Difference between revisions of "Identifications"
(Fixed spaces after commas.) Tag: Visual edit |
(→Minimum/Maximum Identification Values: changed most values to 1.19 data, not updated down from Strength) |
||
Line 158: | Line 158: | ||
|- |
|- |
||
|Mana Regen |
|Mana Regen |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -86/4s |
| style="color: green;" | +7/4s |
| style="color: green;" | +7/4s |
||
| Lunar Spine |
| Lunar Spine |
||
Line 164: | Line 164: | ||
|- |
|- |
||
|Spell Damage |
|Spell Damage |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -22750% |
− | | style="color: green;" | + |
+ | | style="color: green;" | +88000% |
+ | |Silent Ballet |
||
− | |[[Necrosis]] |
||
− | |[[ |
+ | |[[The Nothing]] |
|- |
|- |
||
− | | |
+ | |Main Attack Damage |
| style="color: red;" | -1300% |
| style="color: red;" | -1300% |
||
− | | style="color: green;" | + |
+ | | style="color: green;" | +20000%% |
|[[Necrosis]] |
|[[Necrosis]] |
||
+ | |[[The Nothing]] |
||
− | |Roulette |
||
|- |
|- |
||
|Life Steal |
|Life Steal |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -2385/4s |
− | | style="color: green;" | + |
+ | | style="color: green;" | +1265//4s |
|Knucklebones |
|Knucklebones |
||
− | |[[ |
+ | |[[Divzer]] |
|- |
|- |
||
|Mana Steal |
|Mana Steal |
||
Line 190: | Line 190: | ||
| style="color: red;" | -32% |
| style="color: red;" | -32% |
||
| style="color: green;" | +42% |
| style="color: green;" | +42% |
||
+ | |Waking Vigil |
||
− | |The Lethe |
||
+ | |Sage |
||
− | |Bad Wolf |
||
|- |
|- |
||
|Loot Bonus |
|Loot Bonus |
||
Line 200: | Line 200: | ||
|- |
|- |
||
|Reflection |
|Reflection |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -100% |
− | | style="color: green;" | + |
+ | | style="color: green;" | +217% |
+ | |Desperation |
||
− | |Fenmask |
||
+ | |Sreggad |
||
− | |[[Virgo]] |
||
|- |
|- |
||
|Exploding |
|Exploding |
||
Line 212: | Line 212: | ||
|- |
|- |
||
|Thorns |
|Thorns |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -100% |
− | | style="color: green;" | + |
+ | | style="color: green;" | +217% |
+ | |Desperation |
||
− | |Philophilia |
||
+ | |Sreggad |
||
− | |[[Virgo]] |
||
|- |
|- |
||
|Walk Speed |
|Walk Speed |
||
Line 223: | Line 223: | ||
|[[Warp]] |
|[[Warp]] |
||
|- |
|- |
||
− | |Attack Speed |
+ | |Attack Speed Bonus |
| style="color: red;" | -129 tier |
| style="color: red;" | -129 tier |
||
− | | style="color: green;" | + |
+ | | style="color: green;" | +9 tier |
|[[Stinger]] |
|[[Stinger]] |
||
+ | |Overdrive |
||
− | |The Rainmaker |
||
|- |
|- |
||
|Poison |
|Poison |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -1300000/3s |
| style="color: green;" | +5200/3s |
| style="color: green;" | +5200/3s |
||
|King of Hearts |
|King of Hearts |
||
Line 236: | Line 236: | ||
|- |
|- |
||
|Health Bonus |
|Health Bonus |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -7800 |
− | | style="color: green;" | + |
+ | | style="color: green;" | +7800 |
|[[Cataclysm]] |
|[[Cataclysm]] |
||
+ | |[[Guardian]] |
||
− | |Praesidium |
||
|- |
|- |
||
|Stealing |
|Stealing |
||
Line 251: | Line 251: | ||
| style="color: green;" | +100% |
| style="color: green;" | +100% |
||
|Bete Noire |
|Bete Noire |
||
− | | |
+ | |Peaceful Rest |
|- |
|- |
||
|Raw Health Regen |
|Raw Health Regen |
||
| style="color: red;" | -975 |
| style="color: red;" | -975 |
||
− | | style="color: green;" | + |
+ | | style="color: green;" | +930 |
|[[Warp]] |
|[[Warp]] |
||
|[[Guardian]] |
|[[Guardian]] |
||
|- |
|- |
||
− | | |
+ | |Main Attack Neutral Damage |
− | | style="color: red;" | - |
+ | | style="color: red;" | -1300000 |
− | | style="color: green;" | + |
+ | | style="color: green;" | +6500 |
|King of Hearts |
|King of Hearts |
||
− | |[[ |
+ | |[[Dawnbreak]] |
|- |
|- |
||
|Raw Spell Damage |
|Raw Spell Damage |
||
− | | style="color: red;" | - |
+ | | style="color: red;" | -1300000 |
− | | style="color: green;" | |
+ | | style="color: green;" | +1950 |
|King of Hearts |
|King of Hearts |
||
+ | |Glissando |
||
− | |[[Idol]] |
||
|- |
|- |
||
|Strength |
|Strength |
Revision as of 01:55, 29 December 2019
Identifications are ways to increase the effectiveness of weapons and armor. Only Unique, Rare, Legendary, Fabled, Mythic, and Set Items can be Identified. Items may have up to 27 identification bonuses. There are a few exceptions to this, such as Bob's Mythic Weapons or the Infused Hive Weapons, where each weapon will have have set bonuses when bought. When items are first found they are usually unidentified, as shown in the picture. However, the item can become identified in exchange for emeralds when it is taken to an Identifier. Doing so will reveal the item's name, requirements, identification bonuses, and slots.
The possible identification bonuses are listed below.
Contents
List of Identifications
ID Name | Format | Effects |
---|---|---|
Health Regen | +X% | Adds an additional percent value every time you naturally regen health |
Mana Regen | +X/4s | Adds an additional value when you regen mana every 4 seconds |
Spell Damage | +X% | Adds a percent value to all spell damage you deal |
Melee Damage | +X% | Adds a percent value to all basic (melee) damage you deal |
Life Steal | +X/4s | Increases the amount of health you may gain when dealing melee damage |
Mana Steal | +X/4s | Increases the amount of mana you may gain when dealing melee damage |
XP Bonus | +X% | Increase the amount of XP you gain from most sources |
Loot Bonus* | +X% | Increases chance of finding weapons and armour |
Defense | +X | Adds a value to your Defense skill point count |
Intelligence | +X | Adds a value to your Intelligence skill point count |
Agility | +X | Adds a value to your Agility skill point count |
Dexterity | +X | Adds a value to your Dexterity skill point count |
Strength | +X | Adds a value to your Strength skill point count |
Thorns* | +X% | Increase chance of attacker taking damage when you take melee damage |
Reflection* | +X% | Increases chance of attacker taking damage when you take spell or ranged damage |
Exploding | +X% | Increase chance of enemy exploding on death, dealing AoE damage |
Walk Speed | +X% | Increases your base movement speed |
Attack Speed | +X Tier | Increases the tier of your weapon's attack speed. NOTE: Max attack speed is super fast |
Poison | +X/3s | Deals additional damage over time to an enemy after dealing damage |
Health | +X | Adds a value on to your base health |
Soul Point Regen | +X% | Increases chance of gaining an extra Soul Point per day |
Stealing | +X% | Increases chance of mobs dropping an Emerald per hit. NOTE: Max emeralds per mob is 5 |
Raw Health Regen | +X | Adds an additional raw value every time you naturally regen health |
Raw Melee Damage | +X | Adds a raw value to all basic (melee) damage you deal |
Raw Spell Damage | +X | Adds a raw value to all spell damage you deal. The amount of damage added varies per spell, can be added multiple times if the spell hit more then once |
Fire Damage | +X% | Adds a percent value to all Fire damage you deal |
Water Damage | +X% | Adds a percent value to all Water damage you deal |
Air Damage | +X% | Adds a percent value to all Air damage you deal |
Thunder Damage | +X% | Adds a percent value to all Thunder damage you deal |
Earth Damage | +X% | Adds a percent value to all Earth damage you deal |
Fire Defense | +X% | Adds a percent value to your Fire defense |
Water Defense | +X% | Adds a percent value to your Water defense |
Air Defense | +X% | Adds a percent value to your Air defense |
Thunder Defense | +X% | Adds a percent value to your Thunder defense |
Earth Defense | +X% | Adds a percent value to your Earth defense |
Spell Cost* | -X% | Reduces mana cost of a specific spell by a percent value |
Raw Spell Cost* | -X | Reduces mana cost of a specific spell by a raw value |
Sprint | +X% | Increases maximum sprint time before the bar is depleted |
Sprint Regen | +X% | Increases regeneration of the sprint bar |
Jump Height | +X | Increases maximum jump height |
Gather XP Bonus | +X% | Increases the amount of Gathering XP gained from gathering resources |
Gather Speed | +X% | Increases the speed at which you gather resources |
Loot Quality | +X% | Increases the chances of better/rarer loot from mob drops and loot chests |
- For further explanation on IDs marked with a *, see below.
Loot Bonus Mechanics
Loot bonus increases the quantity of items found from mob drops and loot chests. However, it works slightly differently for chest loot, for balance reasons (as explained by Jpresent): "The first 20% loot bonus give 20% bonus as it always did. The second 20% loot bonus, however, gives only 15% actual loot bonus. The third 20% adds only 10% loot bonus, the fourth only 5%. This makes the first 80% loot bonus give only 50% actual loot bonus. After that every 5% loot bonus give 1% extra actual loot."
Thorns and Reflection Mechanics
Both thorns and reflection deal damage back to enemies that hit you (thorns for melee attacks, reflection for projectiles). If activated, a mob's attack is reflected back at them for 150% damage, while an enemy player only takes 50% damage. The percent value of the ID only represents the chance that it is activated upon any given hit.
Major Identifications
Major IDs are a new type of unique Identifications introduced in the 1.19 Silent Expanse Update. Major IDs are only present on specific items, are not randomly rolled, and provide a wide range of effects that cannot be acquired elsewhere. Because of this, some of these IDs are only available with certain Classes or builds. The list of known Major IDs is currently incomplete.
ID Name | Effects | Item(s) |
---|---|---|
Cavalryman | Can attack mobs while riding a horse | Galloping Spurs |
Entropy | Meteor falls significantly faster | Pure |
Guardian | 50% of the damage taken by players nearby is redirected to you | Guardian |
Greed | Picking up emeralds heals you and nearby players for 20% max health | Old Keeper's Ring, The Exploited |
Hawkeye | Arrow Storm fires 5 powerful arrows | Deadeye, Nighthawk |
Heart of the Pack | Nearby players gain 30% of the health you naturally regen | Ignis |
Lightweight | Removes fall damage | Steamjet Walkers, Seven-League Boots, Passus Lux |
Madness | Cast a random spell every 10 seconds | Pandemonium |
Magnet | Pull every item on the ground nearby | Vindicator, Gravity |
Plague | Poisoned mobs also poison nearby mobs | Plague Staff, Uranium Aegis |
Roving Assassin | Vanish costs no mana while invisible | Weathered |
Saviour's Sacrifice | While under 25% max health, nearby allies gain 30% bonus damage and defense | Hero |
Sorcery | Spells may cast a second time at no additional cost | Rewind, Time Rift |
Taunt | War Scream makes nearby mobs target you | Strobelight |
Transcendence | 50% chance for spells to cost no mana when cast | Nirvana |
Minimum/Maximum Identification Values
Identification | Minimum Value | Maximum Value | Minimum Value Item | Maximum Value Item |
---|---|---|---|---|
Health Regen | -585% | +1000% | Warp | Amulet of Rejuvenation |
Mana Regen | -86/4s | +7/4s | Lunar Spine | Aquarius |
Spell Damage | -22750% | +88000% | Silent Ballet | The Nothing |
Main Attack Damage | -1300% | +20000%% | Necrosis | The Nothing |
Life Steal | -2385/4s | +1265//4s | Knucklebones | Divzer |
Mana Steal | -52/4s | +29/4s | Knucklebones | Lunar Spine |
XP Bonus | -32% | +42% | Waking Vigil | Sage |
Loot Bonus | -39% | +200% | Shimmersight | Discoverer |
Reflection | -100% | +217% | Desperation | Sreggad |
Exploding | -650% | +433% | Bonder | Zero |
Thorns | -100% | +217% | Desperation | Sreggad |
Walk Speed | -300% | +234% | Amulet of Rejuvenation | Warp |
Attack Speed Bonus | -129 tier | +9 tier | Stinger | Overdrive |
Poison | -1300000/3s | +5200/3s | King of Hearts | Necrosis |
Health Bonus | -7800 | +7800 | Cataclysm | Guardian |
Stealing | -6% | +20% | Templar | Vandalizer |
Soul Point Regen | -195% | +100% | Bete Noire | Peaceful Rest |
Raw Health Regen | -975 | +930 | Warp | Guardian |
Main Attack Neutral Damage | -1300000 | +6500 | King of Hearts | Dawnbreak |
Raw Spell Damage | -1300000 | +1950 | King of Hearts | Glissando |
Strength | -26 | +60 | All for One/Cumulonimbus | Hero |
Dexterity | -104 | +100 | Aphotic | Skaxis |
Intelligence | -65 | +40 | Brainwash | Nirvana |
Defense | -52 | +65 | Broken Cross | Praesidium |
Agility | -715 | +85 | Divzer | Warp |
✤ Earth Damage | -195% | +1300% | Blade of Purity | The Specialist |
✤ Earth Defense | -92% | +500% | Storm Surge | Achilles |
✦ Thunder Damage | -195% | +1156% | Blade of Purity | The Specialist |
✦ Thunder Defense | -84% | +433% | Collapse | Praesidium |
✽ Water Damage | -715% | +1734% | Divzer | The Specialist |
✽ Water Defense | -100% | +433% | Achilles | Praesidium |
✹ Fire Damage | -715% | +1529% | Divzer | The Specialist |
✹ Fire Defense | -195% | +433% | Niflheim | Praesidium |
❋ Air Damage | -195% | +1529% | Blade of Purity/Prismatic Pendulum | The Specialist |
❋ Air Defense | -85% | +433% | Collapse | Praesidium |
Note that the maximum and minimum values shown above are estimated values. The maximum values are also for all current known armour and weapon items, and may change with any new releases.