Sand-Swept Tomb

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Sand-Swept Tomb DungeonIcon.png
Sand-SweptTomb.png

Sand-SweptTombIcon.png
Sand-Swept Tomb Icon

Access
Coordinates X: 1409, Z: -1830
Suggested Level 36
Reward As follows:
Battle
Monsters Flesh Eater (Lv. 33)
Dart Flinger (Lv. 33)
Hidden Wall Trap
Anubie (Lv. 33)
Sphinx (Lv. 33)
Tomb Guardian (Lv. 33)
Boss Hashr lv. 40
Dungeon
Battle 85%
Puzzle 0
Parkour 15%

This dungeon has a corrupted variant; see Corrupted Sand-Swept Tomb.


"The mysterious tomb lied buried in the sand before Humans ever arrived into the desert from Fruma. Although uncovered, the tomb contains lethal secrets."

- WynnCraft Help Guide

Overview[edit | edit source]

The Sand-Swept Tomb, subtitled "Right Into The Lion's Den..." is a level 36 Dungeon located northeast of Almuj, in the Desert. The boss of the dungeon is Hashr, a mighty emperor who once ruled over the Desert.

The entrance to the dungeon is a large temple-like structure made of sandstone, protected by a magical barrier. To gain access to the dungeon the player has to complete the level 33 Dungeon Quest Kingdom of Sand, which is begun by talking to Lanu, a mage trying to break said barrier.

A list of the items you can purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Room 1[edit | edit source]

Sand-SweptTombRoom1.png
Dialogue:

  • ???: Who dares enter the resting place of the once great ruler of the sands?

The first room consists of a fighting challenge. When you stand on the pressure plate in the middle of the room, you will activate three waves of mobs that spawn once every fifteen seconds. The final wave consists only of one miniboss, which drops a token that can be used to enter the next room. However, in some cases the boss will drop a hammer instead of the token. If this happens, you must redo the fight.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
FleshEater(Appearance1).png Flesh Eater 36 325 Melee - Earth: Weakness
Air: Defence
- First Room
First Wave
DartFlinger(Appearance1).png Dart Flinger 38 452 Ranged - Earth: Damage - First Room
Second Wave
DuneBeast.png Dune Beast 42 2200 Melee Pull Earth: Damage, Defence Sand-Swept Tomb Token First Room
Third Wave

Room 2[edit | edit source]

Sand-SweptTombRoom2.png
Dialogue:

  • Hashr: I am Emperor Hashr. I once ruled this land with pride and prosperity. But a betrayal from my own kind sealed my fate.

In the second phase, you walk through a hallway while 'Hidden Wall Traps' pop out of the walls, shooting arrows at you. Press the button at the end of the room, which opens a pitfall in the centre of the room. Run back to the centre of the room and jump down into the water. If you just keep sprinting or use a horse you will not get hit by any of the arrows.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
HiddenWallTrap(Appearance1).png Hidden Wall Trap 36 Invincible Ranged - - - Second Room
Upper Area
HiddenWallTrap(Appearance2).png Hidden Wall Trap 36 Invincible Ranged - - - Second Room
Lower Area

Room 3[edit | edit source]

Sand-SweptTombRoom3.png
The third phase is another fighting challenge. You will be teleported to a random location where you will fight monsters to get tokens to move on. The locations you can get teleported to vary in the mobs you will fight and the number of tokens needed to move on.

1 Token[edit | edit source]

In this room, you will have to survive three waves of mobs, spawning every 15 seconds, and kill a miniboss in the last wave to move on.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
FleshEater(Appearance2).png Flesh Eater 36 325 Melee - Earth: Weakness
Air: Defence
- 1 Token Room
First Wave
WhirlwindBeast.png Whirlwind Beast 40 1650 Melee Charge Fire: Weakness
Air: Damage, Defence
- 1 Token Room
First Wave, Third Wave
Shambler(Appearance1).png Shambler 38 800 Melee - - - 1 Token Room
Second Wave
SaltrotSlavedriver.png Saltrot Slavedriver 41 2175 Ranged Weakness II Water: Weakness
Earth: Defence
- 1 Token Room
Second Wave
Dustlion.png Dustlion 42 2125 Ranged Teleport, Pull Air: Weakness, Damage
Earth: Damage, Defence
Sand-Swept Tomb Token 1 Token Room
Third Wave

6 Tokens[edit | edit source]

In this room, you will have to kill 6 of the large mobs while being swarmed by the other mobs in the room to progress.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
Dustling.png Dustling 38 475 Melee - Air: Weakness, Damage
Earth: Damage
- 6 Tokens Room,
Dust Devil
DustDevil.png Dust Devil 40 975 Melee Vanish Air: Weakness, Damage
Earth: Damage, Defence
Sand-Swept Tomb Token,
4 Dustlings
6 Tokens Room

15 Tokens[edit | edit source]

In this room, you have to kill 15 slowly spawning token mobs while being peppered with arrows by ranged mobs in the walls of the room.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
HiddenWallTrap(Appearance3).png Hidden Wall Trap 36 Invincible Ranged - - - 15 Tokens Room
LimestoneJackal.png Limestone Jackal 39 575 Melee Charge - Sand-Swept Tomb Token 15 Tokens Room

30 Tokens[edit | edit source]

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
LocustSwarm.png Locust Swarm 37 360 Melee - Fire: Weakness
Air: Weakness
Sand-Swept Tomb Token 30 Tokens Room
Sandshifter.png Sandshifter 37 500 Melee - Water: Weakness
Air: Defence
Earth: Defence
Sand-Swept Tomb Token 30 Tokens Room

Room 4[edit | edit source]

The fourth room is a parkour challenge. Similarly to the third room, there are multiple possible parkours, and you will be sent to one randomly.

Parkour 1[edit | edit source]

Sand-SweptTombRoom4a.png
In this parkour, you have to go straight across the room, jumping on sandstone and wooden platforms, however, the wooden platforms will break soon after you land on them.

Parkour 2[edit | edit source]

Sand-SweptTombRoom4b.png
In this parkour, you simply have to parkour up to the top of the room, going around the edges, across nether brick platforms and up the occasional ladder.

Parkour 3[edit | edit source]

Sand-SweptTombRoom4c.png
In this parkour, you simply have to parkour, from the bottom of the room, around a few of the short towers to reach an exit in the side of the room.

Parkour 4[edit | edit source]

Sand-SweptTombRoom4d.png
In this parkour, you have to jump across the pillars in the room. Halfway through, you will pass through a mirror which also functions as a checkpoint, and you will have to do the same parkour as in the first half, but reversed. This parkour is noticeably longer than the other three, but is also the simplest.

Room 5[edit | edit source]

Sand-SweptTombRoom5.png
In the fifth phase, you have to survive a horde of monsters for 60 seconds until a door opens leading to the last parkour.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
FleshEater(Appearance3).png Flesh Eater 36 325 Melee - Earth: Weakness
Air: Defence
- Fifth Room
Shambler(Appearance2).png Shambler 38 800 Melee - - - Fifth Room
DuneGladiator.png Dune Gladiator 40 610 Melee - - - Fifth Room
DuneRaiser.png Dune Raiser 40 670 Ranged - - - Fifth Room
DartFlinger(Appearance2).png Dart Flinger 38 452 Ranged - Earth: Damage - Fifth Room

Room 6[edit | edit source]

Sand-SweptTombRoom6.png
The ground will crumble behind you when you enter the middle section of the next room, and you must run across it without falling. If you fall, you will have to collect 3 tokens from mobs in the lower area to go back and try crossing again.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
TheHungry.png The Hungry 40 610 Melee - Earth: Weakness Sand-Swept Tomb Token Sixth Room
Underneath Floor

Boss[edit | edit source]

Sand-SweptTombRoom7.png
Dialogue:

  • Hashr: Now you have come to release me from my tomb so that I may rule once more!

The boss of this dungeon is Hashr, appearing alone in the room. When the player defeats his first phase, the floor will collapse and the player will fall down to another area containing the second and third stages of the boss fight. Once he is killed, the player will then be teleported out of the dungeon and receive their rewards.

Image Name Level Health AI Type Abilities Elemental Stats Drop(s) Location
Hashr(Phase1).png Hashr (Phase 1) 40 3800 Melee Charge - - Boss Room
Upper Area
Hashr(Phase2).png Hashr (Phase 2) 45 8000 Melee Multihit,
Pull,
Charge
Thunder: Damage Hashr (Phase 3) Boss Room
Lower Area
Hashr(Phase3).png Hashr (Phase 3) 45 4000 Melee Multihit,
Charge,
Vanish
Thunder: Damage - Hashr (Phase 2)

Dungeon Merchant[edit | edit source]

The Dungeon Merchant in front of the Sand-Swept Tomb sells:

Icon Item Name Item Type Cost Requirements Health Attack/Gathering Speed Damage Elemental Defense Slots Identifications
Dune Beast Jaw Helmet 2 Hashr's Bone Lv. Min: 36

Strength Min: 15

400♥ - - - 1 +5% Thorns

+5% Walk Speed +10 Strength +10% Melee Damage

Sol Spear 3 Hashr's Bone Class Req: Warrior/Knight

Lv. Min: 37 Defense Min: 15

- Normal ✣ Neutral:20-30

✹ Fire: 30-40

- 1 +12% Health Regen

+10% Earth Damage +21 Health Regen +10% Reflection +360 Health

Jaw Breaker Dagger 3 Hashr's Bone Class Req: Assassin/Ninja

Lv. Min: 38 Strength Min: 25

- Very Slow ✣ Neutral:60-80

✤ Earth: 105-135

- 1 +10% XP Bonus

+15% Exploding -5% Walk Speed +8 Strength +10%Melee Damage

Miasma Bow 3 Hashr's Bone Class Req: Archer/Hunter

Lv. Min: 38 Agility Min: 35

- Fast ✣ Neutral:20-40

❋ Air: 35-60

- 2 +3 Agility

+10% Walk Speed +3/4s Mana Steal +25/4s Life Steal

Clunderthap Wand 3 Hashr's Bone Class Req: Mage/Dark Wizard

Lv. Min: 39 Dexterity Min: 20

- Very Fast ✣ Neutral:11-20

✦ Thunder: 1-26

- 1 +20% Thunder Damage

+5 Dexterity +20% XP Bonus +15% Thorns -50 Health

Springtrap Chestplate 5 Hashr's Bone Lv. Min: 39
650♥ - - ✤ Earth: +50 2 +40% Exploding

+65% Thorns +50/4s Life Steal -25% Health Regen

Hashr Claw Dagger 5 Hashr's Bone Class Req: Assassin/Ninja

Lv. Min: 39 Dexterity Min: 30

- Super Fast ✣ Neutral:10-20

✦ Thunder: 10-55

- 2 +10% Walk Speed

+10% XP Bonus +40 Spell Damage +10% Water Damage

Karma Spear 5 Hashr's Bone Class Req: Warrior/Knight

Lv. Min: 39 Intelligence Min: 25

- Normal ✽ Water: 30-45 - 2 +20% Air Damage

+2/4s Mana Regen +108% Spell Damage +6 Intelligence +10% Water Damage

Chaser Bow 5 Hashr's Bone Class Req: Archer/Hunter

Lv. Min: 39 Agility Min: 30

- Very Fast ✣ Neutral: 18-22

❋ Air: 35-45

- 1 +10 Agility

+30% Walk Speed +120/3s Poison

Sprout Staff 5 Hashr's Bone Class Req: Mage/Dark Wizard

Lv. Min: 40 Strength Min: 30

- Very Slow ✣ Neutral: 40-50

✤ Earth: 110-130

- 2 -25% Walk Speed

+25% Melee Damage -25% Spell Damage +12% Earth Damage

Dungeon Teleport Scroll Teleport Scroll 2 Sand-Swept Tomb Fragment - - - - - - -
Gathering Axe T5 Gathering Tool 3 Sand-Swept Tomb Fragment

64 Emeralds

Woodcutting Lv. Min 35 - 65 (Fast) - - - -
Gathering Pickaxe T5 Gathering Tool 3 Sand-Swept Tomb Fragment

64 Emeralds

Mining Lv. Min 35 - 65 (Fast) - - - -
Gathering Scythe T5 Gathering Tool 3 Sand-Swept Tomb Fragment

64 Emeralds

Farming Lv. Min 35 - 65 (Fast) - - - -
Gathering Rod T5 Gathering Tool 3 Sand-Swept Tomb Fragment

64 Emeralds

Fishing Lv. Min 35 - 65 (Fast) - - - -

Tips[edit | edit source]

  • When being teleported to the third and fourth rooms, you will most likely get separated from others doing the dungeon with you. You can meet back up in the fifth room.
  • In the fifth phase, you can easily survive for 60 seconds by just getting on a horse and circling the room

Trivia[edit | edit source]