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Misadventure on the Sea

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Misadventure on the Sea
QuestBook.png
Quest Info
Length Long
Location Nemract
Province Wynn
Level 28
Starter NPC Barman
Reward As follows:
  • 4 Nemract Boat Passes
  • 4 Selchar Boat Passes

Misadventure on the Sea is a new quest added in the 1.19 update.

Stage 1[edit | edit source]

Visit the Nemract bar at [114, 40, -2176]

Talk to the Barman.

Dialogue:

  • Barman: Hello there soldier! What can I get you?
  • Honip: I'll take 2 Nemract Whiskeys. One for me, one for this chap.
  • Barman: You got it.
  • Honip: So... I've seen ya around town. I saw how happy that guy was when you brought him some journal.
  • Barman: 2 Nemract Whiskeys, coming up!
  • Honip: So... Soldier. Are ya up for sailin' the ocean with me? I got a fancier boat than that seaskipper!
  • Honip: I figured you'd be interested in explorin 'the waters!
  • Honip: I'll wait for ya on the docks. Don't worry, ya can't miss the boat!

Stage 2[edit | edit source]

Meet Honip at [103, 37, -2254]

Dialogue:

  • Honip: There you are! Ready? Follow me, the boat's over here!
  • Honip: Look at this.. Magnificent! Much better than whatever the Seaskipper is using!
  • Honip: Well, what are you waiting for? Hop aboard!

Go on board of the ship.

  • Honip: Then it's settled, we're going on an adventure!
  • Honip: So... I should warn ya', this is actually my first time sailing...
  • Honip: It doesn't seem too difficult though, a little to the left...
  • Honip: Hmm, looks like we're not the only ones out on the water today.
  • Honip: They are a bit too head on, don't you think?
  • Honip: I'm trying to steer the ship but it's not budging...
  • Honip: That's unfortunate...
  • Honip: Unfortunate... For YOU!
  • You've been knocked out...
  • Sounds like you are being dragged around...

Right-click the small sign on the bed. it reads "Behind you, idiot."

If the player tries to escape prematurely:

  • Honip: Stay back!
  • Honip: I told you to stay back!
  • Honip: Alright, that's enough!

Honip throws a potion to slow the player down.

  • Honip: Hey, you're finally awake.
  • Honip: I honestly, truly can't believe you fell for that. Let me sum it up for you...
  • Honip: Some extremely suspicious pirate comes up, offers you a drink, and leads you to his supicious boat.
  • Honip: Any normal person would've turned back by then. But what do you do? You hop on! Well, now you're stuck with us.
  • Honip: Let me make this quick. This boat needs renovation, and we want you to do it.
  • Honip: Why? You're a soldier! All you do is take orders! Anyway, we'll need you to clean our stuff. Here, get out.

Walk out of the cell.

  • Honip: So, there's quite a few bodies in there, and we never bothered throwin' them out!
  • Honip: Go ahead, here's a sponge for the dried blood as well. Just wack the bodies with it!
  • [+1 Sponge]
  • Honip: If you need me, I'll be on the deck. And, uh, don't go in the hold. We've got a BIG rat problem.
  • (If the player attempted to escape earlier) Honip: Also, for the sake of my crew, could you be more cooperative? I don't have an unlimited amount of these potions.

Stage 3[edit | edit source]

Clean the bodies in the boat. Look for clues on how to escape at the same time. The quest tracker tells you how many of the bodies you have cleaned (7 total)

Tip: Left click the bodies with the sponge to clean them, but right click the clues you find!

Talk to Honip when you found all the bodies.

Dialogue:

  • Honip: Hey! The boat's lookin' real nice now!
  • Honip: I'll probably let you rest so- hold on.
  • Pirate: Ho-Honip! One of the guys said he saw something really weird coming right for us!
  • Honip: Wait...What? Soldier, come!
  • Honip: What's happening?!
  • Pirate: We-we don't know! We can't exactly see it, but it seems huge!
  • Honip: I- Let me see.
  • Honip: Uh... Where am I supposed to be looking at, exactly?
  • Pirate: I swear, it felt like the whole ocean was getting crazy a second ago!
  • Honip: If this is another one of your jokes...
  • Seth: LOOK OUT!
  • Seth: What the hell is that??
  • Honip: I don't know, this wasn't planned!
  • Honip: Soldier, now's your time to shine! Scare it off with one of your spells or something'!

Here you have Three choices. Cast 5 of your spells to the Osearer (lvl 50), no matter which ones, just wait or by taming Snoo before getting to this stage. the quest will continue either way but with different dialogues.

When you attack:

  • Honip: It's working! Do that again!
  • Honip: One more...
  • Honip: It's starting to panic!
  • Honip: That's right, get back!
  • Honip: I knew you had it in ya, haha!
  • Honip: What a show! Come, I've got some things to tell ya!

Talk to Honip again.

  • Honip: I don't know where that creature came from, but thanks to you it's gone.
  • Honip: I've got something else for you to tackle. it's about... the rats.
  • Honip: Come to the hold, I'll explain on the way.
  • Honip: I think we have quite a hellish problem on our hands.
  • Honip: I'm not sure what y'all find there, but these are NOT normal rats.
  • Honip: So please, get in there... and kill everything, alright?
  • Honip: I've got faith in ya. Here goes nothin'!

When you wait:

  • Honip: Just cast one of your fancy spells!
  • Honip: That was... Phew... That was something.
  • Honip: Now, for an even bigger surprise...
  • Honip: What the hell soldier?? What don't you get in the "soldier" part of your job?
  • Honip: Come, let's figure some things out.

Talk to Honip again.

  • Honip: You've been a massive disappointment, y'know?
  • Honip: But you can still redeem yourself.
  • Honip: Follow me, I'll explain on the way.
  • Honip: I mentioned a rat problem earlier... It's, uh, not a small one.
  • Honip: We've got gunpowder to retrieve, so you're the one who's gonna clear the hold.
  • Honip: So get in there... and try to kill everything, alright?
  • Honip: Don't be as bad as earlier. You're a soldier.

When Snoo is tamed

  • Honip: What.
  • Honip: Well... That's a twist.
  • Honip: I expected you to do somethin', soldier, not him!
  • Honip: Anyways, come talk to me

Talk to Honip again.

  • Honip: I have another task for you. its about the rats.
  • Honip: See, I really don't think we have your usual type of problems.
  • Honip: Come to the hold, I'll explain on the way.
  • Honip: We sometimes hear unusual load footsteps, along with some really eerie squeaking...
  • Honip: That's why we're not too fond of goin' in... But our gunpowder there! We need it, as pirates!
  • Honip: So, I need you to get in there... and try to kill everything, alright?
  • Honip: Here goes nothing, Snoo, ya stay there!

Stage 4[edit | edit source]

Explore the hold and kill the rats.

In the hold you will find several small rats, ranging from level 25-28.

Once you killed them all, two bigger rats appear, called Giant Rat. These are level 30.

When you kill those two, the Colossal Rat appears.

After you kill them both, you can find a gunpowder crate and a cannon fuse in the room.

Exit the room in the back.

Talk to Honip when you exit! He is on deck on the same place where he was after you were done cleaning.

Once again, there is a slightly different dialogue for when you choose to fight or wait in Stage 3.

When you fight:

  • Honip: Hey there! Ya bringin' me good news?
  • Honip: You took care of these damn thieving rodents? A... colossal rat you say?
  • Honip: Nicely done, I knew I could count on ya! C'mere, take these!
  • (you receive two emerald blocks)
  • Honip: Anyway, for now, you can go rest and do whatever you want!

When you wait:

  • Honip: Hey there! Ya bringin' me good news?
  • Honip: You took care of these damn thieving rodents? A... colossal rat you say?
  • Honip: Well, shiver me timbers! You did redeem yourself soldier!
  • Honip: Anyway, for now, you can go rest and do whatever you want!

When Snoo is tamed:

  • Honip: Hey there! Ya bringin' me good news?
  • Honip: You took care of these damn thieving rodents? A... colossal rat you say?
  • Honip: That sounds absolutely terrifying! And ya did that alone! You know what, her', take these.
  • (you receive two emerald brocks)
  • Honip: Anyway, for now, you can go rest and do whatever you want!
Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
Rat(Level25,95Health,MisadventureontheSea).png Rat 25 95 Melee - Earth: Damage - Misadventure on the Sea,
Honip's Boat
Rat(Level25,114Health,MisadventureontheSea).png Rat 25 114 Melee - Earth: Damage - Misadventure on the Sea,
Honip's Boat
Rat(Level25,140Health,MisadventureontheSea).png Rat 25 140 Melee - Earth: Damage - Misadventure on the Sea,
Honip's Boat
Rat(Level26,MisadventureontheSea).png Rat 26 200 Melee - Earth: Damage - Misadventure on the Sea,
Honip's Boat
Rat(Level28,MisadventureontheSea).png Rat 28 240 Melee - Earth: Damage - Misadventure on the Sea,
Honip's Boat
GiantRat(MisadventureontheSea).png Giant Rat 30 850 Melee - - - Misadventure on the Sea,
Honip's Boat
ColossalRat(Phase1).png Colossal Rat
(Phase 1)
34 4000 Melee Charge - - Misadventure on the Sea,
Honip's Boat
ColossalRat(Phase2).png Colossal Rat
(Phase 2)
34 5000 Melee Multihit
Charge
Push
- - Misadventure on the Sea,
Honip's Boat

Stage 5[edit | edit source]

Use the gunpowder and the fuse to activate the cannon and escape. (You must interact with the book in one of the rooms of the ship before you are able to properly interact with the cannon)

Right-click the cannon when nobody is watching to shoot yourself away.

Dialogue:

  • You put the gunpowder in the cannon and attach the fuse...
  • Looks like it's fully functional. Make sure the pirates don't see you! Once you leave, you won't be able to come back.
  • You crawl into the cannon...
  • Honip: ...Seth? Have ya seen the soldier?
  • Seth: No, but they did a great job in the hold! Some gunpowder went missing though.
  • Seth: ...
  • Seth: Wait a minute.

You fly away through the sky and land on a small island. Click on the green particles to proceed.

  • Huh? Something's approaching off in the distance...
  • Looks like they're headed toward the island! Is that..?
  • Seaskipper Captain: 'ey there soldier! Looks like ya're in a bit of a pickle! How 'bout ya hop on?'

Hop on board.

  • Seaskipper Captain: Well... We're headed for Selchar, the heart of the ocean! Which is safer than wherever you were, heh!
  • Seaskipper Captain: I was casually takin' a scenic detour when I saw you and your shiny equipment on that island.
  • Seaskipper Captain: So, ya gotta tell me what happened!
  • Seaskipper Captain: Oh, kidnapped by pirates I see!
  • Seaskipper Captain: I guess that'll show ya, tryin' to avoid using good ol' seaskipper! I'm the only trustworthy one 'round here.
  • Seaskipper Captain: Well, I hope they weren't too bad with ya! Here, I'll give you some boat passes as compensation.
  • Seaskipper Captain: Anyway, I can see the shore off in the distance! Hang tight, we're almost there!

Optional Loot[edit | edit source]

In addition to the ship's standard questline, various items are scattered throughout the ship. Don't forget to collect your 2 Emerald Blocks from Honip before leaving the ship.

  • 7 Seabird Feathers are in a pile on the crow's nest.
  • 7 Rat Hairs are in piles around the hold
  • A Dusty Key can be found in the hold after defeating the rats.

Notes[edit | edit source]

  1. The treasure room can be accessed from the room above it, using the ladders. The only secret is a sign labelled "Tomato Stash" on the side of a keg.
  2. A chicken named Snoo will wander around the ship, by giving it seeds, she will follow you anywhere
    • If this is done before defeating the rats, Snoo will defeat the water monster instead of you having to.
      • Snoo will follow you around and teleport to you if stuck. (Spam right-click on Snoo to make him fly upwards.)
  3. It's possible to skip the first cutscene by talking to the barkeep then leaving. You could always stay and drink the Nemract whiskey, too.
  4. As you may have seen, it is way better to fight the Osear or tame Snoo! It will make Honip nice, and he will reward you two emerald blocks for defeating the Colossal Rat!
  5. If you try to exit your cell before they let you, after couple attempts they will splash you potion of slowness to prevent you exiting again until they let you.
  6. When playing the Warrior/Knight you may experience a bug if you use your Uppercut ability.
  7. If you die during the Quest, you can go back to the ship/island by going to the Nemract dock where you take the ship with Honip, there should be a boat on the docks that says "return to ship", right-click on it with an empty hand and it should return you to the ship.

Trivia[edit | edit source]

  • The Nemract map in the map room is the only map to give a text prompt. The significance of this is unknown.
  • The pirate in the crow's nest is a reference to an old CraftedMovie skit.
  • When talking to the pirate in the kitchen, she tells you about Snoo origins: Honip took it as inspiration by Nohno, and then she get surprised by the fact you killed Nohno most priced "chicken".
  • Rats can be occasionally be spotted in some of the decks.