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Lost Soles CBQuestIcon
Quest Info
Length Long
Difficulty Medium
Location Dernel Jungle
Province Wynn
Combat Level 66
Starter NPC Ferndor
Required Quest Beneath the Depths
Required Item Abysso Galoshes
Reward As follows:

Lost Soles is a long level 66 quest located in the Dernel Jungle.

Preview[]

The player stumbles upon Sodeta Manor in the Dernel Jungle, and its residents ask them to help stop the manor's slow decay.

Stage 1[]

» Talk to Ferndor at [-915, 33, -750], make sure to bring Abysso Galoshes with you.

Ferndor




Dialogue:

  • Ferndor: Have you seen boots called Abysso Galoshes on your journey, a pirate stole them from us years ago! I could reward you if you could bring me the Abysso Galoshes and help us!


Stage 2[]

» Bring back Abysso Galoshes, received during the quest Beneath the Depths.

Ferndor

Dialogue:

  • Ferndor: I see you have the infamous galoshes with you. But do you know even half of the story of them?
  • Ferndor: The boots were once owned by my ancestors, who decided to lock it away in this manor years ago.
  • Ferndor: Nobody knows why they decided to hide the boots just after they got into my family's hands. I was told they were acquired from a strange man with pale grey skin.
  • Ferndor: We think they hid the boots in some kind of basement in the manor. You can get to it by following the river to the waterfall, but you will need some kind of code to open it...
  • Ferndor: I remember Grandon saying that he found a book which is apparently a diary from one of my ancestors. Ever since that filthy pirate raided our home and stole our treasures, weird things have been happening.
  • Ferndor: Grandon should already have finished reading it. If I allow you to enter my home, would you talk to him?
  • Ferndor: There are strange things going on in this mansion and I hope that book reveals everything we need to know...
  • Ferndor: I almost forgot to give you your boots back, I am not sure if I want to have them near me. Remember, it is imperative you find the 4 digit code to the basement.

Stage 3[]

» Visit the mansion dining room and ask Grandon about the book

Grandon

Dialogue:

  • Grandon: Ferndor sent you here, correct? That must mean you’re here to help find the hidden 4 digit code in the manor.
  • Grandon: The book is actually a diary written by our ancestors decades ago. It is actually very interesting, how they remodeled almost the whole house.
  • Grandon: Ferndor probably told you about the boots, right? The diary has some information about them...ah, here, on this page.
  • Grandon: Here...our family bought them from "a dark and mysterious humanoid creature" a long time ago.
  • Grandon: The boots were apparently so valuable that the creature as part of the deal, said they put some kind of spell on them, but that was a lie.
  • Grandon: It was found that the boots themselves were horrendously powerful, imbued with dark magic that will deteriorate and decay everything around it over time.
  • Grandon: They were given a special boot container with similar effects, but when the Galoshes are within the Container, they cancel each others' effects out.
  • Grandon: They hid the boots in the mansion, along with the case. The writer of this diary wrote down some hints as to how to get them, maybe you can find out what they mean. Here, try this one:
  • Grandon: "The face above the hall owns the nose that needs to be heavier to open the way".
  • Grandon: Hmm, all the hints appear in a chapter about this room, the dining hall. Any idea what this meant? It feels like it should be obvious, but I can't for the life of me figure this out.

Stage 4[]

» "The face above the hall owns the nose that needs to be heavier to open the way"

Spoiler alert: The hidden text contains spoilers relating to solving the riddle.

Directly above Grandon, on the nose of the villager face, there is a pressure plate, at [-901, 38, -746]. Standing on it opens a door directly behind Grandon, at [-900, 31, -746].

Dialogue:

  • You should tell Grandon about your discoveries.

Stage 5[]

» Talk to Grandon and tell him about your findings

Grandon

Dialogue:

  • Grandon: A room hidden underneath the big head? Why didn't I think of that!? I always wondered how self-centered they had to be to put that in, but who knew it actually had a valid purpose!
  • Grandon: So, there was a sign telling you to look for stone in the corner? Hm...intriguing!
  • Grandon: Whoever placed down that sign might have a secret way up to the second floor. It hasn't been accessible for a fairly long while, not since the stairs collapsed. Except for Leacen, but she's a bit crazy...
  • Grandon: Anyway, seems they guessed that we would have to search for a way to return the boots, and made preparations. Good thing, that.
  • Grandon: As I said, the stairs are all broken. I mean, I certainly couldn't climb up those rotten scraps of wood. Suppose it might be best to look for that stone, hm?
  • Grandon: But where could it be...oh? Is this a hint? I just noticed this on the next page.
  • Grandon: "The carpet of different colour will show you the stone to reveal the tables secret".

Stage 6[]

» "The carpet of different colour will show you the stone to reveal the tables secret"

Spoiler alert: The hidden text contains spoilers relating to the table's secret.

Stand on the pressure plate outlined by the red carpet in the corner of the room, at [-893, 31, -773], and go in the hole it opens on the table, at [-899, 32, -762].

Dialogue:

  • You should tell Grandon about your discoveries.

Stage 7[]

» Talk to Grandon and tell him about your findings

Grandon

Dialogue:

  • Grandon: Sheesh! Quite the engineers, these old fellows! Never would've imagined any of this in the house. Anyway, was there a message? What did it say?
  • Grandon: The hole nobody wanted? He can only mean the little rat hole in the back part of this hall. Though, it's more just a hole anymore, all the rats are gone.
  • Grandon: Well, details, details. We never checked it any more than just laying mouse traps, so I suppose there could be something in there given how complex these contraptions have been.
  • Grandon: I would say, you look into the hole and then search on top of the blue flags!
  • Grandon: But if that's the way up to the second floor, what does the diary mean by this?
  • Grandon: "Throw something behind the map on the wall to uncover a piece of the code"? Wait, that probably means the code to the basement! Come back to me at once when you've done that, I have more to tell you!

Stage 8[]

» "Throw something behind the map on the wall to uncover a piece of the code"

Spoiler alert: The hidden text contains spoilers relating to the map on the wall.

The map is located at [-893, 30, -745]. Throwing any item, such as an emerald, into it will reveal a sign saying "2 is the second".

Grandon

Dialogue:

  • Grandon: You found a piece of the code!? Hahah, excellent! I must say, you've made more progress in a few minutes than I have in a few years! You humans really are something!
  • Grandon: Now, the diary now says you must make your way to the second floor to find the other 3 digits of the code.
  • Grandon: Remember, to get up to the second floor you need to use the button in the rat hole to open the passage above the blue flags hanging from the ceiling.
  • Grandon: It doesn't say where they are, just that they're well hidden and that there are additional clues around the house. The other 3 digits should all be up there on the second floor! Maybe Leacen has seen something about them while she's been up there, as well.
  • Grandon: Once you've found the whole code, head to the basement. Just follow the path and signs outside the manor once you have it.

Stage 9[]

» Open the secret passage above the flags by reaching into the unwanted hole

Spoiler alert: The hidden text contains spoilers relating to the secret passage.
The hole is right by the north-west corner of the room Grandon is in, at [-909, 31, -772], and has a button in it. The passage that the button opens is in the wall by the flags above Grandon, at [-891, 39, -754], accessible by climbing some ladders to get up or by using a movement spell.

Stage 10[]

» Bring back [1 Boot Container] and [Abysso Galoshes] to Ferndor

Location
Delnar Manor
-899, 46, -757
PinpointConcept2
Wynncraft Map
Leacen


Dialogue:

  • Leacen: Darn, I thought for sure one of these books would open a secret shelf...oh, heya Humie. Did you manage to climb up the stairs too?
  • Leacen: Oh wow, a secret passage! Not as impressive as gettin' to climb the way up, but still nice job! I'm guessing that you're looking for the code hints?
  • Leacen: Yeah, I've been trying for a while too. I thought I was on to somethin' a couple of times, too! Like in here. Not one of these books opens a secret passage, can you believe it?
  • Leacen: Plus, I lost my notebook, so I can't even write down my notes. I just put it on the pillow for two seconds, and then it disappeared!
  • Leacen: Tell you what, Humie. You help us out, and I'll give you some information you might be interested in hearing. Sound good to you?
Spoiler alert: The hidden text contains spoilers relating to how to get the code for the door.

There are four signs hidden in Delnar Manor, each giving one of the digits for the code:

  • First Digit: On the upper floor are some bedrooms, and a spiral staircase that starts at [-906, 52, -778]. Head to the top of the staircase, which will take you to the roof of the manor. The sign can be found at [-920, 74, -785], at the edge of the roof, and says "6 is the first".
  • Second Digit: The second digit's sign is the one you find in stage 8, revealing that the second digit is 2 when you throw any item into the map near Grandon.
  • Third Digit: On the second floor, at [-914, 43, -764], there is an iron door with a button next to it. Press the button to open the door and enter the small room; you should find a sign which reads "He told us that the blue flowers are special...". Back in the area outside the iron door, there is one blue flower on a high shelf next to a button at [-890, 46, -767]. The button opens up a ladder leading to a bedroom in the corner of the room, at [-890, 43, -763]. The third sign is on the wall of the room the ladder leads to, at [-890, 45, -753], and says "1 is the third".
  • Fourth Digit: On the third floor is a staircase that starts at [-897, 52, -775] and leads to a walkway crossing over a hallway. Jumping off the walkway through a gap in the railings on the north side, you can get into a small hole with a sign saying "He always hid something underneath his pillow...". Drop back down to the Master Bedroom at [-911, 52, -785], and, as the clue suggests, throw an emerald on the pillow. This opens up a small room behind a high shelf, at [-913, 57, -780], leading to the final sign, which says "8 is the fourth". Note that if you aren't quick enough to get into the room, you can throw an emerald over to the pillow while standing on top of the shelf.

Combining the numbers from all four signs together, the code to the basement door is 6218.

Then head outside of the Manor and go to [-921, 31, -785] and input the code above.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
OldDiary Old Diary 66 2000 Melee AI - ✹ Weak - Basement
Library
MagicTable Magic Table 67 2900 BurstRanged AI Flamethrower ✦ Weak
✹ Dam
- Basement
Boot Container Room
Dust Dust 67 1000 Melee AI - ❋ Weak
✤ Dam
- Basement
Boot Container Room
BootContainer Boot Container 68 9050 Ranged AI - -
Boot Container
Basement
Pedestal at [-917, 22, -920]
Ferndor


Dialogue:

  • Ferndor: You found the container? I wish I would have gone with you...
  • Ferndor: At least we can stop the manor's slow decay! Let me just put the boots into the container...
  • Ferndor: That was easy. I still can not believe that such a small thing can cause so much trouble.
  • Ferndor: Well, I can not just let you stand there without a reward, right?
  • Ferndor: Here, how about some emeralds, and these boots? They're heirlooms given to my family by the Sodeta Guild who once owned this mansion. I promise they aren’t evil! Feel free to visit us at any time!

Tips[]

  • Bring the Abysso Galoshes with you, so you will not have to make a trip back to the Troms Bank for them.
  • You do not need to identify the Abysso Galoshes before giving them to Ferndor.
  • The Abysso Galoshes will be returned unidentified, so bring a spare pair of boots if you were wearing them.
  • The entrance to the basement is not inside the house, but rather, is found next to the house, at [-922, 31, -785].
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