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Pure is a Mythic Wand, requiring a minimum level of 65 to wield. Although its base damage is very weak and it deals no neutral damage (rendering it ineffective against mobs which resist Air and Water), it provides a massive bonus to spell damage, as well as small boosts providing means of absorbing damage such as high health regeneration and reflection.
Identifications[edit | edit source]
It costs 1260 Emeralds to identify Pure.
|Identification||Minimum Value||Maximum Value|
|Health Regen||+15 %||+65 %|
|Mana Steal||+1 / 4s||+5 / 4s|
|XP Bonus||+9 %||+39 %|
|Reflection||+3 %||+13 %|
|Walk Speed||+5 %||+20 %|
|Melee Damage||-130 %||-70 %|
|Spell Damage||+127 %||+550 %|
|❉ Water Defense||+8 %||+33 %|
|❋ Air Defense||+5 %||+20 %|
Lore[edit | edit source]
"Carved directly from the mysterious rock that hit Gavel 50 years ago, this pure white wand glows with cosmic energy unknown."
Trivia[edit | edit source]
- Pure is one of only five Mythic-tier Wands released with the Gavel Expansion.
- Pure references cosmic magic occasionally mentioned throughout Gavel, which appears to stem from the white rock in the heart of the province; this appears to explain the massive concentration of magical energy provided by the wand.
- Pure used to have a regular stick texture, but that was eventually changed to a tier 1 neutral, most likely to make pure the most of a “white rock” as possible.
- Pure (alongside Monster, Archangel, Warchief and (recently) Az) is usually classified as being among one of, if not the single worst mythic.