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Underworld Crypt CBDungeonIcon
UnderworldCrypt
Access
Coordinates X: 288, Z: -1952
Minimum Level 21
Suggested Level 24
Quest Required The Dark Descent
Dungeon Info
Difficulty Medium
Monsters List of Mobs
Boss Charon (Lv. 35)
Rewards +7500 XP
+1 Charon's Brain
+3 Underworld Crypt Fragments


Disambig This article is about the original version of this dungeon. For the corrupted version, see Corrupted Underworld Crypt.

"The battle of Nemract was a historical landmark in the war against corruption, but ultimately a loss. The dead of the brave and the bold now fester in the underworld, willing others to make the journey to the other side."

- WynnCraft Help Guide
UnderworldCryptIcon

The Underworld Crypt, subtitled "Between Life And Death...", is a Dungeon designed for players of level 24. It is located deep underground, the end believed to be the entrance to the underworld, and inhabited by the undead legions of soldiers who died defending Ancient Nemract in the early days of the war. Charon, a powerful undead warlord from the underworld, appears to have made the area his fortress, ruling the Forsaken Legion and posing a serious threat to Nemract and the world at large.

The entrance to the Underworld Crypt is located in a cavern underneath the giant tree in the center of Ancient Nemract, guarded by many Ancient Nemract Residents.

A list of the items you're able to purchase with the rewards from this Dungeon can be found on the Dungeon Merchant page.

Preparing for the Dungeon[]

The Underworld Crypt dungeon is recommended for players of level 24-31, and is located at the center of Ancient Nemract. To access the dungeon the player has to complete the level 21 Dungeon Quest The Dark Descent. A Potion Merchant is also located just outside the entrance, and will sell level 10, 15. 20, and 25 Healing Potions to players in need of them.

The entrance to the dungeon is guarded by a Key Collector, who will not allow you to enter unless he is given a Underworld Crypt Key. To acquire a key, you have to kill a Underworld Crypt Key Guardian, a powerful enemy that spawns uncommonly throughout Ancient Nemract and the surrounding area. It is very straightforward to kill, though it can charge at you many times in quick succession.

Guide[]

UnderworldCryptRoom0
After giving a key to the Key Collector, enter the dungeon and you will arrive in a dark cave filled with ruins and large bones, with a massive closed door directly opposite. Before you is General Graken, a general in Nemract's army who is inside the dungeon to fight the boss of the dungeon, Charon. Talk to him and he will give you a brief overview of the crypt.

GeneralGraken(UnderworldCrypt,Appearance1)

Dialogue:

  • General Graken: Aha, chap! Wonderful, the Ragni regiment's gotten its representative down 'ere. All rested up, I suppose, so let me give you an earful.
  • General Graken: Those blighting zombies are all over the place. I tell ya, this skull's been giving the folk in Nemract the collywobbles. Just as I thought, they're all coming from here.
  • General Graken: Now, I don't wish to alarm you old bean, but I believe we are in front of the literal gates to hell.
  • General Graken: Not to worry chuck! Don’t look so glum, I've called for aid from the nearby towns. Once they get here we'll give them a good kicking, and you've already gotten out of there before, ain't ya?
  • General Graken: Now is finally our chance to take down his army... It will be a jolly difficult battle, knowing our opponent and what he's managed, even away from his lair.
  • General Graken: Still, early days to say what he could be like in person! I'll take another route, but we'll meet in front of his door, right after crossing the river. Good luck, old bean!

After General Graken has finished, walk forward to open the gates to the underworld and enter the dungeon.

Room 1[]

Underworld Crypt
Between life and death...


UnderworldCryptRoom1
Dialogue:

  • ???: How foolish. You might think you are strong, adventurer, but you have no idea what you are about to face...

After passing through the gates to the underworld, you will find yourself in a large underground chamber filled with ruins and small pools of gray sludge. A few moments after entering, several explosions will go off throughout the room, throwing blocks into the air and releasing a horde of Forsaken Legion Peasants and Dahbasis. These mobs can be overwhelming in their large numbers, but are all weak to water damage. It is not necessary to fight any of the enemies; simply run past and avoid them to reach the next room of the dungeon.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ForsakenLegionPeasant Forsaken Legion Peasant 24 265 Crawl - ✽ Weak - First Room
ForsakenLegionDahbasi(Appearance1) Forsaken Legion Dahbasi 27 510 Charge - ❋ Def - First Room,
Third Room

Room 2[]

UnderworldCryptRoom2
The next stage takes place in a massive, shadowy chamber, and consists of both parkour and combat. Begin crossing the room, performing some easy parkour between stone platforms. If you fall off the path, you will be teleported to the start of the parkour and have to complete it again. After jumping your way to the top of the first pillar, however, you will have to drop onto a circular arena-like platform, where you will be faced with a dangerous miniboss.

The first miniboss in this room is the Forsaken Legion Butcher. It attacks at close range, occasionally using a Multihit spell to deal massive damage, but will also sometimes attempt to push you off of the platform. Make sure to be wary of the fire throughout the arena! The Butcher has a total of 500000 health, making it impossible to kill at level, and you are also unable to leave the arena while fighting it. However, you don't actually need to kill it; a countdown begins when you start the fight, and after ten seconds the boss disappears and a bridge appears, allowing you to continue. Keep moving upwards on the parkour; from now on, if you fall, you will be teleported to the last miniboss arena that you cleared. You will quickly arrive at the second arena, where you will face a similar fight.

If your character is an assassin class, you can use the "Vanish" spell every few seconds to stay invisible. This will cause these mini-bosses to ignore you.

Dialogue:

  • Charon: I have an entire undead army at my service. Do you really think you stand a chance?

The second miniboss is the Forsaken Legion Castellan. It has 300000 health and attacks with a sword, rapidly charging at you to deal damage. Fight or avoid the Castellan for 15 seconds and it will disappear, and the bridge to the next section of the parkour will open. Keep going until you reach the last arena.

The final miniboss in this chamber is the Forsaken Legion High Priest, who fights at a distance by rapidly shooting small fireballs towards you. It can also use a Flamethrower spell to deal large damage and trap you in webs for a short time. After you fight the High Priest for 20 seconds, it will disappear and the final bridge leading to the next room will appear.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ForsakenLegionButcher Forsaken Legion Butcher 27 10000000 Charge Push
Multihit
✹ Dam - Second Room
First Arena
ForsakenLegionCastellan Forsaken Legion Castellan 27 10000000 Melee Charge
Heavy Charge
Pull
✤ Dam - Second Room
Second Arena
ForsakenLegionHighPriest Forsaken Legion High Priest 27 10000000 Rapid Ranged Heavy Pull
Flamethrower
Heal
✹ Dam - Second Room
Third Arena

Room 3[]

UnderworldCryptRoom3
After completing the parkour, descend the stairs to reach the combat area of the third stage. This is a wide open space filled with several Dahbasis and Pikemen, along with another miniboss, the Forsaken Legion Marzban. It has a melee attack, and can use a variety of spells, including Charge and Pull. After defeating the miniboss it will drop an Underworld Crypt token, which can be used at the token collector at the far end of the room to open a passage through the large skull on the wall to the next phase.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ForsakenLegionPikeman(Appearance1) Forsaken Legion Pikeman 25 285 Melee - ❋ Weak - Third Room,
Fourth Room
ForsakenLegionDahbasi(Appearance2) Forsaken Legion Dahbasi 27 510 Charge - ❋ Def - First Room,
Third Room
ForsakenLegionMarzban Forsaken Legion Marzban 30 4250 Melee Charge
Pull
Meteor
✹ Weak
✤ Dam
Underworld Crypt Token Third Room

Room 4[]

UnderworldCryptRoom4
Upon passing through the skull's mouth, you will arrive on the gray banks of an underground river, with a small wooden boat floating in front of you. The goal of this stage is simply to survive the boat ride. After pressing the button on the boat, it will begin moving down the river towards a dark cave mouth at the end. On the banks of the river along the way are several outcroppings; these house several Forsaken Legion Pikemen and Centurions. As you pass by the outcrops, the Pikemen will board the boat and attempt to kill you, and the Centurions will attack from a distance with their bows. Fight off the undead whenever they board the boat, and either kill the archers or avoid their arrows. Like most other minions in the dungeon, these mobs are weak to Water.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
ForsakenLegionPikeman(Appearance2) Forsaken Legion Pikeman 25 285 Melee - ❋ Weak - Third Room,
Fourth Room
ForsakenLegionCenturion Forsaken Legion Centurion 24 185 Ranged - ✽ Weak - Fourth Room

Room 5[]

UnderworldCryptRoom5
After successfully crossing the river, you will find yourself in a cavern with a moderately-sized room with a fortress-like wall at the end. General Graken is waiting for the player there, and congratulates them for surviving the previous parts of the dungeon before explaining that the player themselves will be able to control the Wynnic army in the final fight against Charon.

GeneralGraken(UnderworldCrypt,Appearance2)


Dialogue:

  • General Graken: Simply marvellous work, chap! You've made it this far, so no time to fill your boots. Be prepared, we are about to fight Charon's undead army.
  • General Graken: We've lost a lot of good men on the way here, but I believe we can still throw a heavy punch.
  • General Graken: You seem to have earned a lot of respect from the boys this fight, better than all of us I'd say. For this fight, I'll let you direct the army.
  • General Graken: Don't take it as a promotion though, old bean. It's only for this fight, although you'll be getting a medal of valor if I can wangle it! Charon's army is remarkably strong, we need as much help as we can get.

This is the last chance to prepare before the boss battle. Once you're ready, press the button and pass through the dark tunnel to enter Charon's throne room.

Boss Room[]

Charon
Keeper of Souls


UnderworldCryptBossRoom
GeneralGraken(UnderworldCrypt,Appearance3)

Dialogue:

  • General Graken: Aey- <playername> careful now, the cretin must be lurking around here somewhere.
  • Charon: I see you've brought some help with you, you aren't as foolish as I thought.
  • Charon: Tell me, how do you plan to defeat an army that cannot die?!

The boss arena of the fight is Charon, the Keeper of Souls. Charon's fight is similar to other traditional dungeon fights, although his differs as he has three custom spells. General Graken will be present as an NPC in the fight, who does not interact with the player or mobs whatsoever other than pointing at Charon the entire fight.

Gravedigger is when Charon says the following:

  • Charon: Rise my minions! An undead army at my service, do you really think you stand a chance?

After the dialogue has played, there will be graves around the arena that must be sealed before the timer ends. The graves can be sealed by right-clicking them, and the time you have to seal them varies depending on the amount of graves there are. If you fail to close any graves, some Undead Husks and Brutish Undead Husks will spawn.

Souls of Sojourn is when Charon says the following:

  • Charon: You will suffer the same fate as those before you, summon thee souls from beneath!

Five skulls will surround Charon as he becomes invincible, and he will fire them at you.

Seething Sweep is when Charon will deal damage to anyone caught in it 5 times, similar to Multihit, although unlike Multihit, it does not hit-stun you and doesn't have any telegraph.

Once Charon has been defeated, the player will be teleported to the entrance of the dungeon and will then receive their rewards.

Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Charon Charon 35 10500 Melee Meteor
Multihit
Knockback Resist
Gravedigger
Souls of Sojourn
Seething Sweep
✽ Weak
✦ Dam
✤ Def
- Boss Room
UndeadHusk Undead Husk 27 1025 Melee - ❋ Weak
✦ Def
- Boss Room
From Graves
BrutishUndeadHusk Brutish Undead Husk 30 2125 Melee - ✽ Weak
✤ Def
- Boss Room
From Graves

Dungeon Merchant[]

The Dungeon Merchant in front of the Underworld Crypt sells:

Dungeon Merchant Trades
Price Product
2
Charon's Brain
1
Dead Samurai's Plate
2
Charon's Brain
1
Black Ripper
3
Charon's Brain
1
Putrid
5
Charon's Brain
1
Thriller
5
Charon's Brain
1
Death's Reach
3
Charon's Brain
1
Styx's Grab
3
Charon's Brain
1
Cathedral
5
Charon's Brain
1
Hymn of the Dead
5
Charon's Brain
1
Damnation
5
Charon's Brain
1
Sanies
5
Charon's Brain
1
Abolition
2
Underworld Crypt Fragment
1
Dungeon Teleport Scroll
2
Underworld Crypt Fragment
1
Gathering Axe T4
2
Underworld Crypt Fragment
1
Gathering Pickaxe T4
2
Underworld Crypt Fragment
1
Gathering Scythe T4
2
Underworld Crypt Fragment
1
Gathering Rod T4


Trivia[]

  • This dungeon replaced the Zombie Dungeon as of the 1.14.1 Gameplay Update.
  • Charon was inspired by the mythological ferryman of the underworld in the Roman-Greek mythology Charon who guides the dead shadows of the people over the Styx (which the boat drives over), the mythological river of the underworld.
  • Charon's fight prior to Version 2.0.1 was very different. Charon was instead put behind a wall which made him invincible to your attacks. Instead, to damage him you had to stand on pressure plates to summon a Guard Scout (Air & Mobility), Guard Warrior (Earth & Damage), Guard Defender (Fire & Tankiness), Guard Slayer (Thunder & Crowd Control), or General Graken himself, having all four of the perks combined. However, unlike all the others, which have a cooldown of 8 seconds, Graken had a cooldown of 14 seconds. Several Drudges, Decrepit Warriors, and Undead Warlords. Below are the stats of the mobs in the fight:
Image Name Level Health AI Type Abilities Elemental Stats Drops Location
Drudge Drudge 30 900 Melee - ✦ Weak
✤ Dam
❋ Def
- Boss Room
DecrepitWarrior Decrepit Warrior 35 1800 Melee - ❋ Weak
✦ Def
- Boss Room
UndeadWarlord Undead Warlord 45 3500 Melee - ✹ Weak
✦ Def
- Boss Room
Charon Charon 38 15500
(Invulnerable)
Melee - ✤ Weak
✦ Def
- Boss Room
Back Platform
GuardScout Guard Scout 30 600 Melee - ❋ Dam - Boss Room
Spawn Pads
GuardWarrior Guard Warrior 30 1000 Melee - ✤ Dam - Boss Room
Spawn Pads
GeneralGraken(UnderworldCrypt,Mob) General Graken 30 4000 Melee - - - Boss Room
Spawn Pads
GuardDefender Guard Defender 30 3250 Melee - ✤ Weak
✹ Dam
- Boss Room
Spawn Pads
GuardSlayer Guard Slayer 30 1200 Melee - ✦ Dam - Boss Room
Spawn Pads
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