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− | <includeonly> |
+ | <includeonly>{| class='wikitable' |
⚫ | |||
− | {{#if: {{{health|}}} | {{#vardefine:health_min|{{#explode:{{{health|}}}|/|0}}}} {{#vardefine:health_max|{{#explode:{{{health|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{raw_health_regen|}}} | {{#vardefine:health_regen_min|{{#explode:{{{raw_health_regen|}}}|/|0}}}} {{#vardefine:health_regen_max|{{#explode:{{{raw_health_regen|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{%_health_regen|}}} | {{#vardefine:%health_regen_min|{{#explode:{{{%_health_regen|}}}|/|0}}}} {{#vardefine:%health_regen_max|{{#explode:{{{%_health_regen|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{mana_regen|}}} | {{#vardefine:mana_regen_min|{{#explode:{{{mana_regen|}}}|/|0}}}} {{#vardefine:mana_regen_max|{{#explode:{{{mana_regen|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{life_steal|}}} | {{#vardefine:life_steal_min|{{#explode:{{{life_steal|}}}|/|0}}}} {{#vardefine:life_steal_max|{{#explode:{{{life_steal|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{mana_steal|}}} | {{#vardefine:mana_steal_min|{{#explode:{{{mana_steal|}}}|/|0}}}} {{#vardefine:mana_steal_max|{{#explode:{{{mana_steal|}}}|/|1}}}} }}<!-- |
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− | -->{{#if: {{{xp_bonus|}}} | {{#vardefine:xp_bonus_min|{{#explode:{{{xp_bonus|}}}|/|0}}}} {{#vardefine:xp_bonus_max|{{#explode:{{{xp_bonus|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{loot_bonus|}}} | {{#vardefine:loot_bonus_min|{{#explode:{{{loot_bonus|}}}|/|0}}}} {{#vardefine:loot_bonus_max|{{#explode:{{{loot_bonus|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{stealing|}}} | {{#vardefine:stealing_min|{{#explode:{{{stealing|}}}|/|0}}}} {{#vardefine:stealing_max|{{#explode:{{{stealing|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{soul_point_regen|}}} | {{#vardefine:soul_point_regen_min|{{#explode:{{{soul_point_regen|}}}|/|0}}}} {{#vardefine:soul_point_regen_max|{{#explode:{{{soul_point_regen|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{thorns|}}} | {{#vardefine:thorns_min|{{#explode:{{{thorns|}}}|/|0}}}} {{#vardefine:thorns_max|{{#explode:{{{thorns|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{reflection|}}} | {{#vardefine:reflection_min|{{#explode:{{{reflection|}}}|/|0}}}} {{#vardefine:reflection_max|{{#explode:{{{reflection|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{poison|}}} | {{#vardefine:poison_min|{{#explode:{{{poison|}}}|/|0}}}} {{#vardefine:poison_max|{{#explode:{{{poison|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{exploding|}}} | {{#vardefine:exploding_min|{{#explode:{{{exploding|}}}|/|0}}}} {{#vardefine:exploding_max|{{#explode:{{{exploding|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{strength|}}} | {{#vardefine:strength_min|{{#explode:{{{strength|}}}|/|0}}}} {{#vardefine:strength_max|{{#explode:{{{strength|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{dexterity|}}} | {{#vardefine:dexterity_min|{{#explode:{{{dexterity|}}}|/|0}}}} {{#vardefine:dexterity_max|{{#explode:{{{dexterity|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{intelligence|}}} | {{#vardefine:intelligence_min|{{#explode:{{{intelligence|}}}|/|0}}}} {{#vardefine:intelligence_max|{{#explode:{{{intelligence|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{defense|}}} | {{#vardefine:defense_min|{{#explode:{{{defense|}}}|/|0}}}} {{#vardefine:defense_max|{{#explode:{{{defense|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{agility|}}} | {{#vardefine:agility_min|{{#explode:{{{agility|}}}|/|0}}}} {{#vardefine:agility_max|{{#explode:{{{agility|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{walk_speed|}}} | {{#vardefine:walk_speed_min|{{#explode:{{{walk_speed|}}}|/|0}}}} {{#vardefine:walk_speed_max|{{#explode:{{{walk_speed|}}}|/|1}}}} }}<!-- |
||
− | -->{{#if: {{{attack_speed|}}} | {{#vardefine:attack_speed_min|{{#explode:{{{attack_speed|}}}|/|0}}}} {{#vardefine:attack_speed_max|{{#explode:{{{attack_speed|}}}|/|1}}}} }}<!-- |
||
− | |||
− | -->{| class="wikitable" |
||
⚫ | |||
|- |
|- |
||
+ | |style="padding: 3px 5px"|{{Crafting/data |
||
− | |<!-- HEALTH -->{{#if: {{{health|}}} | {{#ifeq: {{#var:health_min}} | {{#var:health_max}} | <span style="color:{{#ifexpr:{{#var:health_min}} >= 0| green | red}}">{{#var:health_min}}</span> Health<br> | <span style="color:{{#ifexpr:{{#var:health_min}} >= 0| green | red}}">{{#var:health_min}} to {{#var:health_max}}</span> Health<br>}}}}<!-- |
||
+ | | health_bonus = {{{health_bonus|}}}{{{health|}}} |
||
− | |||
+ | | raw_health_regen = {{{raw_health_regen|}}} |
||
− | --><!-- RAW HEALTH REGEN -->{{#if: {{{raw_health_regen|}}} | {{#ifeq: {{#var:health_regen_min}} | {{#var:health_regen_max}} | <span style="color:{{#ifexpr:{{#var:health_regen_min}} >= 0| green | red}}">{{#var:health_regen_min}}</span> Health Regen<br> | <span style="color:{{#ifexpr:{{#var:health_regen_min}} >= 0| green | red}}">{{#var:health_regen_min}} to {{#var:health_regen_max}}</span> Health Regen<br>}}}}<!-- |
||
+ | | %_health_regen = {{{%_health_regen|}}} |
||
− | |||
+ | | mana_regen = {{{mana_regen|}}} |
||
− | --><!-- % HEALTH REGEN -->{{#if: {{{%_health_regen|}}} | {{#ifeq: {{#var:%health_regen_min}} | {{#var:%health_regen_max}} | <span style="color:{{#ifexpr:{{#var:%health_regen_min}} >= 0| green | red}}">{{#var:%health_regen_min}}%</span> Health Regen<br> | <span style="color:{{#ifexpr:{{#var:%health_regen_min}} >= 0| green | red}}">{{#var:%health_regen_min}}% to {{#var:%health_regen_max}}%</span> Health Regen<br>}}}}<!-- |
||
+ | | life_steal = {{{life_steal|}}} |
||
− | |||
+ | | mana_steal = {{{mana_steal|}}} |
||
− | --><!-- MANA REGEN -->{{#if: {{{mana_regen|}}} | {{#ifeq: {{#var:mana_regen_min}} | {{#var:mana_regen_max}} | <span style="color:{{#ifexpr:{{#var:mana_regen_min}} >= 0| green | red}}">{{#var:mana_regen_min}}/4s</span> Mana Regen<br> | <span style="color:{{#ifexpr:{{#var:mana_regen_min}} >= 0| green | red}}">{{#var:mana_regen_min}}/4s to {{#var:mana_regen_max}}/4s</span> Mana Regen<br>}}}}<!-- |
||
+ | | xp_bonus = {{{xp_bonus|}}} |
||
− | |||
+ | | loot_bonus = {{{loot_bonus|}}} |
||
− | --><!-- LIFE STEAL -->{{#if: {{{life_steal|}}} | {{#ifeq: {{#var:life_steal_min}} | {{#var:life_steal_max}} | <span style="color:{{#ifexpr:{{#var:life_steal_min}} >= 0| green | red}}">{{#var:life_steal_min}}/4s</span> Life Steal<br> | <span style="color:{{#ifexpr:{{#var:life_steal_min}} >= 0| green | red}}">{{#var:life_steal_min}}/4s to {{#var:life_steal_max}}/4s</span> Life Steal<br>}}}}<!-- |
||
+ | | loot_quality = {{{loot_quality|}}} |
||
− | |||
+ | | stealing = {{{stealing|}}} |
||
− | --><!-- MANA STEAL -->{{#if: {{{mana_steal|}}} | {{#ifeq: {{#var:mana_steal_min}} | {{#var:mana_steal_max}} | <span style="color:{{#ifexpr:{{#var:mana_steal_min}} >= 0| green | red}}">{{#var:mana_steal_min}}/4s</span> Mana Steal<br> | <span style="color:{{#ifexpr:{{#var:mana_steal_min}} >= 0| green | red}}">{{#var:mana_steal_min}}/4s to {{#var:mana_steal_max}}/4s</span> Mana Steal<br>}}}}<!-- |
||
+ | | soul_point_regen = {{{soul_point_regen|}}} |
||
− | |||
+ | | thorns = {{{thorns|}}} |
||
− | --><!-- XP BONUS -->{{#if: {{{xp_bonus|}}} | {{#ifeq: {{#var:xp_bonus_min}} | {{#var:xp_bonus_max}} | <span style="color:{{#ifexpr:{{#var:xp_bonus_min}} >= 0| green | red}}">{{#var:xp_bonus_min}}%</span> XP Bonus<br> | <span style="color:{{#ifexpr:{{#var:xp_bonus_min}} >= 0| green | red}}">{{#var:xp_bonus_min}}% to {{#var:xp_bonus_max}}%</span> XP Bonus<br>}}}}<!-- |
||
+ | | reflection = {{{reflection|}}} |
||
− | |||
+ | | poison = {{{poison|}}} |
||
− | --><!-- LOOT BONUS -->{{#if: {{{loot_bonus|}}} | {{#ifeq: {{#var:loot_bonus_min}} | {{#var:loot_bonus_max}} | <span style="color:{{#ifexpr:{{#var:loot_bonus_min}} >= 0| green | red}}">{{#var:loot_bonus_min}}%</span> Loot Bonus<br> | <span style="color:{{#ifexpr:{{#var:loot_bonus_min}} >= 0| green | red}}">{{#var:loot_bonus_min}}% to {{#var:loot_bonus_max}}%</span> Loot Bonus<br>}}}}<!-- |
||
+ | | exploding = {{{exploding|}}} |
||
− | |||
+ | | strength = {{{strength|}}} |
||
− | --><!-- STEALING -->{{#if: {{{stealing|}}} | {{#ifeq: {{#var:stealing_min}} | {{#var:stealing_max}} | <span style="color:{{#ifexpr:{{#var:stealing_min}} >= 0| green | red}}">{{#var:stealing_min}}%</span> Stealing<br> | <span style="color:{{#ifexpr:{{#var:stealing_min}} >= 0| green | red}}">{{#var:stealing_min}}% to {{#var:stealing_max}}%</span> Stealing<br>}}}}<!-- |
||
+ | | dexterity = {{{dexterity|}}} |
||
− | |||
+ | | intelligence = {{{intelligence|}}} |
||
− | --><!-- SOUL POINT REGEN -->{{#if: {{{soul_point_regen|}}} | {{#ifeq: {{#var:soul_point_regen_min}} | {{#var:soul_point_regen_max}} | <span style="color:{{#ifexpr:{{#var:soul_point_regen_min}} >= 0| green | red}}">{{#var:soul_point_regen_min}}%</span> Soul Point Regen<br> | <span style="color:{{#ifexpr:{{#var:soul_point_regen_min}} >= 0| green | red}}">{{#var:soul_point_regen_min}}% to {{#var:soul_point_regen_max}}%</span> Soul Point Regen<br>}}}}<!-- |
||
+ | | defense = {{{defense|}}} |
||
− | |||
+ | | agility = {{{agility|}}} |
||
− | --><!-- THORNS -->{{#if: {{{thorns|}}} | {{#ifeq: {{#var:thorns_min}} | {{#var:thorns_max}} | <span style="color:{{#ifexpr:{{#var:thorns_min}} >= 0| green | red}}">{{#var:thorns_min}}%</span> Thorns<br> | <span style="color:{{#ifexpr:{{#var:thorns_min}} >= 0| green | red}}">{{#var:thorns_min}}% to {{#var:thorns_max}}%</span> Thorns<br>}}}}<!-- |
||
+ | | walk_speed = {{{walk_speed|}}} |
||
− | |||
+ | | attack_speed_bonus = {{{attack_speed|}}}{{{attack_speed_bonus|}}} |
||
− | --><!-- REFLECTION -->{{#if: {{{reflection|}}} | {{#ifeq: {{#var:reflection_min}} | {{#var:reflection_max}} | <span style="color:{{#ifexpr:{{#var:reflection_min}} >= 0| green | red}}">{{#var:reflection_min}}%</span> Reflection<br> | <span style="color:{{#ifexpr:{{#var:reflection_min}} >= 0| green | red}}">{{#var:reflection_min}}% to {{#var:reflection_max}}%</span> Reflection<br>}}}}<!-- |
||
+ | | %_melee_damage = {{{%_melee_damage|}}} |
||
− | |||
+ | | raw_melee_damage = {{{raw_melee_damage|}}} |
||
− | --><!-- POISON -->{{#if: {{{poison|}}} | {{#ifeq: {{#var:poison_min}} | {{#var:poison_max}} | <span style="color:{{#ifexpr:{{#var:poison_min}} >= 0| green | red}}">{{#var:poison_min}}/3s</span> Poison<br> | <span style="color:{{#ifexpr:{{#var:poison_min}} >= 0| green | red}}">{{#var:poison_min}}/3s to {{#var:poison_max}}/3s</span> Poison<br>}}}}<!-- |
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+ | | %_spell_damage = {{{%_spell_damage|}}} |
||
− | |||
+ | | raw_spell_damage = {{{raw_spell_damage|}}} |
||
− | --><!-- EXPLODING -->{{#if: {{{exploding|}}} | {{#ifeq: {{#var:exploding_min}} | {{#var:exploding_max}} | <span style="color:{{#ifexpr:{{#var:exploding_min}} >= 0| green | red}}">{{#var:exploding_min}}%</span> Exploding<br> | <span style="color:{{#ifexpr:{{#var:exploding_min}} >= 0| green | red}}">{{#var:exploding_min}}% to {{#var:exploding_max}}%</span> Exploding<br>}}}}<!-- |
||
+ | | earth_damage = {{{earth_damage|}}} |
||
− | |||
+ | | thunder_damage = {{{thunder_damage|}}} |
||
− | --><!-- STRENGTH -->{{#if: {{{strength|}}} | {{#ifeq: {{#var:strength_min}} | {{#var:strength_max}} | <span style="color:{{#ifexpr:{{#var:strength_min}} >= 0| green | red}}">{{#var:strength_min}}</span> Strength<br> | <span style="color:{{#ifexpr:{{#var:strength_min}} >= 0| green | red}}">{{#var:strength_min}} to {{#var:strength_max}}</span> Strength<br>}}}}<!-- |
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+ | | water_damage = {{{water_damage|}}} |
||
− | |||
+ | | fire_damage = {{{fire_damage|}}} |
||
− | --><!-- DEXTERITY -->{{#if: {{{dexterity|}}} | {{#ifeq: {{#var:dexterity_min}} | {{#var:dexterity_max}} | <span style="color:{{#ifexpr:{{#var:dexterity_min}} >= 0| green | red}}">{{#var:dexterity_min}}</span> Dexterity<br> | <span style="color:{{#ifexpr:{{#var:dexterity_min}} >= 0| green | red}}">{{#var:dexterity_min}} to {{#var:dexterity_max}}</span> Dexterity<br>}}}}<!-- |
||
+ | | air_damage = {{{air_damage|}}} |
||
− | |||
+ | | earth_defense = {{{earth_defense|}}} |
||
− | --><!-- INTELLIGENCE -->{{#if: {{{intelligence|}}} | {{#ifeq: {{#var:intelligence_min}} | {{#var:intelligence_max}} | <span style="color:{{#ifexpr:{{#var:intelligence_min}} >= 0| green | red}}">{{#var:intelligence_min}}</span> Intelligence<br> | <span style="color:{{#ifexpr:{{#var:intelligence_min}} >= 0| green | red}}">{{#var:intelligence_min}} to {{#var:intelligence_max}}</span> Intelligence<br>}}}}<!-- |
||
+ | | thunder_defense = {{{thunder_defense|}}} |
||
− | |||
+ | | water_defense = {{{water_defense|}}} |
||
− | --><!-- DEFENSE -->{{#if: {{{defense|}}} | {{#ifeq: {{#var:defense_min}} | {{#var:defense_max}} | <span style="color:{{#ifexpr:{{#var:defense_min}} >= 0| green | red}}">{{#var:defense_min}}</span> Defense<br> | <span style="color:{{#ifexpr:{{#var:defense_min}} >= 0| green | red}}">{{#var:defense_min}} to {{#var:defense_max}}</span> Defense<br>}}}}<!-- |
||
+ | | fire_defense = {{{fire_defense|}}} |
||
− | |||
+ | | air_defense = {{{air_defense|}}} |
||
− | --><!-- AGILITY -->{{#if: {{{agility|}}} | {{#ifeq: {{#var:agility_min}} | {{#var:agility_max}} | <span style="color:{{#ifexpr:{{#var:agility_min}} >= 0| green | red}}">{{#var:agility_min}}</span> Agility<br> | <span style="color:{{#ifexpr:{{#var:agility_min}} >= 0| green | red}}">{{#var:agility_min}} to {{#var:agility_max}}</span> Agility<br>}}}}<!-- |
||
+ | | sprint_regen = {{{sprint_regen|}}} |
||
− | |||
+ | | effectiveness_left = {{{effectiveness_left|}}} |
||
− | --><!-- WALK SPEED -->{{#if: {{{walk_speed|}}} | {{#ifeq: {{#var:walk_speed_min}} | {{#var:walk_speed_max}} | <span style="color:{{#ifexpr:{{#var:walk_speed_min}} >= 0| green | red}}">{{#var:walk_speed_min}}%</span> Walk Speed<br> | <span style="color:{{#ifexpr:{{#var:walk_speed_min}} >= 0| green | red}}">{{#var:walk_speed_min}}% to {{#var:walk_speed_max}}%</span> Walk Speed<br>}}}}<!-- |
||
+ | | effectiveness_right = {{{effectiveness_right|}}} |
||
− | |||
+ | | effectiveness_above = {{{effectiveness_above|}}} |
||
− | --><!-- ATTACK SPEED -->{{#if: {{{attack_speed|}}} | {{#ifeq: {{#var:attack_speed_min}} | {{#var:attack_speed_max}} | <span style="color:{{#ifexpr:{{#var:attack_speed_min}} >= 0| green | red}}">{{#var:attack_speed_min}} tier</span> Attack Speed<br> | <span style="color:{{#ifexpr:{{#var:attack_speed_min}} >= 0| green | red}}">{{#var:attack_speed_min}} tier to {{#var:attack_speed_max}} tier</span> Attack Speed<br>}}}} |
||
+ | | effectiveness_under = {{{effectiveness_under|}}} |
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− | |- |
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+ | | effectiveness_touching = {{{effectiveness_touching|}}} |
||
− | |{{#if: {{{durability|}}} | {{#if: {{{duration|}}} |<span style="color:{{#ifexpr:{{{durability}}} >= 0| green | red}}">{{{durability}}} Durability</span> or <span style="color:{{#ifexpr:{{{duration}}} >= 0| green | red}}">{{{duration}}} Duration</span>|<span style="color:{{#ifexpr:{{{durability}}} >= 0| green | red}}">{{{durability}}} Durability</span>}} | <span style="color:{{#ifexpr:{{{duration}}} >= 0| green | red}}">{{{duration}}}s Duration</span>}} |
||
+ | | effectiveness_not_touching = {{{effectiveness_not_touching|}}} |
||
⚫ | |||
+ | | durability = {{{durability|}}} |
||
− | </includeonly> |
||
+ | | duration = {{{duration|}}} |
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+ | | charges = {{{charges|}}} |
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+ | | strength_min = {{{strength_min|}}} |
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+ | | dexterity_min = {{{dexterity_min|}}} |
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+ | | intelligence_min = {{{intelligence_min|}}} |
||
+ | | defense_min = {{{defense_min|}}} |
||
+ | | agility_min = {{{agility_min|}}} |
||
⚫ | |||
+ | |}</includeonly><noinclude>{{Template:Crafting/doc}}</noinclude> |
Latest revision as of 06:05, 17 October 2020
This template creates a table for the effects of crafting ingredients.
Using Template:Crafting/data, this automatically generates the unit and label for each effect, such as "/4s" and "%". Don't pass in the unit when using this template. Ranges of values must be written with a "/" separating the min and max value. For example: +4/+6, +0/+10, -5/-0, -10/-10, and +5/+5 are all valid.
Usage
{{Crafting/data | health = | raw_health_regen = | %_health_regen = | mana_regen = | life_steal = | mana_steal = | xp_bonus = | loot_bonus = | loot_quality = | stealing = | soul_point_regen = | thorns = | reflection = | poison = | exploding = | strength = | dexterity = | intelligence = | defense = | agility = | walk_speed = | attack_speed_bonus = | %_melee_damage = | raw_melee_damage = | %_spell_damage = | raw_spell_damage = | earth_damage = | thunder_damage = | water_damage = | fire_damage = | air_damage = | earth_defense = | thunder_defense = | water_defense = | fire_defense = | air_defense = | sprint_regen = | %_spell_cost_1 = | %_spell_cost_2 = | %_spell_cost_3 = | %_spell_cost_4 = | raw_spell_cost_1 = | raw_spell_cost_2 = | raw_spell_cost_3 = | raw_spell_cost_4 = | jump_height = | effectiveness_left = | effectiveness_right = | effectiveness_above = | effectiveness_under = | effectiveness_touching = | effectiveness_not_touching = | durability = | duration = | charges = | strength_min = | dexterity_min = | intelligence_min = | defense_min = | agility_min = }}
name
- the name of the itemicon
- the item's icon when viewed in the inventory. Can put either a Template:WynnIcon transclusion or a file for custom heads.- All other variables are optional and represent the effects that the ingredient produces when used in crafting.
Examples
Example | Result | ||
---|---|---|---|
{{Crafting | name = Rotten Flesh | icon = {{WynnIcon|rotten flesh}} | raw_melee_damage = +2/+4 | durability = -10 }} |
| ||
{{Crafting | name = Wriggling Darkness | icon = {{WynnIcon|ink sack}} | life_steal = +30/+40 | thunder_damage = +4/+8 | durability = -33 | dexterity_min = +20 }} |
| ||
{{Crafting | name = Unicorn Horn | icon = {{WynnIcon|end rod}} | effectiveness_touching = +40 | effectiveness_not_touching = +80 | durability = -110 | duration = -1100 }} |
|
Variable Reference
Here is a table of available crafting effect fields and how they should be inputted.
Variable | Description | Accepts Ranges? |
---|---|---|
health
|
Changes your health. | Yes |
raw_health_regen
|
Changes the rate at which you regenerate your health over time. Negative values cause you to lose health over time. | Yes |
%_health_regen
|
Changes the rate at which you regenerate your health over time by a percentage. | Yes |
mana_regen
|
Changes the rate at which you regenerate your mana over time. Negative values cause you to lose mana over time. | Yes |
life_steal
|
Changes how much health you gain when you deal melee damage. Negative values cause you to lose health when dealing damage. | Yes |
mana_steal
|
Changes how much mana you gain when you deal melee damage. Negative values cause you to lose mana when dealing damage. | Yes |
xp_bonus
|
Changes the amount of XP you gain from most sources. | Yes |
loot_bonus
|
Changes the chance of items appearing in mob drops and loot chests. | Yes |
loot_quality
|
Changes the chance of higher-rarity items appearing in mob drops and loot chests. | Yes |
stealing
|
Changes the chance of mobs dropping Emeralds when hit. | Yes |
soul_point_regen
|
Changes the chance of gaining an extra Soul Point per day. Negative values cause you to have a chance of not gaining a Soul Point. | Yes |
thorns
|
Changes the chance that the attacker takes damage when you take melee damage. Negative values have no effect. | Yes |
reflection
|
Changes the chance that the attacker takes damage when you take ranged or spell damage. Negative values have no effect. | Yes |
poison
|
Changes the amount of lingering damage enemies take over time after they are attacked. Negative values have no effect. | Yes |
exploding
|
Changes the chance that enemies explode and deal AoE damage on death | Yes |
strength
|
Changes your Strength stat. | Yes |
dexterity
|
Changes your Dexterity stat. | Yes |
intelligence
|
Changes your Intelligence stat. | Yes |
defense
|
Changes your Defense stat. | Yes |
agility
|
Changes your Agility stat. | Yes |
walk_speed
|
Changes your base movement speed. | Yes |
attack_speed_bonus
|
Changes the tier of your weapon's attack speed. | Yes |
%_melee_damage
|
Changes the amount of melee damage you do by a percentage. | Yes |
raw_melee_damage
|
Changes the amount of melee damage you do by a numerical value. | Yes |
%_spell_damage
|
Changes the amount of spell damage you do by a percentage. | Yes |
raw_spell_damage
|
Changes the amount of spell damage you do by a numerical value. | Yes |
earth_damage
|
Changes the amount of ✤ Earth damage you do by a percentage. | Yes |
thunder_damage
|
Changes the amount of ✦ Thunder damage you do by a percentage. | Yes |
water_damage
|
Changes the amount of ✽ Water damage you do by a percentage. | Yes |
fire_damage
|
Changes the amount of ✹ Fire damage you do by a percentage. | Yes |
air_damage
|
Changes the amount of ❋ Air damage you do by a percentage. | Yes |
earth_defense
|
Changes the amount of ✤ Earth defense you have. | Yes |
thunder_defense
|
Changes the amount of ✦ Thunder defense you have. | Yes |
water_defense
|
Changes the amount of ✽ Water defense you have. | Yes |
fire_defense
|
Changes the amount of ✹ Fire defense you have. | Yes |
air_defense
|
Changes the amount of ❋ Air defense you have. | Yes |
sprint_regen
|
Changes the rate at which your sprint regenerates. | Yes |
%_spell_cost_1
|
Changes the cost of your first spell by a percentage. | Yes |
%_spell_cost_2
|
Changes the cost of your second spell by a percentage. | Yes |
%_spell_cost_3
|
Changes the cost of your third spell by a percentage. | Yes |
%_spell_cost_4
|
Changes the cost of your fourth spell by a percentage. | Yes |
raw_spell_cost_1
|
Changes the cost of your first spell by a numerical value. | Yes |
raw_spell_cost_2
|
Changes the cost of your second spell by a numerical value. | Yes |
raw_spell_cost_3
|
Changes the cost of your third spell by a numerical value. | Yes |
raw_spell_cost_4
|
Changes the cost of your fourth spell by a numerical value. | Yes |
jump_height
|
Changes your jump height. | Yes |
effectiveness_left
|
Changes the effectiveness of ingredients to the left of this ingredient. | No |
effectiveness_right
|
Changes the effectiveness of ingredients to the right of this ingredient. | No |
effectiveness_above
|
Changes the effectiveness of ingredients above this ingredient. | No |
effectiveness_under
|
Changes the effectiveness of ingredients under this ingredient. | No |
effectiveness_touching
|
Changes the effectiveness of ingredients touching this ingredient. | No |
effectiveness_not_touching
|
Changes the effectiveness of ingredients not touching this ingredient. | No |
durability
|
Changes the durability of the crafted item. | No |
duration
|
Changes the duration of the crafted item. | No |
charges
|
Changes the charges of the crafted item. | No |
strength_min
|
Changes the required strength value of the crafted item. | No |
dexterity_min
|
Changes the required dexterity value of the crafted item. | No |
intelligence_min
|
Changes the required intelligence value of the crafted item. | No |
defense_min
|
Changes the required defense value of the crafted item. | No |
agility_min
|
Changes the required agility value of the crafted item. | No |
The above documentation is transcluded from Template:Crafting/doc. (edit | history)
Displays crafting stats for an ingredient
Parameter | Description | Type | Status | |
---|---|---|---|---|
Icon | icon | The icon of the item
| Unknown | optional |
Item Name | name | The name of the item
| String | optional |
health_bonus | health_bonus | no description | Unknown | optional |
health | health | no description | Unknown | optional |
raw_health_regen | raw_health_regen | no description | Unknown | optional |
%_health_regen | %_health_regen | no description | Unknown | optional |
mana_regen | mana_regen | no description | Unknown | optional |
life_steal | life_steal | no description | Unknown | optional |
mana_steal | mana_steal | no description | Unknown | optional |
xp_bonus | xp_bonus | no description | Unknown | optional |
loot_bonus | loot_bonus | no description | Unknown | optional |
loot_quality | loot_quality | no description | Unknown | optional |
stealing | stealing | no description | Unknown | optional |
soul_point_regen | soul_point_regen | no description | Unknown | optional |
thorns | thorns | no description | Unknown | optional |
reflection | reflection | no description | Unknown | optional |
poison | poison | no description | Unknown | optional |
exploding | exploding | no description | Unknown | optional |
strength | strength | no description | Unknown | optional |
dexterity | dexterity | no description | Unknown | optional |
intelligence | intelligence | no description | Unknown | optional |
defense | defense | no description | Unknown | optional |
agility | agility | no description | Unknown | optional |
walk_speed | walk_speed | no description | Unknown | optional |
attack_speed | attack_speed | no description | Unknown | optional |
attack_speed_bonus | attack_speed_bonus | no description | Unknown | optional |
%_melee_damage | %_melee_damage | no description | Unknown | optional |
raw_melee_damage | raw_melee_damage | no description | Unknown | optional |
%_spell_damage | %_spell_damage | no description | Unknown | optional |
raw_spell_damage | raw_spell_damage | no description | Unknown | optional |
earth_damage | earth_damage | no description | Unknown | optional |
thunder_damage | thunder_damage | no description | Unknown | optional |
water_damage | water_damage | no description | Unknown | optional |
fire_damage | fire_damage | no description | Unknown | optional |
air_damage | air_damage | no description | Unknown | optional |
earth_defense | earth_defense | no description | Unknown | optional |
thunder_defense | thunder_defense | no description | Unknown | optional |
water_defense | water_defense | no description | Unknown | optional |
fire_defense | fire_defense | no description | Unknown | optional |
air_defense | air_defense | no description | Unknown | optional |
sprint_regen | sprint_regen | no description | Unknown | optional |
effectiveness_left | effectiveness_left | no description | Unknown | optional |
effectiveness_right | effectiveness_right | no description | Unknown | optional |
effectiveness_above | effectiveness_above | no description | Unknown | optional |
effectiveness_under | effectiveness_under | no description | Unknown | optional |
effectiveness_touching | effectiveness_touching | no description | Unknown | optional |
effectiveness_not_touching | effectiveness_not_touching | no description | Unknown | optional |
durability | durability | no description | Unknown | optional |
duration | duration | no description | Unknown | optional |
charges | charges | no description | Unknown | optional |
strength_min | strength_min | no description | Unknown | optional |
dexterity_min | dexterity_min | no description | Unknown | optional |
intelligence_min | intelligence_min | no description | Unknown | optional |
defense_min | defense_min | no description | Unknown | optional |
agility_min | agility_min | no description | Unknown | optional |