvl Health Damage Special Attack Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Winter Ram Ram 41 825 46 - 48 None 23 None None None
2 Furious Owl Owl 42 885 47 - 49 None 24 None Fire Air
3 Mountain Wolf Wolf 43 950 48 - 52 Snowball 25 None None None
4 Mad Explorer Zombie 44 1010 50 - 52 None 27 Earth Earth Air
5 Arien Beetle Beetle 45 1075 51 - 54 Slowness 28 None Water Thunder
6 Bear Cub Bear 46 1150 54 None 29 None None None
7 Lurking Shade Shadow 47 1475 56 None 25 Air Air Fire
8 Glacial Penguin Penguin 48 1300 57 None 31 Water Water Thunder
9 Spider of Eira Spider 49 1385 59 Charge 33 Water Water
Air
Fire
Thunder
Boss Snow Bear Bear 50 18500 65 - 75 Slowness/Throws Ice 920 Air
Water
Air
Water
Thunder
  • Regeneration is how many HP (Health Points) the Mob regains after 10 seconds.

Floor 2[edit | edit source]

The second floor, level 50-60, is nether themed and is somewhat harder than the first one.

Floor Lvl Name Species Lvl Health Damage Special Attack Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Magma Brute Zombie Pigman 51 1565 74 None 39 Fire None Water
2 Chaotic Sludge Magma Cube 52 1675 88 Meteor 44 None None None
3 Smoke Demon Smoke Demon 53 1785 102 None 50 Air None Air
4 Charred Horse Horse 54 1895 116 None 55 None None None
5 Nether Warlock Zombie 55 2000 130 None 60 Thunder Fire Water
Earth
6 Cursed Ashes Ashes 56 2000 148 None 68 Earth None Fire
Air
7 Lava Imp Imp 57 2285 166 None 76 Fire None Water
8 Vengeful Skull Skull 58 2190 184 None 84 Thunder Thunder Water
Earth
9 Aspect of Fire Fire 59 3075 202 None 92 Fire Fire Water
Boss Argaddon Unknown 60 30,000 200 - 300 Meteor 2000 Fire
Earth
Fire
Earth
Thunder
Air
Water
  • Regeneration is how many HP (Health Points) the Mob regains after 10 seconds.

Floor 3[edit | edit source]

The third floor, level 60-70, is jungle themed, and is harder than the first two.

Floor Lvl Name Species Lvl Health Damage Special Attack Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Gooey Slime Slime 61 2840 215 None 106 None Earth Water
2 Venus Humantrap Venus Humantrap 62 2950 220 - 232 None 111 Earth None Fire
3 Hover Squirrel Squirrel 63 3075 210 Throws Cocoa 117 Air Earth Thunder
4 Noxious Constrictor Snake 64 3200 224 - 234 None 122 None None None
5 Mushroom Boy Zombie 65 3335 200 Multihit 128 None Water
Earth
Fire
6 Jack of the Jungle Skeleton 66 3475 230 - 235 Throws Enderpearls

/ Slowness

132 Thunder Thunder Earth
7 Nephentes Flora Plant (Unknown) 67 3625 260 Throws Slimeballs

/ Weakness

137 Earth Fire Air
Thunder
8 Vine Crawl Tarantula Spider 68 3770 100 Charge 141 None None None
9 Javelin Tribesman Villager 69 3900 330 Arrow Storm 146 None None None
Boss Witch Doctor Unknown 70 54,000 70 - 240 Heal / Weakness 9700 Earth
Thunder
None Air
Earth
  • Regeneration is how many HP (Health Points) the Mob regains after 10 seconds.

Floor 4[edit | edit source]

The fourth floor, level 70-80, is ocean themed, and marks the first difficulty spike of the tower. It is recommended to have obtained a Bob's Mythic weapon before challenging this floor and onward.

Floor Lvl Name Species Lvl Health Damage Special Attack Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Soggy Tendril Tendril 71 4235 358 - 366 None 150 None Fire
Water
Thunder
2 Ocean Lasher Squid 72 4400 362 - 369 Throws Vines 155 Water Fire
Water
Water
3 Stone Lobster Lobster 73 5075 368 - 375 None 161 None Thunder
Earth
Water
4 Unda's Servant Unknown 74 4750 368 - 375 Fires Arrows 165 None None None
5 Sunken Treasure Gold Ingot 75 4900 371 - 378 None 170 None Earth Fire
6 Trench Angler Fish (Angler) 76 5100 376 - 381 Charge 174 Water Fire Thunder
7 Sea Spider Spider 77 5300 380 - 389 None 180 None None None
8 Rotten Buccaneer Skeleton 78 5500 386 - 393 None 185 None None None
9 Acolyte of Belua Unknown 79 5685 392 - 400 Shoots Enderpearls
/ Slowness
192 Water
Thunder
Water Thunder
Boss Guardian Guardian 80 128,000 300 - 1000 Charge 6000 Water Fire
Water
Thunder
  • Regeneration is how many HP (Health Points) the Mob regains after 10 seconds.

Floor 5[edit | edit source]

The fifth floor, level 80-90, is themed of rust and metals, with an overlaying dungeon-like feel to it.

Floor Lvl Name Species Lvl Health Damage Special Attack Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Scrap Fiend Metal 81 6825 490 - 498 None 180 None Earth Fire
2 Copper Berserker Copper Robot/ Zombie 82 5565 496 - 505 None 185 None None Thunder
3 Creaking Guard Iron Golem 83 7330 496 - 505 Sparks 180 None Air
Earth
Thunder
Fire
Water
4 Tomb Crawler Spider 84 6765 496 - 505 None 192 Air Air Earth
5 Ancient Mimic Chest 85 6150 503 - 510 None 200 None None None
6 Wretched Hag Hag 86 8200 509 - 515 None 200 Earth
Thunder
Thunder Water
7 Crumbling Bones Skeleton 87 6200 513 - 520 None 205 None None None
8 Steampunk Sentry Sentry 88 8675 518 - 525 Fires Arrows 210 Air Air
Thunder
Fire
Earth
9 KEE-L Tron Robot 89 7050 526 - 538 Charge 350 None None None
Boss Chained Beast Beast 90 100,000 1,200 - 2,500 Charge 7,000 None None Air
  • Regeneration is how many HP (Health Points) the Mob regains after 10 seconds.

Floor 6[edit | edit source]

The sixth floor, level 90-100, is evil or darkness themed, being the hardest of the regular floors.

Floor Lvl Name Species Lvl Health Damage Special Attack Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Despair Gaze Eye 91 8550 550 - 575 Shoots XP Orbs 300 Water
Thunder
None None
2 Nightmare Nightmare 92 8835 590 - 610 None 330 Fire Thunder Water
3 Dreadful Torture Demon 93 9125 650 - 660 None 360 Earth
Thunder
None Air
Water
4 Spirit of Makai Spirit 94 9400 650 - 665 Throws Ender Pearls
/ Suicide-Strike
400 Thunder Fire
Thunder
Air
Water
Earth
5 Twisted Soul Soul 95 9700 700 - 720 Teleport 420 Thunder Air Fire
6 Necronomicon Book 96 10000 710 - 735 None 450 Thunder None Fire
7 Devouring Wraith Wraith 97 10350 750 - 770 Weakness 480 None Water
Thunder
Earth
8 Bloodthirsty Wyvern Wyvern 98 10675 780 - 790 Charge 500 None None None
9 Grim Reaper Grim Reaper 99 26,400 900 - 950 Multi-hit 3,000 None Fire
Air
Earth
Thunder
Water
Boss Alkevö Tesseract 100 120,000 700 - 1,800 Suicide-Strike 7,000 Air
Earth
Thunder
Earth Water
  • Regeneration is how many HP (Health Points) the Mob regains after 10 seconds.
  • There is a maximum of 2 Grim Reapers that can spawn on Floor 9.

Floor 7[edit | edit source]

The seventh and final floor, level 100-110, contains extremely dangerous mobs and takes place on the roof of the tower, with a general theme of holiness and power. The final boss is Death, level 150, one of the strongest bosses in Wynncraft. The Boss room includes all previous bosses and the strongest boss Death.

Floor Lvl Name Species Lvl Health Damage Special Attack Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Bound Spirit Wither Skull 101 10,000 805 - 816 None 530 Water None Thunder
2 Ancient Watcher Eye 102 10,200 820 - 825 Charge 550 None Thunder Earth
3 Crystal Templar Unknown 103 10,370 827 - 833 None 564 None Air
Water
Earth
Fire
Thunder
4 Animancer Unknown 104 10,450 830 - 840 Throws Wither Skulls 575 Fire
Water
Thunder
None Air
Earth
5 Fragmented Soul Soul 105 10,600 838 - 846 Charge 590 None None Air
Water
Thunder
6 Gemstone Behemoth Gemstone Creature 106 11,000 845 - 851 Shoots Diamonds 595 None Fire
Water
Thunder
Earth
7 Runic Avatar Unknown 107 11,150 848 - 856 None 600 None None None
8 Maleficus Unknown 108 11,500 855 - 865 Throws Fire 615 Fire
Earth
Thunder
None Air
Water
9 Ethereal Demigod Cow Demigod 109 14,000 862 - 875 Multi-Hit 625 Fire
Air
Water
Earth
Thunder
None None
Boss Death Death 110 140,000 800 - 2,100 Shoots Iron Hoes
/ Kill Strike
10,000 Air
Earth
Thunder
Air
Earth
Thunder
Fire
Water
  • Regeneration is how many HP (Health Points) the Mob regains after 10 seconds.
  • After completion of the 7 floors, go and speak to Ankou for a final dialogue and the reward

Tips[edit | edit source]

  • The XP reward of the Tower of Ascension quest scales with your level and is supposed to be finished at around level 70-75. You will get significantly less XP if you finish it at level 40.
  • Floors 1’s Boss, Snow Bear, is extremely easy. Simply corner him and spam your basic attack. Use your attack spell once in a while.
  • Floor 2’s boss, Argaddon, is almost just as weak, except that it has a massive amount of Health, unlike Snow Bear. Simply spam your attack spell and use Heal, War Scream, Vanish or Escape to boost your offense and defense. Remember to drink your potions (be it Mana or HP).
  • Floor 3’s boss, Witch Doctor, is a little harder than the two previous bosses. Try to avoid its hits before closing in for damage.
  • Floor 4's boss, Guardian, is weak to thunder damage, so bring a good thunder weapon. Use your Attack spell as much as possible, and keep moving.
  • Floor 5's boss, Chained Beast, is perhaps one of the hardest bosses in the Tower of Ascension. Its charge ability can one-shot the unwary, and is supremely accurate. If you wish to solo it, the best class for beating Chained Beast would be the Archer or the Mage. For Archer, use Escape and sprint around the boss, using Bomb Arrow when the boss begins Charge. For Mage, grab your tankiest equipment and spam Meteor, using Ice Snake every now and then and regular Heals. Additionally, since the Chained Beast does neutral damage, a Warrior with the War Scream resistance buff and 114 points in Defense will be immune to his attacks as long as the resistance buff is up.
    • There are cobwebs in the boss room, and some are on the floor. It is possible to knock the boss into the cobweb and then do ranged attacks before the boss charges again. This is possible with all classes, but ranged attacks (specifically from Archer) benefit the most from this strategy.
  • Floor 6's boss, Alkevo, is a patience boss. As of 1.14, Alkevo uses its suicide strike quite a lot more often, and is impossible to kill for the next 10 or so suicide strikes. Then he'll 'cool down', and that's the window of time you have to kill him before he starts up the suicide chain. Hence you should try to do as much damage as possible in the short period of time you are given.
  • Floor 7's last normal enemy, Ethereal Demigod uses Multi-Hit ability so strong it will one-shot almost anyone instantly, so watch out! Having at least 10000 HP is essential.
  • Floor 7's boss, Death, is not that hard. With the exception of the other bosses, Death is quite easy. Bring a good water weapon for maximum damage. If you wish to solo him, dps like crazy during the first stages of the battle, to lower Death as much as possible before all the other bosses spawn. Snow Bear will spawn first, then Argaddon/Guardian, then Chained Beast/Witch Doctor/Alkevö will spawn, making the battle even harder. If you wish to bring a party, it would be essential to bring a Mage along, as not only can they heal you in the midst of battle, they can also deal much damage to the enemy with meteor spells.

Trivia[edit | edit source]

  • KEE-L Tron, the mob of Floor 5 Level 9, comes from a former Wynncraft builder called Kealtron.
  • Death, the last boss of the tower, isn't the actual spirit of Death, but an imposter, according to Doctor Legendary.

Bugs[edit | edit source]

  • Though the Champion Armour set is received upon completion of the quest, the rewards display doesn't include it.