Wynncraft Wiki
(changed icon to use itemicon baseline instead of requiring full input)
(added support for both defense and defence)
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| dexterity = {{{dexterity|}}}
 
| dexterity = {{{dexterity|}}}
 
| intelligence = {{{intelligence|}}}
 
| intelligence = {{{intelligence|}}}
| defense = {{{defense|}}}
+
| defense = {{{defense|}}}{{{defence|}}}
 
| agility = {{{agility|}}}
 
| agility = {{{agility|}}}
 
| walk_speed = {{{walk_speed|}}}
 
| walk_speed = {{{walk_speed|}}}
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| fire_damage = {{{fire_damage|}}}
 
| fire_damage = {{{fire_damage|}}}
 
| air_damage = {{{air_damage|}}}
 
| air_damage = {{{air_damage|}}}
| earth_defense = {{{earth_defense|}}}
+
| earth_defense = {{{earth_defense|}}}{{{earth_defence|}}}
| thunder_defense = {{{thunder_defense|}}}
+
| thunder_defense = {{{thunder_defense|}}}{{{thunder_defence|}}}
| water_defense = {{{water_defense|}}}
+
| water_defense = {{{water_defense|}}}{{{water_defence|}}}
| fire_defense = {{{fire_defense|}}}
+
| fire_defense = {{{fire_defense|}}}{{{fire_defence|}}}
| air_defense = {{{air_defense|}}}
+
| air_defense = {{{air_defense|}}}{{{air_defence|}}}
 
| sprint_regen = {{{sprint_regen|}}}
 
| sprint_regen = {{{sprint_regen|}}}
 
| %_spell_cost_1 = {{{%_spell_cost_1|}}}
 
| %_spell_cost_1 = {{{%_spell_cost_1|}}}
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| dexterity_min = {{{dexterity_min|}}}
 
| dexterity_min = {{{dexterity_min|}}}
 
| intelligence_min = {{{intelligence_min|}}}
 
| intelligence_min = {{{intelligence_min|}}}
| defense_min = {{{defense_min|}}}
+
| defense_min = {{{defense_min|}}}{{{defence_min|}}}
 
| agility_min = {{{agility_min|}}}
 
| agility_min = {{{agility_min|}}}
 
}}
 
}}
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| dexterity_min={{{dexterity_min|}}}
 
| dexterity_min={{{dexterity_min|}}}
 
| intelligence_min={{{intelligence_min|}}}
 
| intelligence_min={{{intelligence_min|}}}
| defense_min={{{defense_min|}}}
+
| defense_min={{{defense_min|}}}{{{defence_min|}}}
 
| agility_min={{{agility_min|}}}
 
| agility_min={{{agility_min|}}}
 
| health_bonus={{{health_bonus|}}}{{{health|}}}
 
| health_bonus={{{health_bonus|}}}{{{health|}}}
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| dexterity={{{dexterity|}}}
 
| dexterity={{{dexterity|}}}
 
| intelligence={{{intelligence|}}}
 
| intelligence={{{intelligence|}}}
| defense={{{defense|}}}
+
| defense={{{defense|}}}{{{defence|}}}
 
| agility={{{agility|}}}
 
| agility={{{agility|}}}
 
| walk_speed={{{walk_speed|}}}
 
| walk_speed={{{walk_speed|}}}
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| fire_damage={{{fire_damage|}}}
 
| fire_damage={{{fire_damage|}}}
 
| air_damage={{{air_damage|}}}
 
| air_damage={{{air_damage|}}}
| earth_defense={{{earth_defense|}}}
+
| earth_defense = {{{earth_defense|}}}{{{earth_defence|}}}
| thunder_defense={{{thunder_defense|}}}
+
| thunder_defense = {{{thunder_defense|}}}{{{thunder_defence|}}}
| water_defense={{{water_defense|}}}
+
| water_defense = {{{water_defense|}}}{{{water_defence|}}}
| fire_defense={{{fire_defense|}}}
+
| fire_defense = {{{fire_defense|}}}{{{fire_defence|}}}
| air_defense={{{air_defense|}}}
+
| air_defense = {{{air_defense|}}}{{{air_defence|}}}
 
| sprint_regen={{{sprint_regen|}}}
 
| sprint_regen={{{sprint_regen|}}}
 
| pct_spell_cost_1={{{%_spell_cost_1|}}}
 
| pct_spell_cost_1={{{%_spell_cost_1|}}}

Revision as of 18:53, 22 October 2020

This template defines the table "Ingredients". View table.

Template-info Documentation

This template creates a table to display all the information of an ingredient. It also generates another cell beneath the ingredient info linking to various List of ingredients pages that the ingredient belongs to.

Like other templates, this template uses Template:Crafting/data to generate identifications. Do not pass units or labels when passing ID values, such as "/4s" and "%". Values must be written with a "/" separating the min and max value. For example: +4/+6, +0/+10, -5/-0, -10/-10, and +5/+5 are all valid. Other values of the ingredient that do not have ranges (durability, duration, charges, and skill point minimums), do not need to be inputted with ranges.

See Template:ItemData/ingredient/display for the version of this template that links to the ingredient page does not store info into Cargo.

Unlike Template:ItemData, this subtemplate stores its data into a Cargo table. Additionally, it does not take an item type and always assumes the item's type is an ingredient.


Usage

{{ItemData
| name =
| icon =
| level = 
| tier = 
| professions =
| strength_min =
| dexterity_min =
| intelligence_min =
| defense_min =
| agility_min =
| health_bonus =
| raw_health_regen = 
| %_health_regen = 
| mana_regen =
| life_steal = 
| mana_steal = 
| xp_bonus = 
| loot_bonus = 
| loot_quality =
| stealing = 
| soul_point_regen =
| thorns =
| reflection = 
| poison =
| exploding = 
| strength = 
| dexterity = 
| intelligence = 
| defense = 
| agility = 
| walk_speed = 
| attack_speed_bonus = 
| %_melee_damage =
| raw_melee_damage =
| %_spell_damage = 
| raw_spell_damage = 
| earth_damage = 
| thunder_damage = 
| water_damage =
| fire_damage =
| air_damage =
| earth_defense =
| thunder_defense = 
| water_defense =
| fire_defense =
| air_defense = 
| sprint =
| sprint_regen =
| %_spell_cost_1 =
| %_spell_cost_2 =
| %_spell_cost_3 =
| %_spell_cost_4 =
| raw_spell_cost_1 =
| raw_spell_cost_2 =
| raw_spell_cost_3 =
| raw_spell_cost_4 =
| jump_height =
| gathering_xp =
| gathering_speed =
| effectiveness_left = 
| effectiveness_right =
| effectiveness_above = 
| effectiveness_under = 
| effectiveness_touching = 
| effectiveness_not_touching = 
| durability =
| duration =
| charges =
| strength_min =
| dexterity_min = 
| intelligence_min = 
| defense_min =
| agility_min =
}}
  • name - the name of the item
  • icon - the item's appearance icon. Only put in the name referring to the icon, not an actual template or file inclusion.
  • level - the combat level minimum of the item
  • strength...agility_min - the skill point minimum of the item.
  • tier - The number of stars, or tier, the item has.
  • professions - The professions in which the ingredient can be used in.
  • (identifications) - the idenfications of the item. See Template:Crafting/data for more info on formatting.

Examples

{{ItemData/ingredient
| name = Melted Steel
| tier = 0
| level = 89
| water_damage = -8/-6
| fire_defense = +4/+8
| durability = -47
| defense_min = +12
| professions = armouring,weaponsmithing
}}


Melted Steel [✫✫✫]
Tier 0 Crafting Ingredient
-8% to -6% Water Damage
+4% to +8% Fire Defense
-47 Durability
+12 Defense Min.
Crafting Lv. Min: 89
  • Armouring
  • Weaponsmithing
{{ItemData/ingredient
| name = Corrupted Ichor
| tier = 2
| level = 10
| professions = scribing
| life_steal = +6/+10
| walk_speed = +1/+3
| duration = -84
}}


Corrupted Ichor [✫✫]
Tier 2 Crafting Ingredient
+6/3s to +10/3s Life Steal
+1% to +3% Walk Speed
-84s Duration
Crafting Lv. Min: 10
  • Scribing
{{ItemData/ingredient
| name = Active Fireball
| tier = 1
| level = 4
| fire_damage = +2/+4
| duration = -160
| professions = cooking,scribing,alchemism
}}


Active Fireball [✫✫]
Tier 1 Crafting Ingredient
+2% to +4% Fire Damage
-160s Duration
Crafting Lv. Min: 4
  • Cooking
  • Scribing
  • Alchemism
{{ItemData/ingredient
| name = Crumbling Skull
| tier = 2
| level = 10
| durability = -52
| strength_min = -5
| defense_min = -5
| professions = armouring
}}


Crumbling Skull [✫✫]
Tier 2 Crafting Ingredient
-52 Durability
-5 Strength Min.
-5 Defense Min.
Crafting Lv. Min: 10
  • Armouring
{{ItemData/ingredient
| name = Sturdy Flesh
| tier = 3
| level = 1
| professions = weaponsmithing,woodworking,armouring,tailoring
| health_bonus = +30/+40 
| durability = -17
}}


Sturdy Flesh [✫✫✫]
Tier 3 Crafting Ingredient
+30 to +40 Health
-17 Durability
Crafting Lv. Min: 1
  • Weaponsmithing
  • Woodworking
  • Armouring
  • Tailoring