As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Shaman

From Wynncraft Wiki
Jump to: navigation, search
Shaman
Shaman.png
Attributes
⚔ Damage ■ ■ ■ ■ ■
♥ Defence ■ ■ ■ ■ ■
➵ Range ■ ■ ■ ■
✺ Spells ■ ■ ■ ■
Difficulty ★ ★ ★
Weapon Relik
Donor-Exclusive Reskin Skyseer
The Shaman benefits from powerful buffs, displacement, and crowd-control abilities at the cost of low defences. Using spell combinations, they can aggressively engage large amounts of enemies or simply sit back and support their team.
~ Official website

The Shaman is one of five playable classes in Wynncraft and uses a relik as its weapon. Its base defense is 50%, making the Shaman the least durable class in the game. To compensate, its base damage is 120%, the same as the Archer's, and has an incredibly unique playstyle. The Shaman excels at crowd-control due to its unique arsenal of spells, three of which rely on the Shaman's first spell, Totem. Its second spell, Haul, is excellent for moving quickly around the Totem. Its third and most powerful spell, Aura, fires a wave of particles from the Totem that damages anything in its path. And finally, its fourth spell, Uproot, can move enemies around and can even move the Totem itself. Its main attack fires three bolts, one going straight and the others going to the side, each dealing 33% damage.

Spells[edit | edit source]

Totem[edit | edit source]

The Totem spell is the Shaman's most important spell. When casted, a Totem is tossed out in the direction the player is facing. A Shaman must have a Totem up before being able to cast Haul and Aura. The Totem has around a 10 block radius, outlined by green particles (or white particles if you are a Skyseer), and any enemies standing within the radius will be damaged continuously. At Grade II, allies standing within the radius will recover HP.

Mouse buttons: (Right-Left-Right)

Grade I (Lv.1)[edit | edit source]

  • Mana: 4
  • Damage: 20% per second
  • Air Damage: +20%
  • +35% damage bonus to self
  • +15% damage bonus to allies

Grade II (Lv.16)[edit | edit source]

  • Mana: 4
  • Damage: 20% per second
  • Air Damage: +20%
  • + Regeneration: heals 4% of your max HP per second

Grade III (Lv.36)[edit | edit source]

  • Mana: 4
  • Damage: 20% per second
  • Air Damage: +20%
  • Fire Damage: +20%
  • + Totemic Smash: deals 100% damage when touching the ground after being thrown

Haul[edit | edit source]

The Haul spell is the Shaman's movement spell. When cast, the player is pulled towards the Totem's current position. Because a Totem is required to cast this spell, Haul is the most expensive movement spell to cast out of all classes, in terms of mana. However, when not casting the spell to travel the world, Haul is very useful when in combat. Swift movement over the Totem proves to be essential towards dodging attacks, especially when in a large crowd of enemies.

Mouse buttons: (Right-Right-Right)

Grade I (Lv.11)[edit | edit source]

  • Mana: 3

Grade II (Lv.26)[edit | edit source]

  • Mana: 2
  • + Nature's Jolt: deal 100% damage when hauling into mobs and throw them upwards

Grade III (Lv.46)[edit | edit source]

  • Mana: 1
  • + Stagnation: mobs hit are also slowed down by 60% for 3 seconds

Aura[edit | edit source]

The Aura spell is the Shaman's damage-dealing spell. When cast, a wave of particles are fired from the base of the Totem, extending to about 15 blocks in radius, damaging all enemies hit and pulling them towards the Totem. The wave can hurt enemies 1 block above and below it as well.

Mouse buttons: (Right-Left-Left)

Grade I (Lv.21)[edit | edit source]

  • Mana: 8
  • Damage: 200%
  • Water Damage: +20%

Grade II (Lv.36)[edit | edit source]

  • Mana: 8
  • Damage: 200%
  • Water Damage: +20%
  • + Rebound: the aura effect bounces back to hit a second time

Grade III (Lv.56)[edit | edit source]

  • Mana: 8
  • Damage: 200%
  • Water Damage: +30%
  • + Enclosure: creates a temporary cage near the totem which traps mobs in

Uproot[edit | edit source]

The Uproot spell is the Shaman's utility spell. When cast, a large projectile is fired, exploding on impact with an enemy or terrain. The explosion damages all enemies hit and pulls them towards the player. It is also able to move the Totem around. At Grade III, this spell is given the ability to reset the Totem's timer, which proves to be useful especially when in situations where casting a new Totem could be detrimental.

Mouse buttons: (Right-Right-Left)

Grade I (Lv.31)[edit | edit source]

  • Mana: 6
  • Damage: 50%
  • Earth Damage: +10%

Grade II (Lv.46)[edit | edit source]

  • Mana: 6
  • Damage: 50%
  • Earth Damage: +20%
  • + Ancient's Grasp: uproot becomes controllable by moving your head

Grade III (Lv.66)[edit | edit source]

  • Mana: 6
  • Damage: 75%
  • Earth Damage: +30%
  • + Overseer: holding shift while casting Uproot will push mobs instead of pulling them and reset your totem timer

Trivia[edit | edit source]

  • The Shaman was added in the Silent Expanse Update, being the first class added since Wynncraft's inception more than six years prior.
  • The Shaman is the first class to have an Attribute rating of zero.
  • The Shaman is the first class to have spells dependent on/able to interact with another spell.