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WynnCharInfo

The books in the middle represent the skill points, the count above shows how many points are left to give.

Skill Points allow players to improve their class for combat. To access your skill points, click your compass on your hotbar in-game (you can also access other various features through your compass).

Overview[]

You can acquire skill points by leveling up. At every level from 1-101, you gain 2 skill points that you can allocate to various different skills.

Items can also change the amount of points in a skill via Identifications, and some items require a certain number of points in a skill to be used.

There are currently 5 different skills implemented, each of which corresponds to its own Element and can be increased through Skill Points:

  • Strength increases all damage you deal and the Earth damage you deal.
  • Dexterity increases your chance to do double damage on a hit and increases the Thunder damage you deal.
  • Intelligence decreases the mana cost of your spells, increases your maximum mana, and increases the Water damage you deal.
  • Defense decreases the amount of damage you receive and increases the Fire damage you deal.
  • Agility increases your chance to dodge when you get hit, reducing damage taken by 90%, and increases the Air damage you deal.

Skill Point Values[]

The maximum amount of skill points you can manually allocate to a stat is 100. However, Identifications on items can increase your skills above this limit, to the final maximum of 150 points. The more skill points you have in a stat, the less effective adding more skill points will be. Having a negative amount of points assigned to a skill has the same effect as having zero points assigned to that skill.

Each skill has a different scale and maximum value for its effect. Intelligence has two different values for its effect, one for its spell cost reduction and another for its maximum mana increase and water damage increase.

Skill Points used Percentage value Skill Points used Percentage value Skill Points used Percentage value
1 1.0% 51 40.5% 101 65.4%
2 2.0% 52 41.1% 102 65.7%
3 2.9% 53 41.7% 103 66.1%
4 3.9% 54 42.3% 104 66.5%
5 4.9% 55 42.9% 105 66.9%
6 5.8% 56 43.5% 106 67.3%
7 6.7% 57 44.1% 107 67.6%
8 7.7% 58 44.7% 108 68.0%
9 8.6% 59 45.3% 109 68.4%
10 9.5% 60 45.8% 110 68.7%
11 10.4% 61 46.4% 111 69.1%
12 11.3% 62 47.0% 112 69.4%
13 12.2% 63 47.5% 113 69.8%
14 13.1% 64 48.1% 114 70.1%
15 13.9% 65 48.6% 115 70.5%
16 14.8% 66 49.2% 116 70.8%
17 15.7% 67 49.7% 117 71.2%
18 16.5% 68 50.3% 118 71.5%
19 17.3% 69 50.8% 119 71.8%
20 18.2% 70 51.3% 120 72.2%
21 19.0% 71 51.8% 121 72.5%
22 19.8% 72 52.3% 122 72.8%
23 20.6% 73 52.8% 123 73.1%
24 21.4% 74 53.4% 124 73.5%
25 22.2% 75 53.9% 125 73.8%
26 23.0% 76 54.3% 126 74.1%
27 23.8% 77 54.8% 127 74.4%
28 24.6% 78 55.3% 128 74.7%
29 25.3% 79 55.8% 129 75.0%
30 26.1% 80 56.3% 130 75.3%
31 26.8% 81 56.8% 131 75.6%
32 27.6% 82 57.2% 132 75.9%
33 28.3% 83 57.7% 133 76.2%
34 29.0% 84 58.1% 134 76.5%
35 29.8% 85 58.6% 135 76.8%
36 30.5% 86 59.1% 136 77.1%
37 31.2% 87 59.5% 137 77.3%
38 31.9% 88 59.9% 138 77.6%
39 32.6% 89 60.4% 139 77.9%
40 33.3% 90 60.8% 140 78.2%
41 34.0% 91 61.3% 141 78.4%
42 34.6% 92 61.7% 142 78.7%
43 35.3% 93 62.1% 143 79.0%
44 36.0% 94 62.5% 144 79.2%
45 36.6% 95 62.9% 145 79.5%
46 37.3% 96 63.3% 146 79.8%
47 37.9% 97 63.8% 147 80.0%
48 38.6% 98 64.2% 148 80.3%
49 39.2% 99 64.6% 149 80.5%
50 39.9% 100 65.0% 150 80.8%

Strength and Dexterity[]

Strength and dexterity affect both main attack (melee) damage and spell damage. Strength also increases the amount of poison damage you deal.

Both strength and dexterity are multiplicative, meaning they will boost your damage dealt after all other ID bonuses or a spell multiplier. However, strength and dexterity are additive with each other, so when a hit boosted by strength becomes a critical hit, only a +100% damage boost is added instead of doubling the strength bonus damage as well. For example, this means at maximum skill points, a strength-boosted critical hit will only deal 2.8x more damage than usual, as a 80.8% boost is attained from strength and another 100% is added from dexterity.

Intelligence[]

Intelligence reduces the mana cost of spells according to the table below. Since mana cost is always treated as an integer, not all amounts of intelligence points will result in an actual reduction in mana cost.

For instance, going from 0 to 1 points of intelligence will result in a 1.0% mana cost decrease, but this will not actually reduce the mana cost for any spell, and may thus be considered "wasted". On the other hand, going from 18 to 19 skill points will reduce the mana cost of a 6 mana spell down to 5 mana.

The following table lists at which number of intelligence Skill Points that the spell point goes down a level. This number is dependent on the initial mana cost. A 2-mana spell will have its first mana reduction at 68 Skill Points, but a 10-mana spell will have its first mana reduction at 10 Skill Points.

Spell Cost Reduction Thresholds for Intelligence
Initial mana cost
Reduction  1  2 3 4 5 6 7 8 9 10
-1 68 41 29 23 19 16 14 12 11
-2 105 68 51 41 34 29 26 23
-3 129 89 68 55 47 41 36
-4 147 105 82 68 58 51
-5 118 94 79 68
-6 129 105 89
-7 139 114
-8 147
-9

Notes[]

  • Excluding level 1, 102, 103, and 104, at each level up the player will gain 2 skill points. This means at Level 101, you have a maximum of 200 skill points. These do not have to be used immediately.
  • Skill Reset Scrolls allow the player to reset their skills to zero after completing the Recover the Past. This way a player can reset their skills without losing 2 Soul Points.
  • The table above is reasonably (but not perfectly) well described by the formula -0.0000000166*x^4+0.0000122614*x^3-0.0044972984*x^2+0.9931907398*x+0.0093811967.
  • if you need help assigning skill points, you can use this image [1]. It is up to date as of version 1.20.2.
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