The Qira Hive (Quest)

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The Qira Hive
QuestBook.png
Quest Info
Length Long
Location The Qira Hive
Level 80-100
Reward As follows

The Qira Hive is a long level 80-101 special quest in which the player goes through six different divisions, the first five representing each element and the last division representing Qira’s boss room. This quest will take not the standard amount of time to finish, but rather it is to be completed as the player levels since each division is based around certain levels (look in the Hive Shop to see what levels you should challenge each division at). This quest is Gavel’s version of the Tower of Ascension, a quest in the Wynn Province. It takes place in the Canyon of the Lost, specifically The Qira Hive.

Starting the Quest[edit | edit source]

Yansur is the NPC who starts and ends the quest, and provides the main dialogue. You must talk to him after each division to receive your reward.

Dialogue:

  • Yansur: I see another lost soul has found their way to The Qira Hive!
  • Yansur: I can't say I am overwhelmed by your appearance. Here, the birth of many powerful and magical monsters take place.
  • Yansur: Gavel's governments can not stop Mistress Qira. I doubt you can either.
  • Yansur: If you want to meet her, you will have to defeat each division of her army.
  • Yansur: Although powerful, she is not without honour. After every floor you complete, you will receive a token for a reward from the shop. Good luck, adventurer-
  • ????: Excuse me, but aren't you forgetting some things, Yansur?
  • Yansur: Wh- Oh, Mistress, am I? My apologies...
  • Qira: You will be disciplined later...fine. Consider yourself honoured to have even a moment of my time, adventurer. Allow me to explain in further detail, my glorious Hive.
  • Qira: As Yansur explained, if you wish audience with me, you must prove yourself worthy of my presence by defeating each division of my personal army.
  • Qira: It consists of five main divisions, each one based around a particular element. Thunder, Air, Earth, and so on. Clearing one will unlock the next for you to face.
  • Qira: To pass a floor of the division, defeat my forces and put the catalysts they drop into the collector. You will need five catalysts to pass a floor.
  • Qira: After nine floors of normal troops, you will face a Division Leader. These exceptionally powerful members of my army will be fought alone, and you will only need one catalyst from them to pass.
  • Qira: The Thunder Division will be your first challenge. I do hope you will be entertaining to watch...

The Thunder Division[edit | edit source]

Dialogue:

  • Qira: Begin, the Thunder Division! Strike quickly and move on, for those within will warp your very mind should you stray for too long!

Dialogue:

  • ????: Heeheehahaaah! I see you! You humans have such easily influenced minds, but I'll settle for beating you within an inch of your life! Come through, come through!!!

Dialogue:

  • Psychomancer: Feh, you're no fun, you little cheater! I was supposed to beat you, not the other way around!
  • Psychomancer: I hate you so much. Just get out and talk to that idiot servant already!!

Dialogue:

  • Yansur: You have completed the Thunder floor? How surprising. They were some of Mistress Qira's earliest successes.
  • Qira: How was your first taste of the Hive? Your battle against the Psychomancer was quite the spectacle to behold, heheheh...
  • Yansur: I agree, Mistress. As promised, here is a Thunder Voucher.
  • Yansur: Take it to the shop to claim your prize. It is located at the base of the Hive. The servant there will have important information for you regarding your prizes.
  • Yansur: I doubt you are still worth Mistress's time, however. She has much to tend to here, as you might guess.
  • Yansur: She made a deal with Gavel's people long ago, after they foolishly attempted to lay siege to our Hive.
  • Yansur: She could continue her unethical and possibly evil work...and in return, she would allow the people of Gavel to remain undisturbed by her.
  • Yansur: Next you must tackle the Air division, featuring some of her tougher creations.

The Air Division[edit | edit source]

Dialogue:

  • Qira: Begin, the Air Division! Fight freely with the wind, for the coming storm shall claim you for my own if you cannot spread your wings here!

Dialogue:

  • ????: Well, nice work getting this far! Don't tell anyone, but I'm gonna pull my punches here, okay? I'm rooting for you, so let's have fun with this! Come on through!

Dialogue:

  • Gale: Heehee, maybe I didn't need to hold back after all? You did really well, really well!
  • Gale: A lot of people say I'm the worst we have to offer, so you've got this! I'm sorry you have to go talk to Yansur of all people now, though.

Dialogue:

  • Yansur: Hrm, perhaps we have underestimated you. The creations of Air have slaughtered thousands, particularly-
  • Qira: Hush, Yansur. Not a word about her.
  • Yansur: ...yes. Here is the promised Air Voucher.
  • Yansur: The shop has your reward prepared. If you have not talked to the servant at the shop, do so next you go there.
  • Yansur: You still have a long way to go. It is not easy to gain an audience with Mistress Qira.
  • Yansur: Your next objective is to clear the Earth division. Some of the most powerful, raw creatures ever hatched.

The Earth Division[edit | edit source]

Dialogue:

  • Qira: (add dialogue)

Dialogue:

  • Seems you can move on... All you hear is a bloodcurdling roar. What lies ahead...?

Dialogue:

  • Well, now that you've destroyed that terrible thin, it seems prudent to tell Yansur and get your Earth Voucher.

Dialogue:

  • Yansur: Creatures of the earth were not enough for you... Mistress's elite... Destroyed.
  • Qira: Managed to defeat Genesis, hm? It is normally the end of most... Interesting.
  • Yansur: Well, here is your Earth Voucher.
  • Yansur: The shop has your reward prepared. If you have not talked to the servant at the shop, do so next you go there.
  • Yansur: It is impressive to see how far you have come. Many have failed at this point.
  • Yansur: It is of no consequence, however, for the Water division is your next challenge. I am sure you will not succeed.

The Water Division[edit | edit source]

Dialogue:

  • Qira: Begin, the Water Division! If you will not withstand the crashing waves, the creatures that lurk within shall ensure you never emerge from the abyss!

Dialogue:

  • ????: You have been judged worthy enough to face me in combat. However, I know your strength, and I do not believe it enough to defeat me. Come forth now. Make your attempt to prove me wrong.

Dialogue:

  • Oceanic Judge: Seems my judgment was incorrect. In this case, however, it is refreshing to see.
  • Oceanic Judge: Continue forwards, honourable human. Perhaps your intellect and respect will rub off on that insufferable Yansur.

Dialogue:

  • Yansur: Impossible. Not even the most tactically advanced monsters could defeat you.
  • Qira: ...The Judge needs further tweaking, I am not satisfied with his current state. Nevertheless, I must admit I am impressed.
  • Yansur: ...Here's the Water Voucher you're expecting.
  • Yansur: The shop has your reward prepared. If you have not talked to the servant at the shop, do so next you go there.
  • Yansur: We are intrigued by your determination... But we are not worried. We do not expect you to make it past the next floor.
  • Yansur: Now you must face some of the toughest creatures of Mistress Qira's imagination!
  • Yansur: You must now face the division of Fire, and it will be sure to burn you.

The Fire Division[edit | edit source]

Dialogue:

  • Qira: Begin, the Fire Division! Summon your courage, and brave the heat of the volcanoes and blow away in the breeze!

Dialogue:

  • ????: Impressive, making it this far. I am your final test. Let us fight fairly, then. An honourable end to your challenge is only fitting, whether that be triumph or defeat. Come forward and face me.

Dialogue:

  • Solar Vanguard: Defeat feels strange, after so long. You fought valiantly, and with great zeal, however. It would be a lie to say I am disappointed. Impart these traits onto Mistress's servant, if you would, and claim your final prize.
  • Solar Vanguard: All that is left is to talk to Mistress's servant, and claim your final prize. Surely he will not be as great an obstacle as I was.

Dialogue:

  • Yansur: This is unprecedented. You have defeated some of the most recent and powerful creations.
  • Qira: Even downed the Vanguard...? My word...
  • Yansur: Here you are then, the Fire Voucher!
  • Yansur: The shop has your reward prepared. If you have not talked to the servant at the shop, do so next you go there.
  • Yansur: This is unorthodox, as no one has made it this far. But I suppose this means that-
  • Qira: Allow me to stop you there, Yansur. I wish to make an exception for this challenger.
  • Qira: You have intrigued me, adventurer...and I want to put you to the truest test.
  • Yansur: Hah! Incredible! Mistress wishes to battle you herself! You astound me.
  • Yansur: Be warned, however. This will be your toughest battle yet. Mistress Qira is the most feared being in Gavel.
  • Yansur: You will die...but consider it the greatest honour to die by her hand.
  • Qira: I await you in my chambers...

Master Division[edit | edit source]

Dialogue:

  • Qira: So, you've arrived. You have proven yourself very capable... I am looking forward to this bout! Let's dance, mortal!!

Dialogue:

  • Qira: ...you. You...ahaha...I like you. You're capable enough... perhaps we could be allies in the future...
  • You defeated Qira! All that's left to do is to tell Yansur!

Finishing the Quest[edit | edit source]

Dialogue:

  • Yansur: How cowardly! After defeating so many in the Hive, and receiving such praise, you've the gall to upstand Mistress's request?
  • Yansur: I had begun to think highly of you, but after such a disgusting display-
  • Qira: They defeated me, Yansur.
  • Yansur: Wha...that- No, that can't possibly be correct, you are-
  • Qira: You question your mistress? I have nothing to gain from lying to you about this. And there is no shame in admitting defeat.
  • Yansur: ...Masterful...Have we been cooped up in this Hive so long that our army is outdated?
  • Yansur: To be defeated by a human of Wynn... Embarrassing. Our ultimate challenge has been bested.
  • Qira: It is simply a testament to their strength. I will prepare a special reward for them to mark the occasion.
  • Yansur: Here is your voucher, then. The back room in the shop will have your rewards. If you still have not talked to the servant at the shop...well. You should know by now.
  • Yansur: Mistress...if I may tell the tale? She was once called upon to help stop the decay of the forest.
  • Yansur: With her boundless knowledge and magic, she surely could have cured it. But she declined.
  • Yansur: She instead chose to create, obsessed with preparing for some sort of war.
  • Yansur: Mistress never elaborated, but it seems like she knows something we don't.
  • Qira: It is as I have always told you. The darkness is coming...but if you Wynn folk are all as strong as you have proven yourself to be, we may just be able to beat it back. Honour to you, warrior of Wynn.

Floors[edit | edit source]

There are a total of 5 division containing 10 levels (9 normal rooms and one boss room), with the 6th division being a single battle against Qira herself. For the first 5 divisions, you collect 5 tokens from killing the mobs on that level. Then, you talk to the token collector to proceed. At the boss room, you must collect one token from to boss to finish the division.

Most enemies in the Hive, particularly the bosses, tend to have pronounced elemental defenses and weaknesses. For example, Solar Vanguard is practically immune to Fire, Thunder, and Air damage, but has a massive Earth weakness.

Spawn rates generally cap at 2 or 3 mobs per room, and often there is a gap between clearing out those 2-3 before the next few spawn. Regular mobs in the earlier divisions often use only one or two spells, but higher-level mobs - particularly in the Water and Fire divisions - often use multiple spells that synergize with their attack modes.

Thunder Division[edit | edit source]

The Thunder Division, ranging from level 80-85, represents the Thunder element and is the first division. Enemies here have a wide variance of attack abilities, often with high damage ranges.

Floor Level Name Level Health Damage Spell Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Kukumunzu 80 16900 820-1000 (Ranged) None 1270 Thunder Water Earth
2 Shamba Halla 81 17500 500-900 (Melee) Multihit 1310 Earth
Thunder
Earth
Thunder
Air
3 Babi Haram 81 17500 550-1500 (Charging Melee) Slowness 1750 Thunder Thunder Water
Earth
4 Void Artisan 82 18200 950-1200 (Melee) Charge 3640 Air
Thunder
Fire
Water
Thunder
Earth
5 Shrieking Stalker 83 18850 870-1000 (Ranged) Vanish 1410 Water
Thunder
Thunder Earth
6 Prologeist 84 19500 1205-1600 (Crawling Melee) Meteor 1460 Fire
Thunder
Fire
Thunder
Water
Earth
7 Jak Ko Lenton 84 19500 1275-1575 (Ranged) Flamethrower 1500 Fire
Thunder
Fire
Air Thunder
Water
Earth
8 Fallen Bishop 85 20000 500-550 (Support Ranged) Heal 2500 Water
Thunder
Water
Thunder
Earth
9 Incarnate 86 21000 2-1100 (Charging Melee) Charge II 1575 Thunder Water
Thunder
Fire
Earth
Boss Psychomancer 95 110000 1-1575 (Burst Ranged) Teleport II 2500 Thunder Air
Water
Thunder
Earth

Air Division[edit | edit source]

The Air Division, ranging from level 86-91, represents the Air element and is the second division. Enemies here tend to move very quickly, despite having below-average damage.

Floor Level Name Level Health Damage Spell Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Mist Harrion 86 21500 940-1100 (Crawling Melee) Weakness 1880 Air
Water
Fire
Earth
Thunder
2 Lamb Jeremiah 87 22150 470-700 (Jumping Melee) Charge 1770 Air Earth Fire
3 Star Chaser 87 22250 725-1025 (Melee) Charge II 2225 Air
Thunder
Earth
Thunder
Fire
4 Striding Ace 88 23000 1800-3000 (Charging Melee) None 1840 Air Air Fire
5 Minerva 89 23650 999-1500 (Ranged) Slowness 1890 Air
Water
Air
Water
Earth
6 Nimbus Strafe 90 24375 300-350 (Ranged) Charge 1950 Air Air Fire
7 Celestivael 90 24500 1250-1400 (Ranged) Teleport 980 Air Fire
Air
Water
Earth
Thunder
none
8 Windcut Harpy 91 25225 1700-2000 (Charging Melee) Teleport II 2020 Air Earth Thunder
9 Stormy Knight 92 26000 1220-1520(Melee) Flamethrower 2600 Fire
Air
Fire
Air
Earth
Water
Thunder
Boss Spirit of Gale 101 145000 700-1000 (Rapid Ranged) Arrow Storm II 3000 Air Air
Earth
Thunder
Fire

Earth Division[edit | edit source]

The Earth Division, ranging from level 92-97, represents the Earth element and is the third division. Enemies here generally do not move fast, but hit extremely hard. Don't get caught.

Floor Level Name Level Health Damage Spell Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Ambertoise 92 26700 2750-2850 (Melee) Charge II 2400 Earth Water
Earth
Thunder
Air
2 Subur 93 27600 285-295 (Melee) Multihit II 2485 Earth Water
Earth
Fire
3 Humbark 93 27600 400-610 (Burst Ranged) Weakness 2760 Earth Earth
Thunder
Fire
Air
4 Moulded Crack 94 28450 1380-1600 (Charging Melee) Self-Destruct 2560 Fire
Earth
Water
Thunder
Earth
5 Doom Durian 95 29325 3000-4650 (Crawling Melee) Meteor 2640 Earth
Thunder
Earth
Thunder
Air
6 Terra 96 30000 1450-1700 (Ranged) Slowness II 2700 Earth Earth none
7 Elder Oak 96 30000 1450-1700 (Ranged) Weakness II 3000 Earth Water
Earth
Fire
Thunder
8 Beetle Crusader 97 30000 800-1500 (Crawling Melee) Charge II 3000 Earth Earth
Thunder
Fire
Air
Water
9 Golemlus 98 32300 2000-3000 (Melee) Multihit 2910 Fire
Earth
Fire
Air
Earth
Water
Thunder
Boss Genesis-Revorse 107 185000 4800-6000 (Melee) Meteor 7250 Earth Fire
Water
Earth
Air

Water Division[edit | edit source]

The Water Division, ranging from level 98-100, represents the Water element and is the fourth division. Enemies here often have tricky gimmicks, such as shooting invisible projectiles or sudden shifts in ability.

Floor Level Name Level Health Damage Spell Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Atlantis Kelp 98 33000 1400-2000 (Melee) Heal 3300 Water Fire
Earth
Thunder
2 Aqua Benedict 99 34000 1250-1700 (Ranged) Charge 3400 Water Water Thunder
3 Symphonia 99 35000 2440-2800 (Support Ranged) Heal II 0 Air
Water
none Earth
Thunder
4 Pristine Maiden 100 35100 800-1000 (Melee) Teleport 3510 Water Fire
Air
Water
none
5 Marine Lamptern 101 36100 525-825 (Burst Ranged) Vanish II 3610 Water
Thunder
Water
Thunder
Earth
6 Sea Marse 102 37300 1770-2000 (Charging Melee) Charge 3730 Water Water
Earth
Thunder
7 Guardian Merman 102 37500 1280-1550 (Melee) None 4500 none Fire
Water
Thunder
8 Calatanth Soldier 103 38400 2620-3200 (Crawling Melee) Multihit 3840 Water
Earth
Fire
Water
Earth
Air
9 Harpoon Naga 104 39500 1870-2100 (Ranged) Arrow Storm 3950 Water Water Thunder
Boss Oceanic Judge 113 230000 2950-3200(Ranged) Weakness II 8875 Water
Thunder
Fire
Water
Thunder

Fire Division[edit | edit source]

The Fire Division, ranging from level 99-101, represents the Fire element and is the fifth division. The enemies here are extremely powerful in all regards. Prepare your gear accordingly.

Floor Level Name Level Health Damage Spell Regeneration Elemental Damage Elemental Defense Elemental Weakness
1 Flame Dancer 104 40450 200-600 (Rapid Ranged) Charge 5055 Fire Fire Water
2 Fyrovern 105 41600 1870-2300 (Melee) Charge II 5200 Fire Fire
Air
Water
Thunder
3 Tiki Kabam 105 41500 800-1500 (Charging Melee) Meteor 4150 Fire
Thunder
Fire Water
4 Ignis Helm 106 42850 4000-4500 (Melee) Flamethrower 5355 Fire
Earth
Fire
Earth
Water
5 Corona Ember 107 44100 2000-2400 (Ranged) Flamethrower II 5510 Fire
Air
Thunder
Fire
Air
Thunder
Water
Earth
6 Gaving Jay 108 45400 1370-2000 (Ranged) Charge II 5675 Fire Fire Air
Water
7 Molten Willow 108 45500 2000-2480 (Ranged) Heal 6825 Fire
Earth
Fire
Air
Earth
Water
8 Ferus 109 23325 1800-2800 (Charging Melee) Self-Destruct 5830 Fire Fire Water
9 Magmorous 110 48000 1830-2400 (Melee) Flamethrower 6000 Fire Fire
Earth
Water
Boss Solar Vanguard Form 1 120 180000 2500-6000 (Melee) Flamethrower II, Meteor, Pull II 12000 Fire
Thunder
Fire
Air
Thunder
Water
Form 2 120 120000 3000-7000 (Melee) Flamethrower II, Charge II, Pull II 8000 Fire
Thunder
Fire
Air
Thunder
Water

Master Division[edit | edit source]

The Master Division, which is recommended for people who are level 95+, is the final division. This is a boss battle, and not like the last floor in Tower of Ascension where bosses from previous floors spawn alongside the final boss. It is advisable to bring some teammates along as it will be a tough battle against Qira, Mistress of the Hive.

Floor Level Name Form Level Health Damage Spell Regeneration
Boss Qira, Mistress of the Hive 1 150 280000 1200-3600(Support Ranged) Spiderweb, Heal, Flamethrower II, Push II 2100
2 150 280000 1200-3600(Melee) Spiderweb, Pull II, Vanish, Teleport II, Multihit II 2100
3 150 320000 1200-3600(Ranged) Spiderweb, Teleport, Meteor, Pull II 2800

There are also many drones that come to assist Qira, making the battle even more difficult. Each Hive Drone does damage in and is resistant to its particular element.

Floor Level Name Level Health Damage Spell Regeneration
1 Hive Drone (Fire) 100 12500 900-1050 (Crawling Melee) Flamethrower 2500
1 Hive Drone (Air) 100 10000 800-1000 (Charging Melee) Vanish II 2000
1 Hive Drone (Earth) 100 10000 1050-1200 (Melee) Charge II 2000
1 Hive Drone (Thunder) 100 10000 650-800 (Crawling Melee) Multihit II 2000
1 Hive Drone (Water) 100 10000 900-1050 (Support Ranged) Slowness II 2500

Tips[edit | edit source]

  • The XP reward of the Qira Hive quest scales with your level and as it is supposed to be finished at around level 95-100 you will get significantly less XP if you finish it at level 80.