Sand-Swept Tomb
Sand-Swept Tomb ![]() | |
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Access | |
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Coordinates | X: 1409, Z: -1830 |
Suggested Level | 36 |
Reward | As follows:
|
Battle | |
Monsters | Flesh Eater (Lv. 33) Dart Flinger (Lv. 33) Hidden Wall Trap Anubie (Lv. 33) Sphinx (Lv. 33) Tomb Guardian (Lv. 33) |
Boss | Hashr lv. 40 |
Dungeon | |
Battle | 85% |
Puzzle | 0 |
Parkour | 15% |
This dungeon has a corrupted variant; see Corrupted Sand-Swept Tomb.
"The mysterious tomb lied buried in the sand before Humans ever arrived into the desert from Fruma. Although uncovered, the tomb contains lethal secrets."
Contents
Overview[edit | edit source]
The Sand-Swept Tomb, subtitled "Right Into The Lion's Den..." is a level 36 Dungeon located northeast of Almuj, in the Desert. The boss of the dungeon is Hashr, a mighty emperor who once ruled over the Desert.
The entrance to the dungeon is a large temple-like structure made of sandstone, protected by a magical barrier. To gain access to the dungeon the player has to complete the level 33 Dungeon Quest Kingdom of Sand, which is begun by talking to Lanu, a mage trying to break said barrier.
A list of the items you can purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.
Room 1[edit | edit source]
- ???: Who dares enter the resting place of the once great ruler of the sands?
The first room consists of a fighting challenge. When you stand on the pressure plate in the middle of the room, you will activate three waves of mobs that spawn once every fifteen seconds. The final wave consists only of one miniboss, which drops a token that can be used to enter the next room. However, in some cases the boss will drop a hammer instead of the token. If this happens, you must redo the fight.
Room 2[edit | edit source]
- Hashr: I am Emperor Hashr. I once ruled this land with pride and prosperity. But a betrayal from my own kind sealed my fate.
In the second phase, you walk through a hallway while 'Hidden Wall Traps' pop out of the walls, shooting arrows at you. Press the button at the end of the room, which opens a pitfall in the centre of the room. Run back to the centre of the room and jump down into the water. If you just keep sprinting or use a horse you will not get hit by any of the arrows.
Room 3[edit | edit source]
The third phase is another fighting challenge. You will be teleported to a random location where you will fight monsters to get tokens to move on. The locations you can get teleported to vary in the mobs you will fight and the number of tokens needed to move on.
1 Token[edit | edit source]
In this room, you will have to survive three waves of mobs, spawning every 15 seconds, and kill a miniboss in the last wave to move on.
6 Tokens[edit | edit source]
In this room, you will have to kill 6 of the large mobs while being swarmed by the other mobs in the room to progress.
15 Tokens[edit | edit source]
In this room, you have to kill 15 slowly spawning token mobs while being peppered with arrows by ranged mobs in the walls of the room.
30 Tokens[edit | edit source]
Room 4[edit | edit source]
The fourth room is a parkour challenge. Similarly to the third room, there are multiple possible parkours, and you will be sent to one randomly.
Parkour 1[edit | edit source]
In this parkour, you have to go straight across the room, jumping on sandstone and wooden platforms, however, the wooden platforms will break soon after you land on them.
Parkour 2[edit | edit source]
In this parkour, you simply have to parkour up to the top of the room, going around the edges, across nether brick platforms and up the occasional ladder.
Parkour 3[edit | edit source]
In this parkour, you simply have to parkour, from the bottom of the room, around a few of the short towers to reach an exit in the side of the room.
Parkour 4[edit | edit source]
In this parkour, you have to jump across the pillars in the room. Halfway through, you will pass through a mirror which also functions as a checkpoint, and you will have to do the same parkour as in the first half, but reversed. This parkour is noticeably longer than the other three, but is also the simplest.
Room 5[edit | edit source]
In the fifth phase, you have to survive a horde of monsters for 60 seconds until a door opens leading to the last parkour.
Room 6[edit | edit source]
The ground will crumble behind you when you enter the middle section of the next room, and you must run across it without falling. If you fall, you will have to collect 3 tokens from mobs in the lower area to go back and try crossing again.
Image | Name | Level | Health | AI Type | Abilities | Elemental Stats | Drop(s) | Location |
---|---|---|---|---|---|---|---|---|
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The Hungry | 40 | 610 | Melee | - | ✤ Earth: Weakness | Sand-Swept Tomb Token | Sixth Room Underneath Floor |
Boss[edit | edit source]
- Hashr: Now you have come to release me from my tomb so that I may rule once more!
The boss of this dungeon is Hashr, appearing alone in the room. When the player defeats his first phase, the floor will collapse and the player will fall down to another area containing the second and third stages of the boss fight. Once he is killed, the player will then be teleported out of the dungeon and receive their rewards.
Dungeon Merchant[edit | edit source]
The Dungeon Merchant in front of the Sand-Swept Tomb sells:
Icon | Item Name | Item Type | Cost | Requirements | Health | Attack/Gathering Speed | Damage | Elemental Defense | Slots | Identifications |
---|---|---|---|---|---|---|---|---|---|---|
Dune Beast Jaw | Helmet | 2 Hashr's Bone | Lv. Min: 36
Strength Min: 15 |
400♥ | - | - | - | 1 | +5% Thorns
+5% Walk Speed +10 Strength +10% Melee Damage | |
Sol | Spear | 3 Hashr's Bone | Class Req: Warrior/Knight
Lv. Min: 37 Defense Min: 15 |
- | Normal | ✣ Neutral:20-30
✹ Fire: 30-40 |
- | 1 | +12% Health Regen
+10% Earth Damage +21 Health Regen +10% Reflection +360 Health | |
Jaw Breaker | Dagger | 3 Hashr's Bone | Class Req: Assassin/Ninja
Lv. Min: 38 Strength Min: 25 |
- | Very Slow | ✣ Neutral:60-80
✤ Earth: 105-135 |
- | 1 | +10% XP Bonus
+15% Exploding -5% Walk Speed +8 Strength +10%Melee Damage | |
Miasma | Bow | 3 Hashr's Bone | Class Req: Archer/Hunter
Lv. Min: 38 Agility Min: 35 |
- | Fast | ✣ Neutral:20-40
❋ Air: 35-60 |
- | 2 | +3 Agility
+10% Walk Speed +3/4s Mana Steal +25/4s Life Steal | |
Clunderthap | Wand | 3 Hashr's Bone | Class Req: Mage/Dark Wizard
Lv. Min: 39 Dexterity Min: 20 |
- | Very Fast | ✣ Neutral:11-20
✦ Thunder: 1-26 |
- | 1 | +20% Thunder Damage
+5 Dexterity +20% XP Bonus +15% Thorns -50 Health | |
Springtrap | Chestplate | 5 Hashr's Bone | Lv. Min: 39 |
650♥ | - | - | ✤ Earth: +50 | 2 | +40% Exploding
+65% Thorns +50/4s Life Steal -25% Health Regen | |
Hashr Claw | Dagger | 5 Hashr's Bone | Class Req: Assassin/Ninja
Lv. Min: 39 Dexterity Min: 30 |
- | Super Fast | ✣ Neutral:10-20
✦ Thunder: 10-55 |
- | 2 | +10% Walk Speed
+10% XP Bonus +40 Spell Damage +10% Water Damage | |
Karma | Spear | 5 Hashr's Bone | Class Req: Warrior/Knight
Lv. Min: 39 Intelligence Min: 25 |
- | Normal | ✽ Water: 30-45 | - | 2 | +20% Air Damage
+2/4s Mana Regen +108% Spell Damage +6 Intelligence +10% Water Damage | |
Chaser | Bow | 5 Hashr's Bone | Class Req: Archer/Hunter
Lv. Min: 39 Agility Min: 30 |
- | Very Fast | ✣ Neutral: 18-22
❋ Air: 35-45 |
- | 1 | +10 Agility
+30% Walk Speed +120/3s Poison | |
Sprout | Staff | 5 Hashr's Bone | Class Req: Mage/Dark Wizard
Lv. Min: 40 Strength Min: 30 |
- | Very Slow | ✣ Neutral: 40-50
✤ Earth: 110-130 |
- | 2 | -25% Walk Speed
+25% Melee Damage -25% Spell Damage +12% Earth Damage | |
Dungeon Teleport Scroll | Teleport Scroll | 2 Sand-Swept Tomb Fragment | - | - | - | - | - | - | - | |
Gathering Axe T5 | Gathering Tool | 3 Sand-Swept Tomb Fragment
64 Emeralds |
Woodcutting Lv. Min 35 | - | 65 (Fast) | - | - | - | - | |
Gathering Pickaxe T5 | Gathering Tool | 3 Sand-Swept Tomb Fragment
64 Emeralds |
Mining Lv. Min 35 | - | 65 (Fast) | - | - | - | - | |
Gathering Scythe T5 | Gathering Tool | 3 Sand-Swept Tomb Fragment
64 Emeralds |
Farming Lv. Min 35 | - | 65 (Fast) | - | - | - | - | |
Gathering Rod T5 | Gathering Tool | 3 Sand-Swept Tomb Fragment
64 Emeralds |
Fishing Lv. Min 35 | - | 65 (Fast) | - | - | - | - |
Tips[edit | edit source]
- When being teleported to the third and fourth rooms, you will most likely get separated from others doing the dungeon with you. You can meet back up in the fifth room.
- In the fifth phase, you can easily survive for 60 seconds by just getting on a horse and circling the room
Trivia[edit | edit source]
- This dungeon replaced the Silverfish Dungeon as of the 1.14.1 Gameplay Update.