Shaman

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Shaman.png
ShamanSkills.png
The Shaman's weapon

The Shaman is one of five playable classes in Wynncraft and uses a relik as its weapon. Its base defense is 50%, making the Shaman the least durable class in the game. To compensate, its base damage is 120%, the same as the Archer's, and has an incredibly unique playstyle. Taken directly from Wynncraft's website, "the Shaman benefits from powerful buffs, displacement, and crowd-control abilities at the cost of low defences. Using spell combinations, they can aggressively engage large amounts of enemies or simply sit back and support their team." The Shaman excels at crowd-control due to its unique arsenal of spells, three of which rely on the Shaman's first spell, Totem. Its second spell, Haul, is excellent for moving quickly around the Totem. Its third and most powerful spell, Aura, fires a wave of particles from the Totem that damage anything in its path. And finally, its fourth spell, Uproot, can move enemies around and can even move the Totem itself. Its main attack fires three bolts, one going straight and the others going to the side, each dealing 33% damage.

Spells[edit | edit source]

Totem Spell[edit | edit source]

The Totem spell is the Shaman's most important spell. It is required to be casted in order for the rest of the spells to cast, with the exception of Uproot. When casted, the Totem has roughly a 10 block radius, outlined by green particles (or white particles if you are a Skyseer). Any mob standing within the radius will be damaged. At any grade, the Totem will grant a +35% damage buff to the caster and a +15% damage buff to allies. At grade 2, the Totem will be able to heal the caster and their allies.

Mouse buttons: Right-Left-Right

Grade 1 (Lv.1)[edit | edit source]

  • Mana: 4
  • Damage: 20% per second
  • Air Damage: +20%
  • +35% damage bonus to self
  • +15% damage bonus to allies

Grade 2 (Lv.16)[edit | edit source]

  • Mana: 4
  • Damage: 20% per second
  • Air Damage: +20%
  • + Regeneration: heals 4% of your max HP per second

Grade 3 (Lv.36)[edit | edit source]

  • Mana: 4
  • Damage: 130%
  • Air Damage: +20%
  • Fire Damage: +20%
  • + Totemic Smash: deals 100% damage when touching the ground after being thrown

Haul Spell[edit | edit source]

The Haul spell is the Shaman's movement spell. Because a Totem is required to cast this spell, Haul is the most expensive movement spell to cast out of all classes, in terms of mana. However, when not casting the spell to travel the world, Haul is very useful when in combat. Swift movement over the Totem proves to be essential towards dodging attacks, especially when in a large crowd of enemies.

Mouse buttons: (Right-Right-Right)

Grade 1 (Lv.11)[edit | edit source]

  • Mana: 3

Grade 2 (Lv.26)[edit | edit source]

  • Mana: 2
  • + Nature's Jolt: deal 100% damage when hauling into mobs and throw them upwards

Grade 3 (Lv.46)[edit | edit source]

  • Mana: 1
  • + Stagnation: mobs hit are also slowed down by 60% for 3 seconds

Aura Spell[edit | edit source]

The Aura spell is the Shaman's damage-dealing spell. When cast, a wave of particles are fired from the base of the Totem, extending to about 15 blocks in radius, 5 blocks larger than the damage radius of the Totem. The wave can hurt enemies 1 block above and below it as well.

Mouse buttons: (Right-Left-Left)

Grade 1 (Lv.21)[edit | edit source]

  • Mana: 8
  • Damage: 200%
  • Water Damage: +20%

Grade 2 (Lv.36)[edit | edit source]

  • Mana: 8
  • Damage: 200%
  • Water Damage: +20%
  • + Rebound: the aura effect bounces back to hit a second time

Grade 3 (Lv.56)[edit | edit source]

  • Mana: 8
  • Damage: 200%
  • Water Damage: +30%
  • + Enclosure: creates a temporary cage near the totem which traps mobs in

Uproot Spell[edit | edit source]

The Uproot spell is the Shaman's utility spell. When cast, a large projectile is fired, dealing damage to anything it hits. It is also able to move the Totem around if casting a new one is not possible. At grade 3 however, this spell is given the ability to reset the Totem's timer, which proves to be useful especially when in situations where casting a new Totem could be detrimental.

Mouse buttons: (Right-Right-Left)

Grade 1 (Lv.31)[edit | edit source]

  • Mana: 6
  • Damage: 50%
  • Earth Damage: +10%

Grade 2 (Lv.46)[edit | edit source]

  • Mana: 6
  • Damage: 50%
  • Earth Damage: +20%
  • + Ancient's Grasp: uproot becomes controllable by moving your head

Grade 3 (Lv.66)[edit | edit source]

  • Mana: 6
  • Damage: 75%
  • Earth Damage: +30%
  • + Overseer: holding shift while casting Uproot will push mobs instead of pulling them and reset your totem timer

Trivia[edit | edit source]

  • This class was added in version 1.19.
  • Shaman was the first ever new class added to the game.