Wynncraft Wiki
Register
Advertisement
Korzim
Korzim
NPC Info
Coordinates
X: 1436
1861
Z: -5388
-5239
Location Molten Heights
Quest Involved Dwarves and Doguns Part I, Dwarves and Doguns Part II, Dwarves and Doguns Part III, Dwarves and Doguns Part IV

Korzim is an NPC who appears in all four of the Dwarves and Doguns quests, and is the starter NPC for Dwarves and Doguns Part III and Dwarves and Doguns Part IV. He is first introduced to the player during Dwarves and Doguns Part I in the Coalition Base as the banished son of the Dogun Chieftain. He briefly reappears to help evacuate the Doguns from their village in Dwarves and Doguns Part II. He then helps the player learn of and stop the Dogun plan to summon Garaheth throughout Dwarves and Doguns parts III and IV.

Biography[]

Origins[]

Korzim is the son of the Dogun Chieftain. He has lived for at least 900 years, and has seen personally the destruction of the Dwarves and Doguns war and the deaths of many of his people. At some point, Korzim joined the Coalition to try to help create peace between the two peoples, but was banished from the Dogun village for dealing with Dwarves.

Dwarves and Doguns Parts I and II[]

Korzim is introduced as a member of the Coalition and son of the Dogun Chief by Axelus. The Coalition reveals their plan to win over the Doguns with a dragon bone gift, as suggested by Korzim due to its sacred nature. Korzim helps the player navigate the Molten Heights while retrieving the dragon bone and tells the player to bring it to the Dogun village when the Coalition Base is found by Dwarves. After learning that the Dwarves have also found the Dogun village, Korzim breaks into the Dogun meeting room along with Axelus, and helps his people evacuate the village once they manage to convince the Dogun chief to work with the Coalition.

Dwarves and Doguns Parts III and IV[]

Once the player returns from sabotaging the Dwarven armory, Korzim explains that the other Doguns are planning to summon Garaheth, a terrible demon that the Doguns worshipped thousands of years ago, to try to destroy the Dwarves. After determining it is too late to stop the ritual, he puts on a disguise and travels with the player to Maex, where he meets with some Coalition supporters and helps the player gather materials for an Amulet of Fire Resistance and a Staff of True Ice to take down Garaheth. While helping gather true ice, he explains that the Freezing Heights were once a Dogun village attacked by a chained up ice drake, and mentions that he was there when it was attacked 900 years ago. However, once the player has acquired both items for defeating Garaheth, the Maex guard is mobilized for attack and placed on high alert. Korzim tells the player to go find Axelus in Rodoroc, as they will need him and Korzim cannot leave Maex himself while the guard is on high alert. He then reappears at the end of the questline after the player has defeated Garaheth, protesting the Dogun Chief's killing of Axelus.

Festival of the Bonfire[]

Korzim
File:Korzim(FestivaloftheBonfire).png
NPC Info
Coordinates
X: 495 Z: -1536
Location Detlas

Korzim reappears in Detlas by the Crossroads Inn for the Festival of the Bonfire alongside Zuett and Garull by a campfire once you have completed Dwarves and Doguns Part IV.

Dialogue[]

First Conversation[]

  • Korzim: Greetings...to you, <playername>. It has been...some time.
  • Korzim: It is...heartening to see you, in...good health. I am glad to...attend.
  • Korzim: Come. Sit by the fire. There is...surely much to speak of.

The dialogue options will appear alongside the third line.

Following Conversations[]

  • Korzim: The company here...is strange. But perhaps...strangeness is a good sign.
  • Korzim: Did you wish to...speak, <playername>?
    • [1] How did you get here?
      • Korzim: As it turns out...the airship companies have...magicians which can heatproof cabins.
      • Korzim: Signing the...paperwork, however, was difficult. The...utensils melted in my grip, to say nothing...of the paper.
      • Korzim: I copied the...script onto a stone tablet, and...wrote from there instead. It was an...acceptable compromise.
      • Korzim: The magician, however...only heatproofed the one cabin. Not the...entire ship.
      • Korzim: That is why...it took so long to reach the festival.
    • [2] Isn't it dangerous to be away from the Heights?
      • Korzim: To an...extent. It is why I have...chosen this festival, among...other reasons.
      • Korzim: There is plenty of fire...to warm myself in. It would take...quite some time for me to...fully cool.
      • Korzim: What is more...dangerous, is the wooden buildings, and...plant life. I must...watch my step.
      • Korzim: The man tending to the...bonfire in the square helped...prevent me from burning down the bank, on...accident.
    • [3] How have things been since the war?
      • Korzim: ...efforts have continued without me...for establishing relations and...bringing our people back.
      • Korzim: I...cannot take Axelus and Paku...off my mind. What had...happened, after you...brought down Garaheth.
      • Korzim: ...I have, with...Draani's permission, burned many...of Axelus' things, and...taken in the ashes.
      • Korzim: But there is...one thing that I will...instead, let scatter to the wind. A...Dogun memorial.
      • Korzim: It is...why I am here. I...may be needed by my people soon. But I must...process my grief first.
      • Korzim: I find it...difficult to let go. Difficult to forgive Paku...for my exile, for Axelus' death.
      • Korzim: I must...work past that, if...I am to do what is...required of me.
    • [4] I hear Mastro spoke with you.[1]
      • Korzim: ...yes. He is...enthusiastic. Loud. Passionate. Stubborn. Tireless.
      • Korzim: ...
      • Korzim: ...as Axelus was.
      • Korzim: ...
      • Korzim: ...each tries to reach people...differently. Mastro...seems to spread his passion, and...encourage. Tells you that...you can.
      • Korzim: Axelus...dismantled excuses, instead. Tells you that...you must. ...but they are in spirit, similar.
      • Korzim: ...
      • Korzim: Mastro's offer...is simply too soon.
    • [5] How's the company?[2]
      • Korzim: It is...pleasant.
      • Korzim: Let me speak of...
        • [1] Zuett.
          • Korzim: The orc. He is...perceptive. Surely he does not...know of the war, but...he has seen conflict himself.
          • Korzim: He is able to tell...that there is a weight on my...soul. And he has...drawn the conversation elsewhere, instead.
          • Korzim: For that, I am...thankful. He has told many stories...old myths that are...just that. Myths.
          • Korzim: According to him...the myth of Auray is the...reason why the orcish chieftains title...is Arrai.
          • Korzim: And from Arrai, Rai. When we part ways...I shall have to wish him...the best. He will not...venture through the canyon.
        • [2] Garull.
          • Korzim: He has a...gifted mind. That is certain.
          • Korzim: He speaks of...many strange creatures, and...how they should be known. Domesticated. Allied with.
          • Korzim: Perhaps if...there had been more dwarves of...his persuasion...
          • Korzim: ...
          • Korzim: ...there is no sense dwelling...on the past. That is how...the second war escalated.
          • Korzim: At least he shares my...enjoyment of quietude.
    • [6] Not much to say.
      • Korzim: Then I will...bid you safe travels.

Notes[]

  1. This option is available if you have spoken with Mastro about the Dogun War ending.
  2. This option is available if Zuett and/or Garull are by the campfire.
Advertisement