King's Recruit

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King's Recruit
QuestBook.png
Quest Info
Length Long
Location Ragni Outskirts
Level 1
Reward As follows:

King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.

NOTE: The materials required, the weapon created and part of the cave section will be different depending on your class.

Stage 1[edit | edit source]

» Exit the caravan

CaravanDriver.png Tasim.png Aledar.png

Dialogue:

  • [1/2] Caravan Driver: Agh!
  • [2/2] Tasim: Hey, <playername>! You alright in there? Looks like we hit something.

Dialogue:

  • [1/4] Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
  • [2/4] Tasim: Does this mean we have to walk all the way to Ragni from here?
  • [3/4] Aledar: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.

[+8 Emeralds]

  • [4/4] Aledar: <playername>, if you're ready, let's get moving.

Stage 2[edit | edit source]

» Walk down the path towards the Wynn province

Dialogue:

  • [1/4] Tasim: So, what do you guys know about Wynn exactly?
  • [2/4] Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
  • [3/4] Tasim: I've never seen the Wynn Province before. What do you think it's like?
  • [4/4] Aledar: I think we're about to find out.

Dialogue:

  • [1/4] Tasim: Must be the gate marking the border between Fruma and Wynn.
  • [2/4] Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
  • [3/4] Aledar: Here we go.
  • [4/4] Aledar: Well, what are you waiting for?

Stage 3[edit | edit source]

» Continue through the Wynn Province to the castle

Dialogue:

  • [1/3] Tasim: So this is Wynn, huh?
  • [2/3] Aledar: It looks nice. The war clearly hasn't made it this far.
  • [3/3] Soldier: Hey, you three! Come over here.

Stage 4[edit | edit source]

» Talk to the soldier

Soldier

Dialogue:

  • [1/1] Tasim: Right-click on the soldier to talk to him.

Dialogue:

  • [1/4] Tasim: A soldier! What are you doing here?
  • [2/4] Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
  • [3/4] Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
  • [4/4] Aledar: Let's go inside then.

Dialogue:

  • [1/1] Soldier: Enter the cave and get some armor in the loot chest.

If the player waits: Dialogue:

  • [1/1] Tasim: Let's enter the cave and get some armour, <playername>!

Stage 5[edit | edit source]

» Explore the cave

The character has to jump through a simple parkour course.
Dialogue:

  • [1/1] Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • [1/1] Tasim: Come over here, we have a problem...
  • [1/3] Tasim: I don't think we can make this jump...
  • [2/3] Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • [3/3] Tasim: That could work... <playername>, left-click the rock to break it!
If the player waits: Dialogue:
  • [1/1] Aledar: Just left-click the rock to break it!
If the player left clicks the rock it falls and creates a new platform Dialogue:
  • [1/1] Aledar: It worked! Now we can reach that chest.
If the player waits: Dialogue:
  • [1/1] Tasim: Just right-click the loot chest to open it.
After the player right clicks the loot chest: [+1 Unidentified Helmet] [+2 Copper Ingot]
  • [1/1] Aledar: I think that's all we needed , let's get out.
You should go through the exit to leave the cave.

The character has to jump through a simple parkour course.
Dialogue:

  • [1/1] Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • [1/1] Tasim: Come over here, we have a problem...
  • [1/3] Tasim: I don't think we can make this jump...
  • [2/3] Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • [3/3] Tasim: That could work... <playername>, left-click the rock to break it!
If the player waits: Dialogue:
  • [1/1] Aledar: Just left-click the rock to break it!
If the player left clicks the rock it falls and creates a new platform Dialogue:
  • [1/1] Aledar: It worked! Now we can reach that chest.
If the player waits: Dialogue:
  • [1/1] Tasim: Just right-click the loot chest to open it.
After the player right clicks the loot chest: [+1 Unidentified Helmet] [+2 Wheat String]
  • [1/1] Aledar: I think that's all we needed , let's get out.
You should go through the exit to leave the cave.

The character has to jump through a simple parkour course.
Dialogue:

  • [1/1] Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • [1/1] Tasim: Come over here, we have a problem...
  • [1/3] Tasim: I don't think we can make this jump...
  • [2/3] Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • [3/3] Tasim: That could work... <playername>, left-click the rock to break it!
If the player waits: Dialogue:
  • [1/1] Aledar: Just left-click the rock to break it!
If the player left clicks the rock it falls and creates a new platform Dialogue:
  • [1/1] Aledar: It worked! Now we can reach that chest.
If the player waits: Dialogue:
  • [1/1] Tasim: Just right-click the loot chest to open it.
After the player right clicks the loot chest: [+1 Unidentified Helmet] [+2 Wheat String]
  • [1/1] Aledar: I think that's all we needed , let's get out.
You should go through the exit to leave the cave.

The character has to jump through a simple parkour course.
Dialogue:

  • [1/1] Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • [1/1] Tasim: Come over here, we have a problem...
  • [1/3] Tasim: I don't think we can make this jump...
  • [2/3] Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • [3/3] Tasim: That could work... <playername>, left-click the rock to break it!
If the player waits: Dialogue:
  • [1/1] Aledar: Just left-click the rock to break it!
If the player left clicks the rock it falls and creates a new platform Dialogue:
  • [1/1] Aledar: It worked! Now we can reach that chest.
If the player waits: Dialogue:
  • [1/1] Tasim: Just right-click the loot chest to open it.
After the player right clicks the loot chest: [+1 Unidentified Helmet] [+2 Copper Ingot]
  • [1/1] Aledar: I think that's all we needed , let's get out.
You should go through the exit to leave the cave.

The character has to jump through a simple parkour course.
Dialogue:

  • [1/1] Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
  • [1/1] Tasim: Come over here, we have a problem...
  • [1/3] Tasim: I don't think we can make this jump...
  • [2/3] Aledar: What if we break that rock on the ceiling? That could open up a path for us.
  • [3/3] Tasim: That could work... <playername>, left-click the rock to break it!
If the player waits: Dialogue:
  • [1/1] Aledar: Just left-click the rock to break it!
If the player left clicks the rock it falls and creates a new platform Dialogue:
  • [1/1] Aledar: It worked! Now we can reach that chest.
If the player waits: Dialogue:
  • [1/1] Tasim: Just right-click the loot chest to open it.
After the player right clicks the loot chest: [+1 Unidentified Helmet] [+2 Gudgeon Oil]
  • [1/1] Aledar: I think that's all we needed , let's get out.
You should go through the exit to leave the cave.

Stage 6[edit | edit source]

» Identify the item

Dialogue:

  • [1/5] Soldier: That looks like the stuff.
  • [2/5] Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
  • [3/5] Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
  • [4/5] Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
  • [5/5] Aledar: Thanks for the warning. I guess we better get going then. <playername>, lead the way.

The player then continues along the path to the identifier.

Dialogue:

  • [1/2] That's the identifier the soldier was talking about.
  • [2/2] Just right-click to identify your item and once you're done talk to us again.

The identified item is Tosach. You will not be able to wear this if you have Craftsman Mode enabled

Dialogue:

  • [1/2] Aledar: If you've identified your item let's head off. Lead the way.
  • [2/2] Tasim: The soldier said something about a bridge being broken. Let's check it out.

The player continues down the path.

Dialogue:

  • [1/6] Tasim: Wait, stop! Don't want you falling off the edge.
  • [2/6] Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
  • [3/6] Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
  • [4/6] Tasim: No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
  • [5/6] Aledar: It's a mystery for another day, I suppose.
  • [6/6] Aledar: For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side...

Stage 7[edit | edit source]

» Search for another way across the ravine

Dialogue:

  • [1/1] Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.

Dialogue:

  • [1/1] Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!

Dialogue:

  • [1/5] Guard: Ah, the new recruits. I'm afraid you won't be able to pass through here yet.
  • [2/5] Aledar: What? Why not?
  • [3/5] Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
  • [4/5] Guard: You should be able to use the nearby resources to craft your own.
  • [5/5] Aledar: Fine. I know what to do. <playername>, Tasim, follow me.

Stage 8[edit | edit source]

» Craft your weapon and show it to Aledar

Dialogue:

  • [1/2] Aledar: All we need to do is use this anvil to forge your weapon.
  • [2/2] Aledar: Use 1 ingot and 2 wood to forge [1 Spear] and then show it to the guard.

Dialogue:

  • [1/2] Aledar: All we need to do is use this workbench to forge your weapon.
  • [2/2] Aledar: Use 2 string and 1 wood to forge [1 Bow] and then show it to the guard.

Dialogue:

  • [1/2] Aledar: All we need to do is use this workbench to forge your weapon.
  • [2/2] Aledar: Use 1 string and 2 wood to forge [1 Wand] and then show it to the guard.

Dialogue:

  • [1/2] Aledar: All we need to do is use this anvil to forge your weapon.
  • [2/2] Aledar: Use 2 ingots and 1 wood to forge [1 Dagger] and then show it to the guard.

Dialogue:

  • [1/2] Aledar: All we need to do is use this anvil to forge your weapon.
  • [2/2] Aledar: Use 2 oil and 1 wood to forge [1 Relik] and then show it to the guard.

Dialogue:

  • Aledar: It's not the strongest weapon, but it's enough. Let's go and see if this is good enough for the guard, <playername>.

Stage 9[edit | edit source]

» Show your weapon to the guard and enter the cave

Dialogue:

  • Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous.

Stage 10[edit | edit source]

» Continue through the cave

Dialogue:

  • [1/3] Tasim: What's going on?
  • [2/3] Tasim: That must be one of those "Corrupted" the old man mentioned. Don't worry, it's moving so slow that it can't hurt us.
  • [3/3] Tasim: NEVER MIND! KILL IT!

Dialogue:

  • [1/1] Aledar: Good job, <playername>! Let's keep going.

Dialogue:

  • [1/1] Tasim: Anyone else have a bad feeling..?

Dialogue:

  • [1/2] Aledar: Oh no...
  • [2/2] Aledar: <playername>, take the one in the front. We'll get the two in the back!

Dialogue:

  • [1/1] Tasim: Great work, <playername>! We're almost to the castle, so let's keep going!

Dialogue:

  • [1/1] Tasim: Careful! Looks like there's more undead!

Stage 11[edit | edit source]

» Follow the guard's instructions

Guard2(King'sRecruit,Injured).png

Dialogue:

  • [1/8] Guard: Finally, some backup! Help me out here, would ya?
  • [2/8] Aledar: What's happened, did you get attacked by the corrupt?
  • [3/8] Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • [4/8] Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • [5/8] Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • [6/8] Guard: I know you're new, but we're out of options.
  • [7/8] Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
  • [8/8] Guard: Now, cast your Bash spell by clicking >Right-Left-Right!

Dialogue:

  • [1/8] Guard: Finally, some backup! Help me out here, would ya?
  • [2/8] Aledar: What's happened, did you get attacked by the corrupt?
  • [3/8] Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • [4/8] Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • [5/8] Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • [6/8] Guard: I know you're new, but we're out of options.
  • [7/8] Guard: <playername>, you're a Mage, right? Gonna need you to stay close to me.
  • [8/8] Guard: Now, cast your Heal spell by clicking >Right-Left-Right!

Dialogue:

  • [1/8] Guard: Finally, some backup! Help me out here, would ya?
  • [2/8] Aledar: What's happened, did you get attacked by the corrupt?
  • [3/8] Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • [4/8] Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • [5/8] Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • [6/8] Guard: I know you're new, but we're out of options.
  • [7/8] Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
  • [8/8] Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left!

Dialogue:

  • [1/8] Guard: Finally, some backup! Help me out here, would ya?
  • [2/8] Aledar: What's happened, did you get attacked by the corrupt?
  • [3/8] Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • [4/8] Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • [5/8] Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • [6/8] Guard: I know you're new, but we're out of options.
  • [7/8] Guard: <playername>, you're an Assassin, right? Walk up to the boulder for me.
  • [8/8] Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right!

Dialogue:

  • [1/8] Guard: Finally, some backup! Help me out here, would ya?
  • [2/8] Aledar: What's happened, did you get attacked by the corrupt?
  • [3/8] Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
  • [4/8] Tasim: This isn't seriously the only way through, is it? What are we going to do?
  • [5/8] Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
  • [6/8] Guard: I know you're new, but we're out of options.
  • [7/8] Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
  • [8/8] Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right!

Stage 12[edit | edit source]

» Cast your spell

Dialogue:

  • [1/1] Guard: That's done it! All healed up. Now let me take care of this.

Dialogue:

  • [1/2] Guard: I feel stronger already! This should be enough for me to get us out of here.
  • [2/2] Guard: Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.

Stage 13[edit | edit source]

» Continue through the cave

Soldier.png

Dialogue:

  • [1/1] Guard: Good work. Now, you three head on towards the castle.

Dialogue:

  • [1/2] Guard: Wait!
  • [2/2] Guard: RUN!

Dialogue:

  • [1/3] Soldier: Launch the trebuchet!
  • [2/3] Guard: Thanks for the save.
  • [3/3] Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!

Stage 14[edit | edit source]

» Enter the castle

Ragni'sKing.png

Dialogue:

  • [1/1] Aledar: Well, we made it. Guess we better head inside and talk to the King.

Dialogue:

  • [1/1] Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.

Stage 15[edit | edit source]

» Talk to Ragni's King

Dialogue:

  • [1/7] Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
  • [2/7] Ragni's King: Welcome to the Wynn Province!
  • [3/7] Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
  • [4/7] Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
  • [5/7] Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
  • [6/7] Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
  • [7/7] Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.

Mobs[edit | edit source]

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
Horse.png Horse 1 50 - - - - Ragni Outskirts
Grook.png Grook 1 5 - - - - Ragni Outskirts
WildBoar.png Wild Boar 1 5 - - - - Ragni Outskirts
Cow(King'sRecruit).png Cow 1 5 - - - - Ragni Outskirts

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
GatheringPickaxe(Mob).png Gathering Pickaxe 0 1 - - -
Gathering Pickaxe T1
Ragni Outskirts
GatheringScythe(Mob).png Gathering Scythe 0 1 - - -
Gathering Scythe T1
Ragni Outskirts
GatheringRod(Mob).png Gathering Rod 0 1 - - -
Gathering Rod T1
Ragni Outskirts
GatheringAxe(Mob).png Gathering Axe 0 1 - - -
Gathering Axe T1
Ragni Outskirts

Image Name Level Health Attack Type Abilities Elemental Stats Drop(s) Location
CorruptedRenegade.png Corrupted Renegade 1 12 Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit,Cutscene).png Weak Zombie 1 - - - - - Ragni Outskirts
SkeletalMiner.png Skeletal Miner 1 10 Melee - - - Ragni Outskirts
UndeadMiner(Leather).png Undead Miner 1 7 Melee - - - Ragni Outskirts
UndeadMiner(Chainmail).png Undead Miner 1 10 Melee - - - Ragni Outskirts
UndeadWarrior.png Undead Warrior 10 - Melee - - - Ragni Outskirts
WeakZombie(King'sRecruit).png Weak Zombie 1 1 Melee - - - Ragni Outskirts

Gallery[edit | edit source]

Trivia[edit | edit source]

  • As a soldier of Wynn, you start out from the unreleased province of Fruma.
  • All players who have not logged on after the 1.18 update will have to automatically restart this quest to understand the mechanics of professions.
  • As of Wynncraft 1.19, you will meet Aledar later on while doing the questline that will unlock the Eldritch Outlook.
  • The quest underwent several changes.
  • There is a pile of broken wheels near the caravan after it crashes.