Powders are magical items used to improve armour and weapons. They are based around one of the five Elements in Wynncraft: ❋ Air, ✤ Earth, ✹ Fire, ✦ Thunder, or ❉ Water. There are six tiers for each of the five types of elemental Powders, with Tier 1 being weakest and Tier 6 being strongest.
When applied to a weapon, Powders add a certain amount of elemental damage, as well as converting a portion of the natural ✤ Neutral damage of the weapon into elemental damage. When applied to armour, Powders boost defense to their respective elements, but carry a penalty to defense against another element. The number of Powders that can be applied to a given item is based on the item's Powder Slots; adding multiple Powders causes their bonuses to stack.
For a comprehensive table of statistics for all thirty Powder variants and tiers, see here.
Obtaining Powders[edit | edit source]
The primary methods of obtaining Powders are from mobs, most of which will occasionally drop low-tier Powders, as well as from Loot Chests. Tier 4 Powders can only be found in Tier 3 or 4 Loot Chests, while lower tiers can be found in all Loot Chests. Tier 5 and 6 Powders can only be obtained by upgrading them at a Powder Master or by trading with other players.
Similar to the Emerald Imp, there are five variants of Powder Imps, one for each elemental Powder. Imps are somewhat rare, but can be found throughout the world, and if they are killed before they run away will drop 2-3 Powders of their respective element. Powder Imps can only drop Powders up to Tier 4. Elemental mobs called Flarelings are also very rarely found in the Molten Heights; like Powder Imps, Flarelings drop various Powders of their element up to Tier 4, though they are hostile.
Some Powders are also given as rewards for Quests: a Tier 1 Powder of your choice can be bought from the Powder Merchant outside Nivla Woods after completing Enzan's Brother, and four Tier 4 Blank Powders are given during The Envoy Part I.
Specials[edit | edit source]
A special is unlocked on a given weapon or armour piece when two Powders of the same element and of at least Tier 4 are applied to that item. Each element has unique themed special effects which differ between weapons and armour, but which provide useful bonuses and abilities in combat. Specials cannot be unlocked on items with fewer than 2 Powder slots, and only one special can be unlocked per item.
Most bonuses for each special increase according to the tiers of Powders used: applying two Tier 4 Powders to an item provides the minimum bonuses, while applying two Tier 6 Powders maximizes its bonuses.
- Level 1: Unlocked when two Tier 4 Powders of the same element are used on an item.
- Level 2: Unlocked when one Tier 4 Powder and one Tier 5 Powder are used together.
- Level 3: Unlocked when two Tier 5 Powders are used, or when one Tier 4 Powder and one Tier 6 Powder are used.
- Level 4: Unlocked when one Tier 5 Powder and one Tier 6 Powder are used.
- Level 5: Unlocked when two Tier 6 Powders are used.
The numbers described below are the respective maximum values of each bonus for any given special.
Weapon Effects[edit | edit source]
When a special is unlocked on a weapon, it will charge up while in use, shown by an indicator near the bottom of the screen. When the indicator reaches 100%, you are able to Shift-Click to activate the weapon's special.
- ❋ Air: Wind Prison. Holds the enemy in place for up to 5 seconds. If hit, it will take up to 180% damage and be knocked back up to 24 blocks.
- ✤ Earth: Quake. Deals up to 415% ✤ Earth damage and slightly stuns all enemies in a radius up to 7 blocks from the player.
- ✹ Fire: Courage. Gives up to 150% damage and up to 125% additional ✹ Fire damage to the player and all nearby allies for up to 8 seconds.
- ✦ Thunder: Chain Lightning. Chains and damages up to 9 nearby enemies one after the other for up to 240% ✦ Thunder damage.
- ❉ Water: Curse. Creates rain over the enemy's head, weakening its defense for up to 9 seconds. If hit, it will take up to 210% damage.
Armour Effects[edit | edit source]
When powders are applied to armour pieces, the special effects are passive, instead of being activated.
- ❋ Air: Dodge. Gives up to 6% additional ❋ Air damage for every second spent near mobs. Resets if a hit is taken or up to 6 seconds after going too far from mobs.
- ✤ Earth: Rage. Gives up to 1% additional ✤ Earth damage for every percent of health missing.
- ✹ Fire: Endurance. Gives up to 6% additional ✹ Fire damage for every hit taken. Damage boost expires after 8 seconds.
- ✦ Thunder: Kill Streak. Gives up to 9% additional ✦ Thunder damage for every mob killed. Streak resets if no mobs are killed for 5 seconds.
- ❉ Water: Concentration. Gives up to 5% additional ❉ Water damage per Mana point used. Duration in seconds is equal to the amount of Mana used.
Powder Master[edit | edit source]
The Powder Master is a special merchant found in most major cities who allows the application and manipulation of Powders. It has three main functions, all of which require a certain amount of Emeralds per transaction:
- Applying Powders to weapons or armour.
- Removing Powders from items. When Powders are removed, they are lost forever.
- Combining and upgrading four Powders of the same tier into a single Powder of the next tier. Alternatively, Powders of different tiers and elements can be combined, with varying results.
Powder Masters generally also have at least part of the Powder Manual, a three-chapter book which explains many of the mechanics around Powders.
Powder Exchange[edit | edit source]
Elemental Powders may be exchanged for Blank Powders (at the cost of one Nii Rune for Tier 4, one Uth Rune for Tier 5, or one Liquid Emeralds for Tier 6), and Blank Powders may be exchanged for any equivalent elemental Powder afterwards, or traded with other players. Four Tier 4 Blank Powders are acquired at no cost during The Envoy Part I.
List of Powders[edit | edit source]
|Icon||Powder||Weapon Effect 1||Weapon Effect 2||Armour Effect 1||Armour Effect 2|
|❋ Air Powder I||+2-6 ❋ Air Damage||+11% ✤ Neutral to ❋ Air||+3 ❋ Air Defense||-1 ✹ Fire Defense|
|❋ Air Powder II||+4-9 ❋ Air Damage||+14% ✤ Neutral to ❋ Air||+6 ❋ Air Defense||-2 ✹ Fire Defense|
|❋ Air Powder III||+7-10 ❋ Air Damage||+17% ✤ Neutral to ❋ Air||+10 ❋ Air Defense||-3 ✹ Fire Defense|
|❋ Air Powder IV||+9-13 ❋ Air Damage||+22% ✤ Neutral to ❋ Air||+16 ❋ Air Defense||-5 ✹ Fire Defense|
|❋ Air Powder V||+13-17 ❋ Air Damage||+28% ✤ Neutral to ❋ Air||+24 ❋ Air Defense||-9 ✹ Fire Defense|
|❋ Air Powder VI||+16-18 ❋ Air Damage||+35% ✤ Neutral to ❋ Air||+34 ❋ Air Defense||-13 ✹ Fire Defense|
|✤ Earth Powder I||+3-6 ✤ Earth Damage||+17% ✤ Neutral to ✤ Earth||+2 ✤ Earth Defense||-1 ❋ Air Defense|
|✤ Earth Powder II||+6-9 ✤ Earth Damage||+21% ✤ Neutral to ✤ Earth||+4 ✤ Earth Defense||-2 ❋ Air Defense|
|✤ Earth Powder III||+8-14 ✤ Earth Damage||+25% ✤ Neutral to ✤ Earth||+8 ✤ Earth Defense||-3 ❋ Air Defense|
|✤ Earth Powder IV||+11-16 ✤ Earth Damage||+31% ✤ Neutral to ✤ Earth||+14 ✤ Earth Defense||-5 ❋ Air Defense|
|✤ Earth Powder V||+15-18 ✤ Earth Damage||+38% ✤ Neutral to ✤ Earth||+22 ✤ Earth Defense||-9 ❋ Air Defense|
|✤ Earth Powder VI||+18-22 ✤ Earth Damage||+46% ✤ Neutral to ✤ Earth||+30 ✤ Earth Defense||-13 ❋ Air Defense|
|✹ Fire Powder I||+2-5 ✹ Fire Damage||+14% ✤ Neutral to ✹ Fire||+3 ✹ Fire Defense||-1 ❉ Water Defense|
|✹ Fire Powder II||+4-8 ✹ Fire Damage||+16% ✤ Neutral to ✹ Fire||+5 ✹ Fire Defense||-2 ❉ Water Defense|
|✹ Fire Powder III||+6-10 ✹ Fire Damage||+19% ✤ Neutral to ✹ Fire||+9 ✹ Fire Defense||-3 ❉ Water Defense|
|✹ Fire Powder IV||+9-13 ✹ Fire Damage||+24% ✤ Neutral to ✹ Fire||+16 ✹ Fire Defense||-5 ❉ Water Defense|
|✹ Fire Powder V||+12-16 ✹ Fire Damage||+30% ✤ Neutral to ✹ Fire||+25 ✹ Fire Defense||-9 ❉ Water Defense|
|✹ Fire Powder VI||+15-19 ✹ Fire Damage||+37% ✤ Neutral to ✹ Fire||+36 ✹ Fire Defense||-13 ❉ Water Defense|
|✦ Thunder Powder I||+1-8 ✦ Thunder Damage||+9% ✤ Neutral to ✦ Thunder||+3 ✦ Thunder Defense||-1 ✤ Earth Defense|
|✦ Thunder Powder II||+1-13 ✦ Thunder Damage||+11% ✤ Neutral to ✦ Thunder||+5 ✦ Thunder Defense||-1 ✤ Earth Defense|
|✦ Thunder Powder III||+2-18 ✦ Thunder Damage||+13% ✤ Neutral to ✦ Thunder||+9 ✦ Thunder Defense||-2 ✤ Earth Defense|
|✦ Thunder Powder IV||+3-24 ✦ Thunder Damage||+17% ✤ Neutral to ✦ Thunder||+14 ✦ Thunder Defense||-4 ✤ Earth Defense|
|✦ Thunder Powder V||+3-32 ✦ Thunder Damage||+22% ✤ Neutral to ✦ Thunder||+20 ✦ Thunder Defense||-7 ✤ Earth Defense|
|✦ Thunder Powder VI||+5-40 ✦ Thunder Damage||+28% ✤ Neutral to ✦ Thunder||+28 ✦ Thunder Defense||-10 ✤ Earth Defense|
|❉ Water Powder I||+3-4 ❉ Water Damage||+13% ✤ Neutral to ❉ Water||+3 ❉ Water Defense||-1 ✦ Thunder Defense|
|❉ Water Powder II||+4-7 ❉ Water Damage||+15% ✤ Neutral to ❉ Water||+6 ❉ Water Defense||-1 ✦ Thunder Defense|
|❉ Water Powder III||+6-10 ❉ Water Damage||+17% ✤ Neutral to ❉ Water||+11 ❉ Water Defense||-2 ✦ Thunder Defense|
|❉ Water Powder IV||+8-12 ❉ Water Damage||+21% ✤ Neutral to ❉ Water||+18 ❉ Water Defense||-4 ✦ Thunder Defense|
|❉ Water Powder V||+11-14 ❉ Water Damage||+26% ✤ Neutral to ❉ Water||+28 ❉ Water Defense||-7 ✦ Thunder Defense|
|❉ Water Powder VI||+13-17 ❉ Water Damage||+32% ✤ Neutral to ❉ Water||+40 ❉ Water Defense||-10 ✦ Thunder Defense|
Trivia[edit | edit source]
- In early versions of Wynncraft, there were only Red, Green and Blue Powders, each of which had two tiers. These Powders were used to apply vanilla Minecraft enchantments to weapons and armour.
- Green Powders provided Sharpness on weapons and Thorns on armour; Blue Powders provided Knockback on weapons and Feather Falling on armour; and Red Powders provided Fire Aspect on weapons and Blast Protection on armour.
- Until the 1.17 Dungeons & Discoveries Update, in which Relics were replaced by Discoveries, Powders could be obtained from the various Powder Relics spread across Wynn and Gavel.
- Some other items including Creeper Powder and Blaze Powder resembled the old elemental Powders, but are unrelated.