Jungle Mini-Dungeon

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OutdatedLogo.pngThe following page contains information about content that no longer exists in Wynncraft as of update 1.14.1 and has been archived for historical purposes.
Jungle Mini-Dungeon DungeonIcon.png
Img JungleDungeon.png
Entrance to the Jungle Mini-Dungeon
Access
Coordinates X: -666, Z: -829
Minimum Suggested Level 60
Battle
Monsters Deceased Warrior (Lv. 63)
Jungle Cat (Lv. 61)
Rotting Zombie (Lv. 64)
Tree Sap (Lv. 64)
Slimey Slayer (Lv. 66)
Boss Slyyam (Lv. 68)
Dungeon
Battle 60%
Puzzle 20%
Parkour 20%
Usage
Uses Dungeon, Grinding, collecting items for The Passage
Slyyam
Type Slime
Level 68
Health 28000
Elemental Effects
Neutral 290-320


This dungeon has been reworked in the Gameplay Update and is now called Undergrowth Ruins.

Overview[edit | edit source]

The Jungle Mini-dungeon was the third mini-dungeon added in the 1.13 Wynnter Update, meant for levels 60+. It was found in the edge of the jungle near Troms, and the entrance was a large, overgrown cave. On entering the cave, there was a deep hole. On the bottom begins a path to the parkour part, which consisted of multiple platforms similar to the Silverfish Dungeon parkour. After the parkour, the cave continued until it ended at a door that could be opened by solving a puzzle. In the puzzle, seven lamps had to be lit at once for the door to open. Behind the door was a small pond with wooden platforms and some paths around it. In the pond resided the Dungeon Boss, Slyyam, which was a big slime like the Queen Slime, but with more health and damage. The cave was full of Slimey Slayers too, which were projectile shooting Slimeballs. The rewards were a small amount of XP and emeralds, and a Zombie Eye (Junk Item).

The Puzzle[edit | edit source]

The puzzle had seven lamps and seven buttons, one for each lamp. In the beginning, the far left and far right lamps were lit. When all the lamps were lit up, the door on the right opened. When you pushed a button, the corresponding lamp and the ones beside it were switched on or off. An easy solution is to push every button once in any order.