The Identification template is used to simplify the creation of identification tables, without copying and pasting MediaWiki code from page to page. Should be used similar to an info box, and supports all identifications.
This template also automatically generates the unit for each Identification, for example "/4s" , "%" , etc. So don't pass in the unit when using this template.
Usage
You must add the prefix: min_
or max_
, otherwise an error will be thrown.
{{Identification
| health_regen =
| mana_regen =
| spell_damage =
| melee_damage =
| life_steal =
| mana_steal =
| xp_bonus =
| loot_bonus =
| reflection =
| defense =
| intelligence =
| agility =
| dexterity =
| strength =
| thorns =
| exploding =
| walk_speed =
| attack_speed =
| poison =
| health =
| health_bonus =
| soul_point_regen =
| stealing =
| raw_health_regen =
| raw_melee_damage =
| raw_spell_damage =
| fire_damage =
| water_damage =
| thunder_damage =
| air_damage =
| earth_damage =
| fire_defense =
| water_defense =
| thunder_defense =
| air_defense =
| earth_defense =
}}
Examples
Example
Result
{{Identification|min_health_regen=-10|max_health_regen=+10}
Identification
Minimum Value
Maximum Value
{{Identification|max_fire_damage = +5|min_fire_damage = -9}}
Identification
Minimum Value
Maximum Value
{{Identification|max_attack_speed = +1|min_attack_speed=+0}}
Identification
Minimum Value
Maximum Value
Reference
Here is a table of available fields and their units if there is any confusion.
Identification
Unit
Identification
Unit
Identification
Unit
Identification
Unit
health_regen
%
mana_regen
/4s
spell_damage
%
melee_damage
%
life_steal
/4s
mana_steal
/4s
xp_bonus
%
loot_bonus
%
reflection
%
defense
none
intelligence
none
agility
none
dexterity
none
strength
none
thorns
%
exploding
%
walk_speed
%
attack_speed
Tier
poison
/3s
raw_health_regen
none
health_bonus
none
soul_point_regen
%
stealing
%
water_damage
%
raw_melee_damage
none
raw_spell_damage
none
fire_damage
%
fire_defense
%
thunder_damage
%
air_damage
%
earth_damage
%
earth_defense
%
water_defense
%
thunder_defense
%
air_defense
%