Identifying

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An Unidentified Legendary Dagger

Identifications are ways to increase the effectiveness of weapons and armor. Only Unique, Rare, Legendary, Mythic, and Set Items can be Identified. Items may have up to 27 identification bonuses. There are a few exceptions to this, such as Bob's Mythic Weapons or the Infused Hive Weapons, where each weapon will have have set bonuses when bought. When items are first found they are usually unidentified, as shown in the picture. However, the item can become identified in exchange for emeralds when it is taken to an Identifier. Doing so will reveal the item's name, requirements, identification bonuses, and slots.

The possible identification bonuses are listed below.

List of Identifications[edit | edit source]

ID Name Format Effects
Health Regen +X% Adds an additional percent value every time you naturally regen health
Mana Regen +X/4s Adds an additional value when you regen mana every 4 seconds
Spell Damage +X% Adds a percent value to all spell damage you deal
Melee Damage +X% Adds a percent value to all basic (melee) damage you deal
Life Steal +X/4s Increases the amount of health you may gain when dealing melee damage
Mana Steal +X/4s Increases the amount of mana you may gain when dealing melee damage
XP Bonus +X% Increase the amount of XP you gain from most sources
Loot Bonus* +X% Increases chance of finding weapons and armour
Defense +X Adds a value to your Defense skill point count
Intelligence +X Adds a value to your Intelligence skill point count
Agility +X Adds a value to your Agility skill point count
Dexterity +X Adds a value to your Dexterity skill point count
Strength +X Adds a value to your Strength skill point count
Thorns* +X% Increase chance of attacker taking damage when you take melee damage
Reflection* +X% Increases chance of attacker taking damage when you take spell or ranged damage
Exploding +X% Increase chance of enemy exploding on death, dealing AoE damage
Walk Speed +X% Increases your base movement speed
Attack Speed +X Tier Increases the tier of your weapon's attack speed. NOTE: Max attack speed is super fast
Poison +X/3s Deals additional damage over time to an enemy after dealing damage
Health +X Adds a value on to your base health
Soul Point Regen +X% Increases chance of gaining an extra Soul Point per day
Stealing +X% Increases chance of mobs dropping an Emerald per hit. NOTE: Max emeralds per mob is 5
Raw Health Regen +X Adds an additional raw value every time you naturally regen health
Raw Melee Damage +X Adds a raw value to all basic (melee) damage you deal
Raw Spell Damage +X Adds a raw value to all spell damage you deal. The amount of damage added varies per spell, can be added multiple times if the spell hit more then once
Fire Damage +X% Adds a percent value to all Fire damage you deal
Water Damage +X% Adds a percent value to all Water damage you deal
Air Damage +X% Adds a percent value to all Air damage you deal
Thunder Damage +X% Adds a percent value to all Thunder damage you deal
Earth Damage +X% Adds a percent value to all Earth damage you deal
Fire Defense +X% Adds a percent value to your Fire defense
Water Defense +X% Adds a percent value to your Water defense
Air Defense +X% Adds a percent value to your Air defense
Thunder Defense +X% Adds a percent value to your Thunder defense
Earth Defense +X% Adds a percent value to your Earth defense
Spell Cost -X% Upcoming: Reduces mana cost of spells by a percent value (each spell has its own identification)
Raw Spell Cost -X Upcoming: Reduces mana cost of spells by a raw value (each spell has its own identification)
Sprint +X% Upcoming: Increases maximum sprint time before the bar is depleted
Sprint Regen +X% Upcoming: Increases regeneration of the sprint bar
Jump Height +X Upcoming: Increases maximum jump height
Gather XP Bonus +X% Upcoming: Increases the amount of Gathering XP gained from gathering resources
Gather Speed +X% Upcoming: Increases the speed at which you gather resources
Loot Quality +X% Upcoming: Possibly increases chances of better loot from Loot Chests, mob drops and/or other sources?
  • 8 new Identifications (or 26, including all spell variants) will be added in the 1.19 Update.
  • For further explanation on IDs marked with a *, see below.

Loot Bonus Mechanics[edit | edit source]

Loot bonus increases the quantity of items found from mob drops and loot chests. However, it works slightly differently for chest loot, for balance reasons (as explained by Jpresent): "The first 20% loot bonus give 20% bonus as it always did. The second 20% loot bonus, however, gives only 15% actual loot bonus. The third 20% adds only 10% loot bonus, the fourth only 5%. This makes the first 80% loot bonus give only 50% actual loot bonus. After that every 5% loot bonus give 1% extra actual loot."

Thorns and Reflection Mechanics[edit | edit source]

Both thorns and reflection deal damage back to enemies that hit you (thorns for melee attacks, reflection for projectiles). If activated, a mob's attack is reflected back at them for 150% damage, while an enemy player only takes 50% damage. The percent value of the ID only represents the chance that it is activated upon any given hit.

Major Identifications[edit | edit source]

Major IDs are a new type of unique Identifications introduced in the upcoming 1.19 Silent Expanse Update. Major IDs are only present on specific items, are not randomly rolled, and provide a wide range of effects that cannot be acquired elsewhere. Because of this, some of these IDs are only available with certain Classes or builds. The list of known Major IDs is currently incomplete.

ID Name Effects Item(s)
Magnet Upcoming: Pull every item on the ground nearby Gravity
Guardian Upcoming: 50% of the damage taken by players nearby is redirected to you Guardian
Plague Upcoming: Poisoned mobs also poison nearby mobs Plague Staff
Madness Upcoming: Cast a random spell every 10 seconds Pandemonium

Minimum/Maximum Identification Values[edit | edit source]

Identification Minimum Value Maximum Value Minimum Value Item Maximum Value Item
Health Regen -585% +1000% Warp Amulet of Rejuvenation
Mana Regen -85/4s +7/4s Lunar Spine Aquarius
Spell Damage -1300% +550% Necrosis Pure
Melee Damage -1300% +455% Necrosis Roulette
Life Steal -1170/4s +650/4s Knucklebones Stinger
Mana Steal -52/4s +29/4s Knucklebones Lunar Spine
XP Bonus -32% +42% The Lethe Bad Wolf
Loot Bonus -39% +200% Shimmersight Discoverer
Reflection -45% +130% Fenmask Virgo
Exploding -650% +433% Bonder Zero
Thorns -39% +130% Philophilia Virgo
Walk Speed -300% +234% Amulet of Rejuvenation Warp
Attack Speed -129 tier +202 tier Stinger The Rainmaker
Poison -130000/3s +5200/3s King of Hearts Necrosis
Health Bonus -6500 +5005 Cataclysm Praesidium
Stealing -6% +20% Templar Vandalizer
Soul Point Regen -195% +100% Bete Noire Sigil of Existence/Peaceful Rest
Raw Health Regen -975 +715 Warp Guardian
Raw Melee Damage -130000 +1625 King of Hearts Taurus
Raw Spell Damage -130000 555 King of Hearts Idol
Strength -26 +60 All for One/Cumulonimbus Hero
Dexterity -104 +100 Aphotic Skaxis
Intelligence -65 +40 Brainwash Nirvana
Defense -52 +65 Broken Cross Praesidium
Agility -715 +85 Divzer Warp
Earth Damage -195% +1300% Blade of Purity The Specialist
Earth Defense -92% +500% Storm Surge Achilles
Thunder Damage -195% +1156% Blade of Purity The Specialist
Thunder Defense -84% +433% Collapse Praesidium
Water Damage -715% +1734% Divzer The Specialist
Water Defense -100% +433% Achilles Praesidium
Fire Damage -715% +1529% Divzer The Specialist
Fire Defense -195% +433% Niflheim Praesidium
Air Damage -195% +1529% Blade of Purity/Prismatic Pendulum The Specialist
Air Defense -85% +433% Collapse Praesidium

Note that the maximum and minimum values shown above are estimated values. The maximum values are also for all current known armour and weapon items, and may change with any new releases.