King's Recruit
King's Recruit | |
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Quest Info | |
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Length | Long |
Location | Ragni Outskirts |
Province | Wynn |
Starter NPC | Caravan Driver |
Reward | As follows:
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King's Recruit is the starting quest for Wynncraft. It is a long level 1 quest and is a tutorial that introduces players to the basic concepts of the game.
NOTE: The materials required, the weapon created and part of the cave section will be different depending on your class.
Contents
Stage 1[edit | edit source]
» Exit the caravan
Dialogue:
- Caravan Driver: Agh!
- Tasim: Hey, <playername>! You alright in there? Looks like we hit something.
Dialogue:
- Caravan Driver: I swear I hit this same dang boulder every time I make this trip.
- Tasim: Does this mean we have to walk all the way to Ragni from here?
- Caravan Driver: It's not that far, it's just a straight path from here. Here, take these as a partial refund for the journey.
[+8 Emeralds]
- Aledar: <playername>, if you're ready, let's get moving.
Stage 2[edit | edit source]
» Walk down the path towards the Wynn province
Dialogue:
- Tasim: So, what do you guys know about Wynn exactly?
- Aledar: Same as you. That the war's been getting worse, so the King of Ragni's been recruiting Fruma soldiers.
- Tasim: I've never seen the Wynn Province before. What do you think it's like?
- Aledar: I think we're about to find out.
Dialogue:
- Tasim: Must be the gate marking the border between Fruma and Wynn.
- Aledar: Yeah, now we can see what Wynn is really like, and find out if the stories are true.
- Aledar: Here we go.
- Aledar: Well, what are you waiting for?
Stage 3[edit | edit source]
» Continue through the Wynn Province to the castle
Dialogue:
- Tasim: So this is Wynn, huh?
- Aledar: It looks nice. The war clearly hasn't made it this far.
- Soldier: Hey, you three! Come over here.
Stage 4[edit | edit source]
» Talk to the soldier
Dialogue:
- Tasim: Right-click on the soldier to talk to him.
Dialogue:
- Tasim: A soldier! What are you doing here?
- Soldier: There's a bit of trouble up ahead. You can't expect to get out of here alive if you aren't prepared.
- Soldier: There's a cave right there. Those often contain useful loot, I'd give it a try if I were you. Enter the cave and find some armour.
- Aledar: Let's go inside then.
Dialogue:
- Soldier: Enter the cave and get some armor in the loot chest.
If the player waits: Dialogue:
- Tasim: Let's enter the cave and get some armour, <playername>!
Stage 5[edit | edit source]
» Explore the cave
The character has to jump through a simple parkour course.
Dialogue:
- Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
- Tasim: Come over here, we have a problem...
- Tasim: I don't think we can make this jump...
- Aledar: What if we break that rock on the ceiling? That could open up a path for us.
- Tasim: That could work... <playername>, left-click the rock to break it!
- Aledar: Just left-click the rock to break it!
- Aledar: It worked! Now we can reach that chest.
- Tasim: Just right-click the loot chest to open it.
- Aledar: I think that's all we needed , let's get out.
The character has to jump through a simple parkour course.
Dialogue:
- Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
- Tasim: Come over here, we have a problem...
- Tasim: I don't think we can make this jump...
- Aledar: What if we break that rock on the ceiling? That could open up a path for us.
- Tasim: That could work... <playername>, left-click the rock to break it!
- Aledar: Just left-click the rock to break it!
- Aledar: It worked! Now we can reach that chest.
- Tasim: Just right-click the loot chest to open it.
- Aledar: I think that's all we needed , let's get out.
The character has to jump through a simple parkour course.
Dialogue:
- Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
- Tasim: Come over here, we have a problem...
- Tasim: I don't think we can make this jump...
- Aledar: What if we break that rock on the ceiling? That could open up a path for us.
- Tasim: That could work... <playername>, left-click the rock to break it!
- Aledar: Just left-click the rock to break it!
- Aledar: It worked! Now we can reach that chest.
- Tasim: Just right-click the loot chest to open it.
- Aledar: I think that's all we needed , let's get out.
The character has to jump through a simple parkour course.
Dialogue:
- Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
- Tasim: Come over here, we have a problem...
- Tasim: I don't think we can make this jump...
- Aledar: What if we break that rock on the ceiling? That could open up a path for us.
- Tasim: That could work... <playername>, left-click the rock to break it!
- Aledar: Just left-click the rock to break it!
- Aledar: It worked! Now we can reach that chest.
- Tasim: Just right-click the loot chest to open it.
- Aledar: I think that's all we needed , let's get out.
The character has to jump through a simple parkour course.
Dialogue:
- Aledar: The soldier didn't tell us the path was collapsed! We'll have to jump through.
- Tasim: Come over here, we have a problem...
- Tasim: I don't think we can make this jump...
- Aledar: What if we break that rock on the ceiling? That could open up a path for us.
- Tasim: That could work... <playername>, left-click the rock to break it!
- Aledar: Just left-click the rock to break it!
- Aledar: It worked! Now we can reach that chest.
- Tasim: Just right-click the loot chest to open it.
- Aledar: I think that's all we needed , let's get out.
Stage 6[edit | edit source]
» Identify the item
Dialogue:
- Soldier: That looks like the stuff.
- Soldier: Normally this place is pretty safe, but somehow a few corrupted slipped through.
- Soldier: We're pretty far from the portal so I don't know how they got here. They even broke the bridge!
- Soldier: ... Anyway, you may have noticed that your loot is currently unidentified, you can identify your item at the Item Identifier further down the path on your left.
- Aledar: Thanks for the warning. I guess we better get going then. <playername>, lead the way.
The player then continues along the path to the identifier.
Dialogue:
- Aledar: That's the identifier the soldier was talking about.
- Aledar: Just right-click to identify your item and once you're done talk to us again.
The identified item is Tosach. You will not be able to wear this if you have Craftsman Mode enabled
Dialogue:
- Aledar: If you've identified your item let's head off. Lead the way.
- Tasim: The soldier said something about a bridge being broken. Let's check it out.
The player continues down the path.
Dialogue:
- Tasim: Wait, stop! Don't want you falling off the edge.
- Tasim: Yeah, there's no way we'll get across here, unless one of you happened to be a bridge repairman back in Fruma.
- Aledar: Come to think of it, I don't remember. I know this sounds crazy, but I honestly can't remember anything I did back home.
- Tasim: No, you're not crazy, it's the same for me. It looks like <playername> is suffering the same amnesia, as well.
- Aledar: It's a mystery for another day, I suppose.
- Aledar: For now, <playername>, let's look for a way across. There's gotta be something we can use to get to the other side... After the dialogue finishes, turn to the left in order to find the axe at
X | -1390 | Y | 50 | Z | -1553 | Wynncraft Map |
Then, right or left click on the tree to cut it down. The fallen trunk, instead of disappearing like every other tree, will bridge the chasm.
Stage 7[edit | edit source]
» Search for another way across the ravine
Dialogue:
- Tasim: I guess that's one way of getting across! You guys head over the ravine, I'll be right behind you.
Dialogue:
- Aledar: Just ahead is the entrance to the underpass. Once we get through there, we'll be at the castle!
Dialogue:
- Guard: Ah, the new recruits. I'm afraid you won't be able to pass through here yet.
- Aledar: What? Why not?
- Guard: Somehow a bunch of corrupt sieged the underpass. It's not safe to go in unarmed. You three need weapons first.
- Guard: You should be able to use the nearby crafting stations to forge your own.
- Aledar: Fine. I know what to do. <playername>, Tasim, follow me.
Stage 8[edit | edit source]
» Craft your weapon and show it to Aledar.
Depending on your class, you may need to harvest additional materials. The tools to do so are on a rack to your left. Strike them and they will drop as items.
Dialogue:
- Aledar: All we need to do is use this anvil to forge your weapon.
- Aledar: Use 1 ingot and 2 wood to forge [1 Spear] and then show it to the guard.
Dialogue:
- Aledar: All we need to do is use this workbench to forge your weapon.
- Aledar: Use 2 string and 1 wood to forge [1 Wand] and then show it to the guard.
Dialogue:
- Aledar: All we need to do is use this workbench to forge your weapon.
- Aledar: Use 1 string and 2 wood to forge [1 Bow] and then show it to the guard.
Dialogue:
- Aledar: All we need to do is use this anvil to forge your weapon.
- Aledar: Use 2 ingots and 1 wood to forge [1 Dagger] and then show it to the guard.
Dialogue:
- Aledar: All we need to do is use this anvil to forge your weapon.
- Aledar: Use 2 oil and 1 wood to forge [1 Relik] and then show it to the guard.
Dialogue:
- Aledar: It's not the strongest weapon, but it's enough. Let's go and see if this is good enough for the guard, <playername>.
Stage 9[edit | edit source]
» Show your weapon to the guard and enter the cave
Dialogue:
- Guard: Looks like you are all in order, I hope you know how to use it. You may pass, but be careful, it's still very dangerous. Past this point, Aledar and Tasim will be carrying a dagger and spear respectively.
Stage 10[edit | edit source]
» Continue through the cave
A corrupted renegade will appear in a cloud of pink/purple particles.
Dialogue:
- Tasim: What's going on?
- Tasim: That must be one of those "Corrupted" the guard mentioned. Don't worry, it's moving so slow that it can't hurt us.
- Tasim: NEVER MIND! KILL IT!
Dialogue:
- Aledar: Well done, <playername>! Let's keep going.
Dialogue:
- Tasim: Anyone else have a bad feeling..?
One Blazing Skeleton Mage and two weak zombies appear in front of the player. Despite its name, the skeleton does not cast spells or even possess a ranged attack.
Dialogue:
- Aledar: Oh no...
- Aledar: <playername>, take the one in the front. We'll get the two in the back!
Dialogue:
- Tasim: Great work! We're almost to the castle, so let's keep going!
Dialogue:
- Tasim: Careful! Looks like there's more undead!
Tasim is correct, undead miners are roaming around between you and the guard and they will attack.
Stage 11[edit | edit source]
» Follow the guard's instructions
Dialogue:
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're a Warrior, right? Walk up to the boulder for me.
- Guard: Now, cast your Bash spell by clicking >Right-Left-Right!
Dialogue:
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're a Mage, right? Gonna need you to stay close to me.
- Guard: Now, cast your Heal spell by clicking >Right-Left-Right!
Dialogue:
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're an Archer, right? Walk up to the boulder for me.
- Guard: Now, cast your Arrow Storm spell by clicking Left-Right-Left!
Dialogue:
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: <playername>, you're an Assassin, right? Walk up to the boulder for me.
- Guard: Now, cast your Spin Attack spell by clicking Right-Left-Right!
Dialogue:
- Guard: Finally, some backup! Help me out here, would ya?
- Aledar: What's happened, did you get attacked by the corrupt?
- Guard: Not quite, recruit. I'm well-equipped for them. The issue is this cave-in.
- Tasim: This isn't seriously the only way through, is it? What are we going to do?
- Guard: If it wasn't for my injuries, I could just use my weapon to cast a spell on these boulders to get rid of them.
- Guard: ...
- Guard: In my current state, I'm too weak to destroy this boulder. But since you're a Shaman, <playername>, you can help me.
- Guard: All I need is for you to use your totem spell. To cast it, click Right-Left-Right!
Stage 12[edit | edit source]
» Cast your spell, when you do so, the boulder will explode.
Dialogue:
- Guard: Good work. Now, you three head on towards the castle.
Dialogue:
- Guard: That's done it! All healed up. Now let me take care of this.
- Guard: Now, you three should head on towards the castle.
Dialogue:
- Guard: Good work. Now, you three head on towards the castle.
Dialogue:
- Guard: Good work. Now, you three head on towards the castle.
Dialogue:
- Guard: I feel stronger already! This should be enough for me to get us out of here.
- Guard: Took all of the strength your Totem gave me to do it, but I managed to save us! You there head on to the castle, now.
Stage 13[edit | edit source]
» Continue through the cave
Dialogue:
- Guard: Wait!
- Guard: RUN!
At this point, zombie warriors appear behind you, they are invincible but you can outrun them if you sprint.
Dialogue:
- Soldier: Launch the trebuchet!
A trebuchet ahead of you will launch primed TNT and kill the pursuing warriors.
- Guard: Thanks for the save.
- Soldier: Well, I'm just glad everyone made it out okay. All right, recruits, the castle is straight ahead!
Stage 14[edit | edit source]
» Enter the castle
Dialogue:
- Aledar: Well, we made it. Guess we better head inside and talk to the King.
The King will be down the right hallway if you are facing the fireplace.
Dialogue:
- Ragni's King: Ah, you must be the last recruit. Please come over here and speak to me.
Stage 15[edit | edit source]
» Talk to Ragni's King
Dialogue:
- Ragni's King: Hello! Your friends just left. They told me quite the story about what happened to you three on the way here.
- Ragni's King: Welcome to the Wynn Province!
- Ragni's King: This is the noble fort of Ragni, one of the oldest and most influential cities in the province!
- Ragni's King: Your job as a soldier of Wynn is to stop the growth of the monsters that are ravaging the province.
- Ragni's King: You might want to train a little more beforehand, though. Many lives are lost every day...
- Ragni's King: ...Anyway, good luck! If you are lost, use map.wynncraft.com as it is very useful if you don't know where to go.
- Ragni's King: Take this [1 Ragni Teleport Scroll] too! It will bring you back here if you use it.
The player may then leave the palace by following the hallway to their right.
Mobs[edit | edit source]
Gallery[edit | edit source]
Trivia[edit | edit source]
- The Fruman Amnesia is next mentioned in Recover the Past.
- All players who have not logged on after the 1.18 update will have to automatically restart this quest to understand the mechanics of professions.
- As of Wynncraft 1.19, you will meet Aledar later on while doing the questline that will unlock the Eldritch Outlook.
- The quest underwent several changes.
- In 1.18 The Economy Update it was changed to teach players about Professions
- On May the 19th 2019 it was changed to focus less on professions.
- There is a pile of broken wheels near the caravan after it crashes.
- The zombies in the cave can drop Depressing Weapons