Legendary Island Bosses

From Wynncraft Wiki
Jump to: navigation, search

The Mummyboard[edit | edit source]

The Mummyboard (Phase 1)
TheMummyboard(Phase1).png
Level 140
Health 200000
Damage ?
Elemental Properties
Damage ???

The Mummyboard is the first challenger of the Island, and is based off of the Mummy in the Lvl. 36 quest, Wrath of the Mummy. It is weak to Water, resistant to Air and Earth, and inflicts Fire, Air, and Earth damage. The boss has two phases, with 200000 and 225000 health respectively. Both phases are ranged, with the second one shooting significantly faster. Both phases can use several spells, including teleport, slowness, flamethrower (first phase), and heavy flamethrower (second phase). As this is the first boss, it shouldn't be much of a challenge. Just try to rotate around it, avoid its Slowness spells, and, if needed, deal with the minions.
The boss's name is a pun on the word 'motherboard'.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
TheMummyboard(Phase1).png The Mummyboard
(Phase 1)
140 200000 Ranged Flamethrower
Tp II
Push
Slowness II
Water: Weakness
Fire: Damage
Air: Damage, Defense
Earth: Damage, Defense
The Mummyboard
(Phase 2)
Legendary Island
TheMummyboard(Phase2).png The Mummyboard
(Phase 2)
140 225000 Ranged Flamethrower
Tp II
Push
Slowness II
Water: Weakness
Fire: Damage
Air: Damage, Defense
Earth: Damage, Defense
Legendary Challenge Token The Mummyboard
(Phase 1)
Bug.png Bug 100 6500 Melee - - - Legendary Island

Corkus Virus Doctor[edit | edit source]

Corkus Virus Doctor
CorkusVirusDoctor(Phase1).png
Level 140
Health ???
Damage ?
Elemental Properties
Damage ???

The Corkus Virus Doctor is the second challenger of the Bronze tier, and is based on the Olux Plague Doctor from the Plague Laboratory boss altar. The boss inflicts Water and Earth damage, and is resistant to all elements. Like the first boss, it also has two forms. the second one casts spells more frequently. Use the same strategy that you used on The Mummyboard. Rotate around it, dodge its Slowness spells, and avoid its minions (they can also cast Slowness spells). However, if you see a Regenerative Virus, slay it posthaste. If the fight with Virus Doctor lasts too long, the viruses will start to multiply until there is an army of them, which will make it very hard to fight the boss himself. The boss's name is related to computer viruses and infectious viruses.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
CorkusVirusDoctor(Phase1).png Corkus Virus Doctor
(Phase 1)
140 200000 Ranged Tp
Slowness II
Weakness II
Water: Damage, Defence
Earth: Damage, Defence
Fire: Defence
Air: Defence
Thunder: Defence
Corkus Virus Doctor
(Phase 2)
Legendary Island
CorkusVirusDoctor(Phase2).png Corkus Virus Doctor
(Phase 2)
140 225000 Ranged Tp
Slowness II
Weakness II
Water: Damage, Defence
Earth: Damage, Defence
Fire: Defence
Air: Defence
Thunder: Defence
Legendary Challenge Token Corkus Virus Doctor
(Phase 1)
ContaminationVirus.png Contamination Virus 100 5000000 Melee Slowness I
Weakness I
Self-Destruct
- Destructive Virus Legendary Island
Regenerative Virus
DestructiveVirus.png Destructive Virus 100 5000000 Melee Multihit
Self-Destruct
- Regenerative Virus Legendary Island
Contamination Virus
RegenerativeVirus.png Regenerative Virus 100 27000 Melee Heal
Self-Destruct
- Contamination Virus Legendary Island
Destructive Virus

Corkus Accipientis[edit | edit source]

Corkus Accipientis
CorkusAccipientis(Phase1).png
Level ???
Health ???
Damage ?
Elemental Properties
Damage ???

The Corkus Accipientis is the final challenger of the Bronze tier and is based on the Corpus Accipientis in the Lvl. 80 quest, General's Orders. This boss, like the original, has many forms to go through. To add to the challenge, it has minions that cycle through all elements, finally dying at a multi-element form. Depending on your build, they may deal more damage than the boss.
Its name is a pun on "Corpus" sounding similar to "Corkus".

The first four forms have 150,000 health each, while the fifth form has 100,000 health.

First Form The first form is a heavy-hitting Iron Golem. Contrary to this damage type, it has a normal, if not faster than average speed. For this form, try to lay all the hits you can while keeping a good distance from it. However, if you're an Archer, you can stunlock it with arrow storm until it dies in a short period of time. Whenever it casts spells, it slows down, offering you a good chance to escape from the punishing slowness spells.

Second Form The second form is a ranged elf, which primarily uses Heavy Teleport. Dodge its hits by rotating around the boss, but keep an eye on the minions as well. Take note of where it teleports so that the boss doesn't catch you off guard.

Third Form The third form is a Villager guard, which casts charge, pull, and multihit. Use the same strategies that you used on the first form, although archers should note that it is much easier to land a close range arrow storm on the first phase than on this one because of its size.

Fourth Form The fourth form is a mining robot. It moves very quickly, and casts a powerful arrow storm.

Fifth Form The fifth and final form is a magma cube. This should be the easiest to kill because it has low attack and will retreat if you damage it. The minions and the boss's push spell may cause trouble, but all in all, it's an easy form to deal with.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
CorkusAccipientis(Phase1).png Corkus Accipientis
(Phase 1)
140 150000 Melee Slowness II
Weakness II
Charge
Earth: Damage, Defence Corkus Accipientis
(Phase 2)
Legendary Island
CorkusAccipientis(Phase2).png Corkus Accipientis
(Phase 2)
140 150000 Ranged Tp
Heal
Meteor
Fire: Damage, Defence
Earth: Damage, Defence
Corkus Accipientis
(Phase 3)
Corkus Accipientis
(Phase 1)
CorkusAccipientis(Phase3).png Corkus Accipientis
(Phase 3)
140 150000 Melee Charge
Pull
Thunder: Damage, Defence Corkus Accipientis
(Phase 4)
Corkus Accipientis
(Phase 2)
CorkusAccipientis(Phase4).png Corkus Accipientis
(Phase 4)
140 150000 Melee Arrow Storm
Multihit
Push
Slowness II
Air: Damage, Defence Corkus Accipientis
(Phase 5)
Corkus Accipientis
(Phase 3)
CorkusAccipientis(Phase5).png Corkus Accipientis
(Phase 5)
140 100000 Melee Charge
Push
Air: Defence Legendary Challenge Token Corkus Accipientis
(Phase 4)
Shift-O-Bot(Phase1).png Shift-O-Bot
(Phase 1)
92 135000 Melee - Fire: Damage, Defence Shift-O-Bot
(Phase 2)
Legendary Island
Shift-O-Bot(Phase2).png Shift-O-Bot
(Phase 2)
92 135000 Melee - Water: Damage, Defence Shift-O-Bot
(Phase 3)
Shift-O-Bot
(Phase 1)
Shift-O-Bot(Phase3).png Shift-O-Bot
(Phase 3)
100 135000 Melee - Thunder: Damage, Defence Shift-O-Bot
(Phase 2)
Shift-O-Bot
(Phase 4)
Shift-O-Bot(Phase4).png Shift-O-Bot
(Phase 4)
100 135000 Melee - Earth: Damage, Defence Shift-O-Bot
(Phase 3)
Shift-O-Bot
(Phase 5)
Shift-O-Bot(Phase5).png Shift-O-Bot
(Phase 5)
100 135000 Melee - Air: Damage, Defence Shift-O-Bot
(Phase 6)
Shift-O-Bot
(Phase 4)
Shift-O-Bot(Phase6).png Shift-O-Bot
(Phase 6)
100 135000 Melee - Fire: Damage, Defence
Air: Damage, Defence
Water: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
- Shift-O-Bot
(Phase 5)

Matrojan Idol[edit | edit source]

Matrojan Idol
MatrojanIdol.png
Level ???
Health ???
Damage ?
Elemental Properties
Damage ???

The Matrojan Idol is the first challenger of the Silver tier and is based on the Matryoshka Idol. The boss is easily one of the hardest challengers, because of its whopping nine total forms. It is recommended to take into account the elemental weaknesses of each of the forms in order to beat this boss. Its name is a portmanteau of the words “trojan” as in trojan horses, and “matryoshka” as in the Matryoshka Idol.

First Form The first form is slow but strong and takes slightly negative knockback. Its Heavy Flamethrower spell can drain your health down very quickly, especially in the small arena. It has 170,000 health.

Second Form The second form has mediocre speed and uses Pull and Meteor.

Third Form The third form has normal speed and employs Multihit.

Fourth Form The fourth form is speedy and spams Charge.

Fifth Form The fifth form has mediocre speed and spams Meteor.

Sixth Form The sixth form is quite speedy and spams Heavy Charge.

Seventh Form The seventh form often teleports around the arena, catching you off guard. It can also do some nasty damage, so be mindful of where it teleports. It also uses Arrow Storm.

Eighth Form The eighth form is quick and strong, causing some major health loss. Its Multihit spell can slow you down, allowing the boss to hit you. Try to knock it back or slow it down.

Ninth Form The ninth and final form is small, weak, and fragile, and shouldn't cause too much trouble. It has heal and moves very fast, so take its health down quickly.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
MatrojanIdol(Phase1).png Matrojan Idol
(Phase 1)
150 175000 Melee Flamethrower
Pull
Water: Weakness
Earth: Weakness
Fire: Damage, Defence
Air: Damage, Defence
Matrojan Idol
(Phase 2)
Legendary Island
MatrojanIdol(Phase2).png Matrojan Idol
(Phase 2)
150 165000 Melee Pull
Meteor
Water: Weakness
Fire: Damage, Defence
Matrojan Idol
(Phase 3)
Matrojan Idol
(Phase 1)
MatrojanIdol(Phase3).png Matrojan Idol
(Phase 3)
150 155000 Melee Multihit
Vanish
Pull
Air: Weakness
Water: Weakness
Earth: Damage, Defence
Thunder: Damage, Defence
Matrojan Idol
(Phase 4)
Matrojan Idol
(Phase 2)
MatrojanIdol(Phase4).png Matrojan Idol
(Phase 4)
150 145000 Melee Charge
Pull
Earth: Weakness
Thunder: Damage, Defence
Matrojan Idol
(Phase 5)
Matrojan Idol
(Phase 3)
MatrojanIdol(Phase5).png Matrojan Idol
(Phase 5)
150 130000 Melee Charge
Push
Air: Weakness
Earth: Damage, Defence
Matrojan Idol
(Phase 6)
Matrojan Idol
(Phase 4)
MatrojanIdol(Phase6).png Matrojan Idol
(Phase 6)
150 115000 Melee Arrow Storm
Push
Fire: Weakness
Air: Damage, Defence
Earth: Damage, Defence
Matrojan Idol
(Phase 7)
Matrojan Idol
(Phase 5)
MatrojanIdol(Phase7).png Matrojan Idol
(Phase 7)
150 105000 Melee Tp
Heal
Push
Earth: Weakness
Thunder: Weakness
Air: Damage, Defence
Water: Damage, Defence
Matrojan Idol
(Phase 8)
Matrojan Idol
(Phase 6)
MatrojanIdol(Phase8).png Matrojan Idol
(Phase 8)
150 90000 Melee Slowness II
Weakness II
Pull
Thunder: Weakness
Water: Damage, Defence
Matrojan Idol
(Phase 9)
Matrojan Idol
(Phase 7)
MatrojanIdol(Phase9).png Matrojan Idol
(Phase 9)
150 75000 Melee Pull
Charge
Multihit
Thunder: Weakness
Fire: Damage, Defence
Water: Damage, Defence
Matrojan Idol
(Phase 10)
Matrojan Idol
(Phase 8)
MatrojanIdol(Phase10).png Matrojan Idol
(Phase 10)
150 50000 Melee Tp
Heal
Charge
Push
Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
Legendary Challenge Token Matrojan Idol
(Phase 9)

YahyaBot v4.04[edit | edit source]

YahyaBot V4.04
YahyaBotV4.04(Phase1).png
Level 9002
Health ???
Damage ?
Elemental Properties
Damage ???

The YahyaBot v4.04 is the second challenger of the Silver tier and is based on Yahya - the Final Form in the Lvl. 70 quest, Shattered Minds. This is undoubtedly the easiest challenger of them all. It may seem like it's impossible, due to complete resistance in all elements, but after some time YahyaBot starts releasing spores, causing you to warp to a different area.

Room One

YahyaBot deals little damage. Weak Noobs, Fluffy Kittens, and Rainbow Pegasi plague the area. There is a safe spot under a large Mooshroom head.

Room Two

YahyaBot pursues you down a long tunnel. He deals heavy damage but is easily fended off with movement spells.

Room Three

You're transported into a room with four pillars. Spore Dusters, Angry Mushrooms, and Mushroom Cows will fire spread projectiles at you, as well as YahyaBot.

Room Four

A dark swamp with a sticky floor welcomes you. You are unable to surface, and Swamp Nightmares, as well as Carnivorous Leeches, will hunt you down. YahyaBot and the two aforementioned enemies will deal moderate damage.

Room Five

You'll end up on a meteor with Jump Boost. Void Masters and Meteor Sentients patrol the vicinity and deal high damage. You won't be able to fall off; barriers line the perimeter. After your Jump Boost runs out, you will end up in Room 6 (keep in mind Mage can remove Jump Boost prematurely, but this does not affect the timer).

Room Six

YahyaBot will run out of power and mushroom reserves. He lies in the center of the arena in extreme disrepair. Finish him off with a punch.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
YahyaBotV4.04(Phase1).png YahyaBot V4.04
(Phase 1)
9002 1000000 Melee - Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
YahyaBotV4.04(Phase2).png YahyaBot V4.04
(Phase 2)
9002 1000000 Melee - Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
RunningCake.png Running Cake 1 6 - - - - Legendary Island
Noob.png Noob 1 6 Melee - - - Legendary Island
SweetKitty.png Sweet Kitty 1 6 Melee - - - Legendary Island
RainbowPegasus.png Rainbow Pegasus 1 100 Melee - - - Legendary Island
YahyaBotV4.04(Phase3).png YahyaBot V4.04
(Phase 3)
9002 1000000 Melee Pull Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
YahyaBotV4.04(Phase4).png YahyaBot V4.04
(Phase 4)
9002 1000000 Melee Arrow Storm Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
AngryMushroom.png Angry Mushroom 100 9000 Ranged - - - Legendary Island
Puffshroom.png Puffshroom 100 9000 Ranged - - - Legendary Island
Spore-spittingCow.png Spore-spitting Cow 100 9000 Ranged - - - Legendary Island
SporeDuster.png Spore Duster 100 9000 Ranged Charge - - Legendary Island
YahyaBotV4.04(Phase5).png YahyaBot V4.04
(Phase 5)
9002 1000000 Melee Tp
Slowness II
Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
CarnivorousLeech.png Carnivorous Leech 100 40000 Melee Weakness II Fire: Weakness
Earth: Defence
Thunder: Defence
- Legendary Island
SwampNightmare.png Swamp Nightmare 100 55000 Melee Charge Air: Weakness
Water: Defence
Earth: Defence
- Legendary Island
YahyaBotV4.04(Phase6).png YahyaBot V4.04
(Phase 6)
9002 1000000 Melee Charge Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island
MeteorSentient.png Meteor Sentient 100 6500 Melee - Fire: Damage
Air: Damage
Water: Damage
Earth: Damage
Thunder: Damage
- Legendary Island
VoidMaster.png Void Master 100 6500 Melee Tp Thunder: Damage, Defence - Legendary Island
YahyaBotV4.04(Phase7).png YahyaBot V4.04
(Phase 7)
9002 1 Melee - Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
Legendary Challenge Token Legendary Island

Death Metal[edit | edit source]

Death Metal
DeathMetal(Phase1).png
Level ???
Health ???
Damage ?
Elemental Properties
Damage ???

Death Metal is the third and final challenger of the Silver tier, and is based off of Death in the Tower of Ascension. This is one of the harder bosses in the challenge, because of its deadly multihit attack. Accompanying Death Metal are all 6 bosses of the Tower of Ascension - Snow Malware (Snow Bear), RAR.gaddon (Argaddon), Glitch Doctor (Witch Doctor), Antivirus (Guardian), Wired Beast (Chained Beast), and Metalkevö (Alkevö). Death Metal has two forms, one stronger than the other. The first form shoots projectiles rapidly (in the shape of scythes), while the second form uses a slightly slower burst fire. It's advised to focus on Death Metal along with the other bosses in order to not get killed. Death Metal's spells are particularly powerful, so even if you're concentrating attacks on the other bosses, make sure to avoid getting caught by his Multihit. He also plays his scythe as a guitar.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
DeathMetal(Phase1).png Death Metal
(Phase 1)
150 200000 Ranged Multihit
Push
Fire: Weakness
Water: Weakness
Air: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Death Metal
(Phase 2)
Legendary Island
DeathMetal(Phase2).png Death Metal
(Phase 2)
150 20000 Ranged Multihit
Push
Fire: Weakness
Water: Weakness
Air: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Legendary Challenge Token Death Metal
(Phase 1)
SnowMalware.png Snow Malware 110 15000 Ranged Slowness I Thunder: Weakness
Air: Damage, Defence
Water: Damage, Defence
- Legendary Island
RAR.gaddon.png RAR.gaddon 110 70000 Melee Meteor Air: Weakness
Water: Weakness
Fire: Damage, Defence
Earth: Damage, Defence
Thunder: Defence
- Legendary Island
Glitch-Doctor.png Glitch-Doctor 110 75000 Ranged Slowness II
Weakness II
Air: Weakness
Earth: Damage, Defence
Thunder: Damage
- Legendary Island
Antivirus.png Antivirus 110 150000 Melee Charge
Pull
Thunder: Weakness
Water: Damage, Defence
Fire: Defence
- Legendary Island
WiredBeast.png Wired Beast 110 160000 Melee Charge Air: Weakness - Legendary Island
Metalkevö.png Metalkevö 110 200000 Melee Self-Destruct Water: Weakness
Air: Damage
Earth: Damage, Defence
Thunder: Damage
- Legendary Island

Mechorrupter of Worlds[edit | edit source]

Mechorrupter of Worlds
MechorrupterofWorlds(Phase1).png
Level ???
Health ???
Damage ?
Elemental Properties
Damage ???

The Mechorrupter of Worlds is the first challenger of the Gold tier and is based on the Corrupter of Worlds. This boss is especially hard to deal with because of its insane walk speed, attack speed, and multihit spell. Although it deals minor damage, it can drain your health down quickly if you do not have good defenses. Accompanying the boss are Mechorrupter Spawns, which shouldn't be too much trouble to kill. With good defense, the boss should deal little to no damage.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
MechorrupterofWorlds(Phase1).png Mechorrupter of Worlds
(Phase 1)
160 250000 Melee Multihit
Pull
Fire: Weakness
Air: Weakness
Water: Defence
Earth: Defence
Thunder: Defence
Mechorrupter of Worlds
(Phase 2)
Legendary Island
MechorrupterofWorlds(Phase2).png Mechorrupter of Worlds
(Phase 2)
160 350000 Melee Multihit
Pull
Slowness II
Fire: Weakness
Air: Weakness
Water: Defence
Earth: Defence
Thunder: Defence
Legendary Challenge Token Mechorrupter of Worlds
(Phase 1)
MechorrupterSpawn.png Mechorrupter Spawn 120 16000 Melee - Fire: Weakness
Air: Weakness
Water: Defence
Earth: Defence
Thunder: Defence
- Legendary Island

Robob's Reinvention[edit | edit source]

Robob’s Reinvention
Robob'sReinvention(Phase1).png
Level ???
Health ???
Damage ?
Elemental Properties
Damage ???

Robob's Reinvention is the second challenger of the Gold tier and is based on Bob's Reincarnation. This boss isn't too tough, but the swords can cause trouble, so try to dispatch them before dealing with Robob. Keep a good distance from Robob and he shouldn't be able to damage you. Just be mindful of when he is about to cast a spell; some may be dangerous.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
Robob'sReinvention(Phase1).png Robob's Reinvention
(Phase 1)
160 350000 Melee Charge
Pull
Fire: Defence
Air: Defence
Water: Defence
Earth: Defence
Thunder: Defence
Robob's Reinvention
(Phase 2)
Legendary Island
Robob'sReinvention(Phase2).png Robob's Reinvention
(Phase 2)
160 250000 Melee Charge
Pull
Flamethrower
Multihit
Fire: Damage, Defence
Air: Damage, Defence
Water: Damage, Defence
Earth: Damage, Defence
Thunder: Damage, Defence
Legendary Challenge Token Robob's Reinvention
(Phase 1)
RobobFireSword.png Robob Fire Sword 120 60000 Melee Flamethrower Water: Weakness
Fire: Damage, Defence
- Legendary Island
RobobAirSword.png Robob Air Sword 120 40000 Melee Multihit Fire: Weakness
Air: Damage, Defence
- Legendary Island
RobobWaterSword.png Robob Water Sword 120 24000 Ranged Heal Thunder: Weakness
Water: Damage, Defence
- Legendary Island
RobobEarthSword.png Robob Earth Sword 120 32000 Melee Slowness II Air: Weakness
Earth: Damage, Defence
- Legendary Island
RobobThunderSword.png Robob Thunder Sword 120 16000 Melee Self-Destruct Earth: Weakness
Thunder: Damage, Defence
- Legendary Island

Orange Cybel[edit | edit source]

Orange Cybel
OrangeCybel(Phase1).png
Level 160
Health ???
Damage ?
Elemental Properties
Damage ???

The Orange Cybel is the third and final challenger of the Gold tier, and is based off of The Orange Wybel boss altar. This boss is definitely one of the hardest. Though the health of every enemy is mechanically identical (along with the arena), the damage of the Orange Cybel and the Remote Controlled Cybels (equivalent of Rowdy Wybels) is increased significantly.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
OrangeCybel(Phase1).png Orange Cybel
(Phase 1)
160 150000 Melee Charge
Meteor
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 2)
Legendary Island
OrangeCybel(Phase2).png Orange Cybel
(Phase 2)
160 1000000 Melee Meteor
Self-Destruct
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 3)
Orange Cybel
(Phase 1)
OrangeCybel(Phase3).png Orange Cybel
(Phase 3)
160 150000 Melee Charge
Meteor
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 4)
Orange Cybel
(Phase 2)
OrangeCybel(Phase4).png Orange Cybel
(Phase 4)
160 1000000 Melee Meteor
Push
Self-Destruct
Fire: Damage, Defence
Thunder: Damage, Defence
Orange Cybel
(Phase 5)
Orange Cybel
(Phase 3)
OrangeCybel(Phase5).png Orange Cybel
(Phase 5)
160 300000 Melee Charge
Meteor
Push
Fire: Damage, Defence
Thunder: Damage, Defence
Legendary Challenge Token Orange Cybel
(Phase 4)
Disintegrator(LegendaryIsland).png Disintegrator 110 20000 Melee Flamethrower Fire: Damage
Thunder: Damage
Disintegrator Core Legendary Island
DisintegratorCore(LegendaryIsland).png Disintegrator Core 110 500000
(Invulverable)
Melee Explode
Flamethrower
Self-Detsruct
Fire: Damage
Thunder: Damage
- Disintegrator
Remote-ControlledCybel.png Remote-Controlled Cybel 130 18000 Melee Heal Fire: Defence
Thunder: Defence
- Legendary Island

Doctor Legendary[edit | edit source]

Doctor Legendary
DoctorLegendary(Phase1).png
Level ???
Health ???
Damage ?
Elemental Properties
Damage ???

Doctor Legendary is the only challenger of the Diamond tier. This is the only boss that isn't based off of a previous one. Dr. Legendary is amazed by your combat skills and decides to test his so-called best mech in the world on you. The boss has three forms, one being melee, and two being ranged. Try to keep your distance from the TNT, as they may deal heavy damage to you. With some skill potions and good weapons/teammates, the boss shouldn't be too much of a threat.

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
DoctorLegendary(Phase1).png Doctor Legendary
(Phase 1)
170 250000 Ranged Flamethrower
Tp
Charge
Push
Thunder: Weakness, Damage
Fire: Damage, Defence
Water: Defence
Earth: Defence
Doctor Legendary
(Phase 2)
Legendary Island
DoctorLegendary(Phase2).png Doctor Legendary
(Phase 2)
170 250000 Melee Multihit
Charge
Tp
Push
Air: Weakness
Water: Damage, Defence
Thunder: Damage, Defence
Earth: Defence
Doctor Legendary
(Phase 2)
Doctor Legendary
(Phase 1)
DoctorLegendary(Phase3).png Doctor Legendary
(Phase 3)
170 250000 Ranged Tp
Push
Earth: Weakness
Fire: Damage, Defence
Air: Defence
Thunder: Damage, Defence
Legendary Challenge Token Doctor Legendary
(Phase 2)
RemoteDetonationDevice.png Remote Detonation Device 130 25000 Melee Self-Destruct Fire: Damage, Defence - Legendary Island

Trivia[edit | edit source]

  • The fifth room you visit during battle with YahyaBot is reference to the blue meteor in ??? which is the one Yahya studied.