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This is a page for a general introduction to Wynncraft and its mechanics. You can find out more about them on their respective pages.


Introduction to Wynncraft

Wynncraft is a magical fantasy land created by CraftedMovie. It is filled with many wonders and things to discover. As you journey you will find everything from harmless animals to dangerous and very powerful foes. Please read the Rules before playing on the server and follow them. The game world is operated and moderated by the Wynncraft Staff.

You, as the player, are a soldier sent to Wynn to help fight the corruption. You start the game near the border of the Wynn province. In the first quest, King's Recruit, you have to reach the Ragni Castle. After finishing the tutorial you are free to explore the world however you desire.

This guide entails many of the basic mechanics of Wynncraft. For more info on each one, see their individual pages.

Joining the Server

Lobby

Wynncraft's lobby

You can join the server from multiple IPs:

  • play.wynncraft.com - sends you to US servers (WC).
  • lobby.wynncraft.com - sends you to the lobby.

When you join a world, the official resource pack will automatically start downloading. It is possible to play without it, but it is not recommended. If you have trouble downloading the resource pack, follow the steps on this thread.

After this, you will see the class selection screen. Click the green plus button. The icons in the upper row are the regular, non-donor classes. From left to right, these are Archer, Warrior, Mage, Assassin, and Shaman. Choose one and you will be sent right into the game. If you already have started a class, click on its icon and play. You can skip this step using the command /toggle autojoin so the game will automatically choose the class you last selected. To undo this, enter the command again.

Classes

Main article: Classes

Each class has different weapons, spells, and base stats. Wynncraft offers five main classes: Mage, Warrior, Archer, Assassin, and Shaman. Donors unlock reskinned classes, which have different visual effects: the Dark Wizard, Knight, Hunter, Ninja and Skyseer.

  • Mage: Uses Wands to cast powerful spells, from healing to calling down meteors.
  • Warrior: A tank class with the highest defense modifier. Their weapons are Spears.
  • Archer: A ranged class that uses Bows. The Archer excels at long range, but isn't too durable.
  • Assassin: Uses Daggers and is a class focused on doing high damage very quickly. Although it has to get very close to enemies, it can deal incredible damage.
  • Shaman: A Relik-wielding class with amazing crowd control. It lacks defense similarly to the Archer, but makes up for it with healing from its totem.

Experience Points

Main article: Experience Points

Experience points are gained by killing mobs, completing quests, and finding discoveries. Progression from one level to the next is indicated by the green bar above the hotbar. After a certain amount of experience is acquired, your character will level up, and you will receive a chat message about what you have unlocked (e.g. a quest or spell upgrade). When you kill a mob, the number of experience points awarded is indicated above the slain mob. Killing mobs closer to your level will award more experience points.

Gear with the XP Bonus identification can increase the amount of XP you receive, but Quest XP is not affected by any bonuses.

Skill Points and Elements

Main article: Skill Points
FireZombie

This mob has a weakness to water and deals fire damage, meaning water damage will be more effective on it. Your fire defense can affect its damage.

Skill Points are earned when you level up. Your player will acquire 2 points per level.

NOTE: Most armour, weapons, and accessories require skill points assigned to one or more elements in order to be used.

Skill Points can be spent on these perks:

  • Strength increases the amount of damage the player deals and increases your Earth damage.
  • Dexterity increases the player's chance to do +100% base damage (not actually double) on a hit and increases your Thunder damage.
  • Intelignce reduces the cost of spells and increases your Water damage.
  • Defense reduces the damage the player takes and increases your Fire damage.
  • Agility increases the player's chance to dodge an attack and increases your Air damage.

Mobs can also have elemental stats:

  • Damage - mobs with this stat will deal damage of the respective element.
  • Defense - mobs with this stat will receive less damage from attacks of the respective element.
  • Weakness - mobs with this stat will receive more damage from attacks with the respective element.

Quests

Main article: Quests

Quests are tasks that you can do in order to get XP and Emeralds. The contents of a quest may vary from simply collecting materials to traveling through time or finding ruins of ancient civilizations. Quests range in difficulty and duration, with the greater challenges giving a greater reward. Some, but not many quests may require teamwork to complete the quest, and some require you to think outside the box. Some quests also give access to different areas, dungeons, fast travel points, or merchants. Additionally to the monetary and experience reward, you may also get powerful gear.

NOTE: It is recommended to complete most (if not all) quests you come across on your first playthrough to fully experience the game.

Items

Wynncraft has an official resource pack, which is required to be able to view the different weapon models. The game has over 4500 different items, allowing for a broad spectrum of playstyles.

Item types

Wynncraft has many different types of items:

Obtaining Items

In the world of Wynncraft, blocks are unable to be broken. An exception is flowerpots, which have a chance to drop emeralds (and a low chance to drop items). The majority of the blocks you see will be decorative. Items can be obtained in the following ways:

Identifications

Main article: Identifying

Most of the weapons, armor, accessories, and crafted items have identifications (stats, IDs) that give buffs and/or debuffs. Here are some of the many possible IDs:

  • XP Bonus = increases the amount of XP you gain from monsters or dungeons (NOT quests!)
  • Health Regen (raw/%) = increases the amount of health you regenerate every four seconds
  • Mana Regen = regenerates additional mana every four seconds.
  • Main Attack Damage / Spell Damage = increases raw neutral main attack/spell damage
  • (Str./Dex./Int./Def./Agi.) = gives extra skill points to the respective element
  • (Element) damage/defense = increases your elemental damage/defense by %

Stats on items are mostly beneficial but can also come at the cost of one or several other stats. For instance, the Mythic Warp gives a lot of walk speed allowing for fast movement, but it has the tradeoff of massively negative health regen.

Money & Economy

Wynncraft's primary currency is Emeralds, a green gem that you will encounter many a time as you adventure through the world.

Emeralds

  • Most of the Quests reward emeralds. The reward depends on the level and length of the quest. Sometimes, instead of emeralds, you get valuable items that you might be able to trade.
  • Most mobs drop emeralds.
  • You can find emeralds in Loot Chests. Those spawn on fixed locations, usually few minutes after being claimed (with nearly no loot).
  • Dungeons also reward emeralds. They fall from the sky upon completion.
  • A Blacksmith will give you emeralds depending on the item you sell to them. The amount depends on the identification price (meaning the rarer item the more emeralds). Mostly one does not get back the money they have spent on identifying the item, but you can increase the chance of turning a profit by selling lower rarity items such as Uniques.
  • Emeralds can be condensed into different forms using an emerald NPC, which are found in most cities in their respective banks. 64 Emeralds can be condensed into 1 Emerald Block (EB fof short). 64 Emerald blocks can be condensed into 1 Liquified Emerald (LE for short).

Trading

Main article: Trading

You can trade your items with other players. To ask for a trade, either use the command /trade [playername] or shift+right-click on the player one wishes to trade with. Be careful not to get scammed. To accept a trade, both of the players need to click the checkmark twice.

Merchants

Merchants are NPCs marked with a magenta name that after right-click opens a GUI for trading. Most merchants trade for emeralds, although some use a different currency. In Rymek, for instance, merchants will only accept Gold Bars as currency. They can be found in almost every city or town. You can buy almost anything from basic gear and Accessories to scrolls, potions or even potatoes.

Trade Market

Main article: Trade Market

You can use the in-game trade market, located in most major cities, in order to easily get items without having to search for them or look on the Forums or Discord server. Note: It is recommended to check the regular price of an item (especially higher-level and rarer items) before deciding to buy it.

Loot Chests

Main article: Loot Chests
LootChest

Content of loot chest

LootChest2

Loot chests are marked by particles. Tier I / II (left) and III / IV (right)

You will find many loot chests in the world of Wynncraft, which are distinguished from un-openable decorative chests by their particles. These chests contain gear that may help you along your journey. Take note of where you found them, as they will respawn with new loot inside after a certain amount of time. If a loot chest goes unopened for a long time, the loot in it will increase in value and amount. A recently opened loot chest will only have a pitiful amount of emeralds inside.

Dungeons

Main article: Dungeons

Individual Dungeons are unlocked by completing their dungeon quests. To enter a dungeon, you will need a Dungeon Key dropped by their respective Key Guardian.

Dungeons often contain a mixture of combat and parkour. The player must make their way through several stages before being able to defeat the dungeon boss. Dungeons are often more challenging than the usual cave or quest, so the player should come well-prepared. Dungeon rewards include one boss drop and three dungeon fragments. Both are used to buy items from Dungeon Merchants. They also give the player a significant amount of EXP and some Emeralds upon completion.

Most dungeons also have higher-level corrupted variants, which can be found in The Forgery.

Soul Points (Death)

Main article: Soul Points

Upon death, you will lose two Soul Points and a few items. The lower the number of Soul Points you have, the higher the chance to drop more valuable items.

If you are low on Soul Points, it is highly recommended to be very careful and wait for more Soul Points.

You also lose one Soul Point after using a teleport scroll and two soul points by resetting your skill points. Note that skill points can also be reset for no soul point cost using Skill reset scrolls. One Soul Point is gained at every in-game sunrise, which occur every 20 minutes. You can also wait offline to regenerate soul points at the rate of one Soul Point per hour.

The soul point regen ID gives you a chance to get two soul points instead of one at the in-game sunrise.

Commands

Main article: Commands


Three especially useful and most used commands are:

  • /kill - kills you at the cost of two Soul Points. It is recommended to use it when stuck. If you have less than 6 soul points, wait before killing yourself to avoid loss of items.
  • /hub or /lobby - returns you to the main lobby server. Can be useful to avoid the timeout period when you stay on a server as it reboots, or to find a server with less lag. You can find how much lag is on the world by looking under the number of players. If the world is red it can mean that it is either full or very laggy.
  • /class - brings you to the class selection screen.
  • /toggle - allows you to toggle a variety of in-game settings, such as blood, swearing, autojoin, the scoreboard, and hitsounds.

Other

This information isn't strictly necessary to play the game, but it's good to know nonetheless.

Lore / Story

The game contains a lot of lore found in Quests, Discoveries, and other sources. By playing through the game, you can find out more about Wynncraft.

Click here to read the current timeline of Wynncraft. The full storyline was written by Grian (admin and head builder for Wynncraft) and is expanded upon each update. The Lore category contains a list of articles pertaining to the lore of the game.

World

The world of Wynncraft is separated into four main provinces:

There is also the Realm of Light and the Dark realm Dern.

Frequently asked questions

You can find the official F.A.Q here.

  • I am stuck and can't get out! Somebody help! - If you have 5 or more soul points, use /kill. Otherwise wait. IF YOU GET OUT OF THE MAP (due to glitch etc.) IMMEDEATELY USE /KILL (if you are above 6 soul point), YOU CAN GET BANNED FOR NOT DOING IT
  • I have lost my item, can I get it back? - Sadly, you can't. Wynncraft has a strict no refund policy. If you believe it was due to a bug, please create a bug report.
  • What is the best Minecraft version to play on? - 1.12.2 is currently the most stable version.
  • Am I allowed to play with mods? You can use map mods as long as you turn off entity and cave radar. Performance mods are also permitted if they don't change vanilla behavior. There is also the Wynntils mod that provides a lot of QoL features. This mod is a legal one, and you will not get banned for the reason of using it.
  • Where can I find a list of all items? - You can use Wynndata. It also provides things like an item crafter, a build maker, and a 2D map of the game world.

Map

The Wynncraft webpage has a semi-3D map of the overworld. Make sure to use it as some quests may be difficult without this. At the top right, you can choose which markers to show. There is a wide variety of markers, including merchants, the Portal, dungeons, etc. The map itself is accessible by going to the main website and scrolling down to the "Help" section, and then press the "Map" button. Or you can simply follow this link. There is also an unofficial 2D map on Wynndata.

Horses

Main article: Horses

Horses are a quick and versatile mode of transportation. You can get one for free at level 34 after completing the quest Stable Story, but subsequent horses must be bought for 24EB per brown horse. Their skills are capped at a certain amount, but the higher your horse's level, the stronger and faster it is. There are 4 tiers of horses: Brown, Black, Chestnut, and White. Horses can be bred by combining two horses in your crafting window, which will result in either a better tier, the same tier, or a worse tier. White is the highest tier and capable of the highest speeds and jump heights.

Guilds

Main article: Guilds

Guilds are player-made groups that can be registered at the Guild Hall, each with their own name, banner, and hierarchy. A guild's goal might be to take over as many Territories as possible, or to simply help any newcomers with the game, it's up to them! Guilds can claim territories to gain resources and guild XP. Claimed territories can be attacked and defended by guilds in Guild Wars.

They do not have any gameplay benefits.

Crafting

Main article: Crafting

Crafting is a way of creating your own items. It is not necessary in Wynncraft, since nearly all of the items you get and use are from other sources listed above. To craft, you will need several resources. There are four gathering professions: Woodcutting, Mining, Fishing and Farming, each with producing their own unique Crafting Materials. Combining the materials in different ways at different Crafting Stations gives you different items. The eight crafting professions are Weaponsmithing, Woodworking, Armouring, Tailoring, Jeweling, Alchemism, Scribing and Cooking.

Builds

Builds involve choices of armor, accessories, and a weapon that usually fit a certain theme. While any combination of equipment is technically a build, most endgame builds focus on either 3 or 5 elements, revolving one of the four primary playstyles.

The nine most common playstyles of builds:

  • Spell Spam - Focuses on low as possible costs, and good spell damage, with high mana regen. Common elemental tris for this playstyle are TWA, EWF, and WFA, and very rarely but sometime ETW and TWF.
  • Spell Steal - Focuses on high intelligence or spell cost reduction, alongside mana steal, spell damage, and often lifesteal for health sustain. Common elemental tris for this playstyle are ETW, TWF, TWA, EWA, and TFA, and barely but sometimes WFA.
  • Heavy Melee - Focuses on stacking high damage -tier gear. Spells are usually only for utility. A common elemental tri for this is ETF.
  • Tierstack - Relies on a super slow weapon and armors/accessories with attack speed tiers. Common elemental tris for this are ETF and TFA.
  • Cancelstack - Getting high main attack damage -tier items and cancelling them with +tier items.
  • Hybrid - Aiming for high spell damage and melee damage. An elemental tri with this is EWA.
  • Rawstack - Using a super fast weapon and stacking as much main attack damage as possible. A common elemental tri for this is EFA
  • Heavy Poison - Stacking as much poison as possible. It can get very high damage (30k DPS, 90k/3s Poison, can get more with stuff like Toxoplasmosis) with courage/curse and strength. A common elemental tri for this is ETF.
  • Mixed mana - Having both Mana regen and Mana steal.

Tri-elemental combinations:

  • ETW: It has the highest damage out of every other tri element, but it doesn't get so much higher damage, it is usually spell steal, but is rather glassy because it lacks sustain and has no def/agi, and due to its extreme glassiness, it is often considered bad.
  • ETF: Heavy melee, it got a lot of raw melee, usually like 15,000-20,000. The main damage comes with the powder special, Quake which is responsible for quite a bit of its damage. It can also be used in cancelstack, which is getting -attack speed tier high main attack items and cancelling them with +attack speed tier items, or tierstack, though TFA tierstack overrides it in most cases. It is also sometimes used in heavy poison.
  • ETA: The glass cannon version for melee, you can tierstack it but it will turn out glassy with low health and low health sustain (Life Steal and Health Regen). Usually ETF/TFA is better in tierstack, or in some cases you can go ETFA tierstack.
  • EWF: It is a spell spam tri element with decent damage, good health, and good regen and mana sustain.
  • EWA: Hybrid - You have good melee damage and spell damage along with life steal.
  • EFA: Rawstack. This is stacking main attack damage with a super fast weapon. It usually hits a low amount of damage so it is not recommended.
  • TWF: This can be spell steal, spell spam or mixed mana. It gets a pretty good amount of damage with things like Medeis/Anima-Infused Cuirass and Cinderchain.
  • TFA: It is a tri element that's normally spell-steal, and has a good amount of tankiness and life steal. It relies on -spell costs. Usually Hepheasthus-Forged Sabatons and Flashing Boots and things like Cinderchain and Discharge work well in it.
  • TWA: It is usually Mana Regen and has a good amount of damage, but is often a bit glassy.
  • WFA: It is a tanky type of spell spam (sometimes spell steal) with a lot of hp sustain and mana sustain, but usually doesn't hit good damage.
  • Rainbow (all elements): This usually uses a rainbow weapon, rainbow dmg boosters like Rainbow Sanctuary (Sometimes it has Cumulonimbus), skill point boosters like Libra and Blue Mask, and sometimes uses accessories for mana sustain.
    Quake is very good in heavy melee, as it can get very high quake damage. When it's charged, it does 415% of the damage you do in one melee hit. Chain Lightning is very good in spell steal, if you best mana steal and life steal, it is best with a super slow attack speed as it is then most likely to trigger life steal and mana steal. Curse gives 210% main attack damage and 210% spell damage, but it only works on some mobs as you have to cast it on the mobs you want to use Curse on. Courage is like Curse, but it gives 150% main attack and spell damage, and you can use it on any mob you want to. The 125% fire damage is like a one hit use. Wind Prison is probably the least useful powder special in the game, as it doesn't do much besides knock mobs back. If you want to use a powder special in a spell build, you should get a super slow speed because you can use more spells between melee hits. If you want to charge powder specials, you have to use melee hits, and then shift and do a melee hit to trigger the powder special. Keep in mind you have to be able to attack (as in no melee cooldown there) to trigger it.

Acronyms

Main article: Acronyms

These abbreviations are commonly used ones:

Dungeons

If there is "C" before the abbreviation, it means that it's the corrupted variant.

Builds

  • E or Str - Earth
  • T or Dex - Thunder
  • W or Int - Water
  • F or Def - Fire
  • A or Agi - Air

Combinations like TWA, ETW, ETA represent builds focused on these elements. For example, TWA means a build focused on Thunder, Water, Air.

Other

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