Lost Soles

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Lost Soles
QuestBook.png
Quest Info
Length Long
Location Dernel Jungle
Level 66
Required Item Abysso Galoshes
Reward As follows

Lost Soles is a long level 66 quest in the Dernel Jungle.

Preview[edit | edit source]

The player stumbles upon a mansion where the residents ask the player to figure out why the manor is in a magical decay.

Stage 1[edit | edit source]

» Talk to Ferndor.

 X   -915   Y   33   Z   -750 

Dialogue:

  • Ferndor: Have you seen boots called Abysso Galoshes on your journey, a pirate stole them from us years ago! I could reward you if you could bring me the Abysso Galoshes and help us!


Stage 2[edit | edit source]

» Bring back Abysso Galoshes, received during the quest Beneath the Depths.

Dialogue:

  • Ferndor: I see you have the infamous galoshes with you. But do you know even half of the story of them?
  • Ferndor: The boots were once owned by my ancestors, who decided to lock it away in this manor years ago.
  • Ferndor: Nobody knows why they decided to hide the boots just after they got into my families hands. I was told they were acquired from a strange man with pale grey skin.
  • Ferndor: We think they hid the boots in some kind of basement in the manor. You can get to it by following the river to the waterfall. But you will need some kind of code...
  • Ferndor: I remember Grandon saying that he found a book which is apparently a diary from one of my ancestors. Ever since that filthy pirate raided our home and stole our treasures, weird things have been happening.
  • Ferndor: Grandon should already have finished reading it, if I allow you to enter my home, would you talk to him?
  • Ferndor: These are strange things going on in this mansion and I hope that book reveals everything we need to know...
  • Ferndor: I almost forgot to give you your boots back, I am not sure if I want to have them near me... Remember, it is imperative you find the 4 digit code to the basement.

Stage 3[edit | edit source]

» Visit the mansion dining room and ask Grandon about the book.

Dialogue:

  • Grandon: Ferndor sent you here, correct? That must mean you're here to help find the hidden 4 digit code in the manor.
  • Grandon: The book is actually a diary written by our ancestors decades ago. It is actually very interesting.
  • Grandon: Ferndor probably told you about the boots, right? The diary has some information about them...
  • Grandon: Here, our family bought them from "a dark and mysterious humanoid creature" a long time ago.
  • Grandon: The boots were so valuable that the creature as part of the deal decided to put some kind of spell on them.
  • Grandon: The spell detects when the boots are removed from the mansion for too long and it makes the mansion slowly decay...
  • Grandon: According to this book, we just need to put the boots back into a "boot container" to stop the chaos. Apparently my ancestors tried to sell the boots once, to great disaster.
  • Grandon: They hid the boots in the mansion, along with the case. The writer of this diary wrote down some hints as how to get them, maybe you can find out what they mean. Here, try this one:
  • Grandon: "The face above the hall owns the nose that needs to be heavier to open the way"
  • Grandon: Hmm, all the hints appear in a chapter which is about the dining hall, the room we are in right now. Any idea what he meant?

Stage 4[edit | edit source]

» The face above the hall owns the nose that needs to be heavier to open the way.

Spoiler alert: The hidden text contains spoilers relating to solving the riddle.
Directly above Grandon is a pressure plate that opens a door directly behind Grandon.

Dialogue:

  • You should tell Grandon about your discoveries

Stage 5[edit | edit source]

» Talk to Grandon and tell him about your findings.

Dialogue:

  • Grandon: A room hidden underneath the big head? Why didn't I think of that!?
  • Grandon: And a sign telling you to look for stone in the corner?
  • Grandon: Whoever placed down that sign might have a secret way up to the second floor... It hasn't been accessible for as long as I remember.
  • Grandon: He probably guessed that we will search for a way to return the botts and made preparations.
  • Grandon: Well, our stairs are broken, everybody had to come down and live on the first floor, there is no way up anymore...
  • Grandon: Maybe this hint will help:
  • Grandon: "The carpet of different colour will show you the stone to reveal the tables secret"

Stage 6[edit | edit source]

» The carpet of different colour will show you the stone to reveal the tables secret.

Dialogue:

  • You should tell Grandon about your discoveries

Stage 7[edit | edit source]

» Talk to Grandon and tell him about your findings.

Dialogue:

  • Grandon: Looks like you found the other sign we need.
  • Grandon: The hole nobody wanted. He can only mean the rat hole in the back part of this hall.
  • Grandon: Nobody wanted to even go near it and we are actually not minding it anymore since the rats disappeared...
  • Grandon: I would say, you look into the hole and then search on top of the blue flags!
  • Grandon: But if that's the way up to the second floor, what does the diary mean by this?
  • Grandon: "Throw something behind the map on the wall to uncover a piece of the code" Wait, that probably means the code to the basement! Come back to me at once when you've done that, I have more to tell you!

Stage 8[edit | edit source]

» Throw something behind the map on the wall to uncover a piece of the code

Dialogue:

  • Grandon: You found a piece of the code!? Excellent! I must say, you've made more progress in a few minutes than I have after all these years.
  • Grandon: Now, the diary now says you must make your way to the second floor to find the other 3 digits of the code.
  • Grandon: Remember, to get up to the second floor you need to use the button in the rat hole to open the passage above the blue flags hanging from the ceiling.
  • Grandon: It hints that they are well hidden in various places, and there are additional clues around the house, so don't give up, the other 3 digits are all up there on the second floor! Good luck!
  • Grandon: Once you've found all the digits, head to the basement. It's located outside the manor, just follow the signs outside the manor once you have the 4 digit code.

Stage 9[edit | edit source]

» Open the secret passage above the flags by reaching into the unwanted hole.

Spoiler alert: The hidden text contains spoilers relating to the unwanted hole.
The hole is in the north-west side of the room Grandon is in.

Stage 10[edit | edit source]

» Bring back 1 Boot Container and Abysso Galoshes to Ferndor.

Spoiler alert: The hidden text contains spoilers relating to how to get the code for the door.
There are four signs hidden in Delnar Manor, each giving one of the digits for the code:
  • First Digit: On the upper floor are some bedrooms, and a spiral staircase that starts at [x:-906, y:52, z:-779]. The top of the staircase opens onto the roof of the manor, where a missing railing allows you to walk onto the roof, where the first sign is found at the apex.
  • Second Digit: The second sign is on the ground floor near Grandon. There is a map on the wall in the corner of the room. Throwing an emerald at the map will open a panel to the left, revealing the sign.
  • Third Digit: On the first floor, there is a steel door with a button next to it. Entering this small room you should find a sign which reads "He told us that the blue flowers are special...". Back in the area outside the steel door, there is one blue flower on a high shelf next to a button. The button opens a secret panel with a ladder leading to a bedroom. The third sign is on the wall.
  • Fourth Digit: On the upper floor is a staircase that starts at [x:-898, y:52, z:-777] which appear to lead to a dead end. At the top of the staircase there is a gap in the railings, and you can parkour to the hole below to find a sign which reads "He always hid something underneath his pillow...". Drop back down to the Master Bedroom, and as the clue suggests, throw an emerald on the pillow. This opens a panel on a high shelf leading to the final sign. Note that if you aren't quick enough to get in, you can throw an emerald to the pillow while standing nest to the panel that opens.

The code to the basement door is 6218.

Dialogue:

  • Ferndor: You found the container? I wish I would have gone with you...
  • Ferndor: At least we can stop the manors slow decay! Let me just put the boots into the container...
  • Ferndor: That was easy. I still can not believe that such a small thing can cause so much trouble.
  • Ferndor: I can not just let you stand there without a reward, right?
  • Ferndor: Here, take these emeralds and boots, which were passed down in my family to me, but I don't need them anyway. I promise they aren't evil! Feel free to visit us at any time!

Tips[edit | edit source]

  • Bring the Abysso Galoshes with you, and you will not have to make a trip to Troms Bank for them!
  • The entrance to the basement is not inside the house, but rather, is found next to the house at [-922,31,-785]
  • The entrance to the Dernel Jungle is found at [-600, -600]. This is where the Dernal Mansion is tucked away.
  • When talking to Ferndor at the very end of the quest, after he takes the Abysso Galoshes from your inventory, doing /fixquests during the dialogue will return the Abysso Galoshes, allowing you to keep both Sodeta Boots and Abysso Galoshes.

Trivia[edit | edit source]