Identifying
Identifications are ways to increase the effectiveness of weapons and armor. Only Unique, Rare, Legendary, Mythic, and Set Items can be Identified. Items may have up to 27 identification bonuses. There are a few exceptions to this, such as Bob's Mythic Weapons or the Infused Hive Weapons, where each weapon will have have set bonuses when bought. When items are first found they are usually unidentified, as shown in the picture. However, the item can become identified in exchange for emeralds when it is taken to an Identifier. Doing so will reveal the item's name, requirements, identification bonuses, and slots.
The possible identification bonuses are listed below.
List of Identifications[edit | edit source]
ID Name | Format | Effects |
---|---|---|
Health Regen | +X% | Adds an additional percent value every time you naturally regen health |
Mana Regen | +X/4s | Adds an additional value every time you naturally regen mana |
Spell Damage | +X% | Adds a percent value to all spell damage you deal |
Melee Damage | +X% | Adds a percent value to all basic (melee) damage you deal |
Life Steal | +X/2s | Increases the amount of health you gain when dealing damage |
Mana Steal | +X/4s | Increases the amount of mana you gain when dealing damage |
XP Bonus | +X% | Increase the amount of XP you gain from most sources |
Loot Bonus | +X% | Increases chance of finding weapons and armour |
Reflection | +X% | Increases chance of deflecting damage back at your attacker |
Defense | +X | Adds a value to your Defense skill point count |
Intelligence | +X | Adds a value to your Intelligence skill point count |
Agility | +X | Adds a value to your Agility skill point count |
Dexterity | +X | Adds a value to your Dexterity skill point count |
Strength | +X | Adds a value to your Strength skill point count |
Thorns | +X% | Increase chance of attacker taking damage when you take damage |
Exploding | +X% | Increase chance of enemy exploding on death, dealing AoE damage |
Walk Speed | +X% | Increases your base movement speed |
Attack Speed | +X Tier | Increases the tier of your weapon's attack speed |
Poison | +X/3s | Deals additional damage over time to an enemy after dealing damage |
Health | +X | Adds a value on to your base health |
Soul Point Regen | +X% | Increases chance of gaining an extra Soul Point per day |
Stealing | +X% | Increases chance of mobs dropping an Emerald per hit |
Raw Health Regen | +X | Adds an additional raw value every time you naturally regen health |
Raw Melee Damage | +X | Adds a raw value to all basic (melee) damage you deal |
Raw Spell Damage | +X | Adds a raw value to all spell damage you deal |
Fire Damage | +X% | Adds a percent value to all Fire damage you deal |
Water Damage | +X% | Adds a percent value to all Water damage you deal |
Air Damage | +X% | Adds a percent value to all Air damage you deal |
Thunder Damage | +X% | Adds a percent value to all Thunder damage you deal |
Earth Damage | +X% | Adds a percent value to all Earth damage you deal |
Fire Defense | +X% | Adds a percent value to your Fire defense |
Water Defense | +X% | Adds a percent value to your Water defense |
Air Defense | +X% | Adds a percent value to your Air defense |
Thunder Defense | +X% | Adds a percent value to your Thunder defense |
Earth Defense | +X% | Adds a percent value to your Earth defense |
Minimum/Maximum Identification Values[edit | edit source]
Identification | Minimum Value | Maximum Value | Minimum Value Item | Maximum Value Item |
---|---|---|---|---|
Health Regen | -585% | +1000% | Warp | Amulet of Rejuvenation |
Mana Regen | -85/4s | +7/4s | Lunar Spine | Aquarius |
Spell Damage | -1300% | +550% | Necrosis | Pure |
Melee Damage | -1300% | +455% | Necrosis | Roulette |
Life Steal | -1170/4s | +650/4s | Knucklebones | Stinger |
Mana Steal | -52/4s | +29/4s | Knucklebones | Lunar Spine |
XP Bonus | -32% | +42% | The Lethe | Bad Wolf |
Loot Bonus | -39% | +200% | Shimmersight | Discoverer |
Reflection | -45% | +130% | Fenmask | Virgo |
Exploding | -650% | +433% | Bonder | Zero |
Thorns | -39% | +130% | Philophilia | Virgo |
Walk Speed | -300% | +234% | Amulet of Rejuvenation | Warp |
Attack Speed | -129 tier | +169 tier | Stinger | The Rainmaker |
Poison | -130000/3s | +5200/3s | King of Hearts | Necrosis |
Health Bonus | -6500 | +5005 | Cataclysm | Praesidium |
Stealing | -6% | +20% | Templar | Vandalizer |
Soul Point Regen | -195% | +65% | Bete Noire | Sigil of Existence |
Raw Health Regen | -975 | +715 | Warp | Guardian |
Raw Melee Damage | -130000 | +1625 | King of Hearts | Taurus |
Raw Spell Damage | -130000 | 555 | King of Hearts | Idol |
Strength | -26 | +60 | All for One/Cumulonimbus | Hero |
Dexterity | -104 | +100 | Aphotic | Skaxis |
Intelligence | -65 | +40 | Brainwash | Nirvana |
Defense | -52 | +65 | Broken Cross | Praesidium |
Agility | -715 | +85 | Divzer | Warp |
✤ Earth Damage | -195% | +1300% | Blade of Purity | The Specialist |
✤ Earth Defense | -92% | +500% | Storm Surge | Achilles |
✦ Thunder Damage | -195% | +1156% | Blade of Purity | The Specialist |
✦ Thunder Defense | -84% | +65% | Collapse | Nullification |
❉ Water Damage | -715% | +1734% | Divzer | The Specialist |
❉ Water Defense | -100% | +98% | Achilles | Tidebinder |
✹ Fire Damage | -715% | +1529% | Divzer | The Specialist |
✹ Fire Defense | -195% | +130% | Niflheim | Ignis |
❋ Air Damage | -195% | +1529% | Blade of Purity/Prismatic Pendulum | The Specialist |
❋ Air Defense | -85% | +65% | Collapse | Nullification |
Note that the maximum and minimum values shown above are estimated values. The maximum values are also for all current known armour and weapon items, and may change with any new releases.