Identifying

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An Unidentified Dagger

Identifications are ways to increase the effectiveness of weapons and armor. Only Unique, Rare, Legendary, Mythic, and Set Items can be Identified. Items may have up to 27 identification bonuses. There are a few exceptions to this, such as Bob's Mythic Weapons or the Infused Hive Weapons, where each weapon will have have set bonuses when bought. When items are first found they are usually unidentified, as shown in the picture. However, the item can become identified in exchange for emeralds when it is taken to an Identifier. Doing so will reveal the item's name, requirements, identification bonuses, and slots.

The possible identification bonuses are listed below.

List of Identifications[edit | edit source]

ID Name Format Effects
Health Regen +X% Adds an additional percent value every time you naturally regen health
Mana Regen +X/4s Adds an additional value every time you naturally regen mana
Spell Damage +X% Adds a percent value to all spell damage you deal
Melee Damage +X% Adds a percent value to all basic (melee) damage you deal
Life Steal +X/2s Increases the amount of health you gain when dealing damage
Mana Steal +X/4s Increases the amount of mana you gain when dealing damage
XP Bonus +X% Increase the amount of XP you gain from most sources
Loot Bonus +X% Increases chance of finding weapons and armour
Reflection +X% Increases chance of deflecting damage back at your attacker
Defense +X Adds a value to your Defense skill point count
Intelligence +X Adds a value to your Intelligence skill point count
Agility +X Adds a value to your Agility skill point count
Dexterity +X Adds a value to your Dexterity skill point count
Strength +X Adds a value to your Strength skill point count
Thorns +X% Increase chance of attacker taking damage when you take damage
Exploding +X% Increase chance of enemy exploding on death, dealing AoE damage
Walk Speed +X% Increases your base movement speed
Attack Speed +X Tier Increases the tier of your weapon's attack speed
Poison +X/3s Deals additional damage over time to an enemy after dealing damage
Health +X Adds a value on to your base health
Soul Point Regen +X% Increases chance of gaining an extra Soul Point per day
Stealing +X% Increases chance of mobs dropping an Emerald per hit
Raw Health Regen +X Adds an additional raw value every time you naturally regen health
Raw Melee Damage +X Adds a raw value to all basic (melee) damage you deal
Raw Spell Damage +X Adds a raw value to all spell damage you deal
Fire Damage +X% Adds a percent value to all Fire damage you deal
Water Damage +X% Adds a percent value to all Water damage you deal
Air Damage +X% Adds a percent value to all Air damage you deal
Thunder Damage +X% Adds a percent value to all Thunder damage you deal
Earth Damage +X% Adds a percent value to all Earth damage you deal
Fire Defense +X% Adds a percent value to your Fire defense
Water Defense +X% Adds a percent value to your Water defense
Air Defense +X% Adds a percent value to your Air defense
Thunder Defense +X% Adds a percent value to your Thunder defense
Earth Defense +X% Adds a percent value to your Earth defense

Minimum/Maximum Identification Values[edit | edit source]

Identification Minimum Value Maximum Value Minimum Value Item Maximum Value Item
Health Regen -585% +1000% Warp Amulet of Rejuvenation
Mana Regen -85/4s +7/4s Lunar Spine Aquarius
Spell Damage -1300% +550% Necrosis Pure
Melee Damage -1300% +455% Necrosis Roulette
Life Steal -1170/4s +650/4s Knucklebones Stinger
Mana Steal -52/4s +29/4s Knucklebones Lunar Spine
XP Bonus -32% +42% The Lethe Bad Wolf
Loot Bonus -39% +200% Shimmersight Discoverer
Reflection -45% +130% Fenmask Virgo
Exploding -650% +433% Bonder Zero
Thorns -39% +130% Philophilia Virgo
Walk Speed -300% +234% Amulet of Rejuvenation Warp
Attack Speed -129 tier +169 tier Stinger The Rainmaker
Poison -130000/3s +5200/3s King of Hearts Necrosis
Health Bonus -6500 +5005 Cataclysm Praesidium
Stealing -6% +20% Templar Vandalizer
Soul Point Regen -195% +65% Bete Noire Sigil of Existence
Raw Health Regen -975 +715 Warp Guardian
Raw Melee Damage -130000 +1625 King of Hearts Taurus
Raw Spell Damage -130000 555 King of Hearts Idol
Strength -26 +60 All for One/Cumulonimbus Hero
Dexterity -104 +100 Aphotic Skaxis
Intelligence -65 +40 Brainwash Nirvana
Defense -52 +65 Broken Cross Praesidium
Agility -715 +85 Divzer Warp
Earth Damage -195% +1300% Blade of Purity The Specialist
Earth Defense -92% +500% Storm Surge Achilles
Thunder Damage -195% +1156% Blade of Purity The Specialist
Thunder Defense -84% +65% Collapse Nullification
Water Damage -715% +1734% Divzer The Specialist
Water Defense -100% +98% Achilles Tidebinder
Fire Damage -715% +1529% Divzer The Specialist
Fire Defense -195% +130% Niflheim Ignis
Air Damage -195% +1529% Blade of Purity/Prismatic Pendulum The Specialist
Air Defense -85% +65% Collapse Nullification

Note that the maximum and minimum values shown above are estimated values. The maximum values are also for all current known armour and weapon items, and may change with any new releases.