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'''Elements''', as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including [[Weapons]], [[Armour]], [[Accessories]], [[Mobs]], [[Skill Points]], [[Powders]], and [[Element Potions | Potions]]. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.
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'''Elements''', as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including [[Weapons]], [[Armour]], [[Accessories]], [[Mobs]], [[Skill Points]], [[Powders]], and [[Stat Potions | Potions]]. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.
   
 
In the game, there are elemental defense and elemental damage stats for each element. Elemental damage is almost exactly like extra regular damage that is binded to a specific element. However, having elemental defense of the same element will reduce the amount taken.
 
In the game, there are elemental defense and elemental damage stats for each element. Elemental damage is almost exactly like extra regular damage that is binded to a specific element. However, having elemental defense of the same element will reduce the amount taken.

Revision as of 23:08, 21 February 2016

Elements, as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including Weapons, Armour, Accessories, Mobs, Skill Points, Powders, and Potions. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.

In the game, there are elemental defense and elemental damage stats for each element. Elemental damage is almost exactly like extra regular damage that is binded to a specific element. However, having elemental defense of the same element will reduce the amount taken.

Choosing a "Subclass"

As stated before, there are five elements, each of which associates with it's own unique play-style. This means that players can choose elements like "subclasses" to match their style of combat.

Unlike selecting classes, however, players do not decide which subclass to go with at the very beginning of the game. Instead, players develop their subclass throughout the game by investing in certain Skill Points and selecting what equipment to use (as most high-leveled equipment is element-based).

Although the four Classes each share a slight resemblance to an element in their general play-styles (for example, given the Archer's swift nature it may be associated with the Air element), it can be just as effective to choose another element subclass, or to even choose multiple elements if the player so desires. All of the elements and their respective descriptions are listed below.

The Elements

✤ Earth

("Brute" subclass) - The Earth element is linked to the Strength stat. It's play-style focuses around dealing a lot of damage with basic attacks, with the drawback of slowed attack speed and movement. Equipment associated with this element will usually have increased Melee Damage and Poison bonuses, decreased Walk Speed and Attack Speed bonuses, and may deal more damage.

✦ Thunder

("Assassin/Dark Magic" subclass) - The Thunder element is linked to the Dexterity stat and is generally identified with the Assassin class. It's play-style focuses around having very fast attack speed with the drawback of reduced damage per hit to compensate for it. It is also the most luck-based out of all the elements. Equipment associated with this element will usually have increased Attack Speed bonuses and a large range of identification bonuses due to the factor of luck.

❉ Water

("Wizard/White Magic" subclass) - The Water element is linked to the Intelligence stat and is generally identified with the Mage class. It's play-style focuses around favoring stronger spells in exchange for weaker basic attacks. Equipment associated with this element usually have increased Mana Regen, Mana Steal, and Spell Damage bonuses.

✹ Fire

("Tank" subclass) - The Fire element is linked to the Defense stat and is generally identified with the Warrior class. It's play-style focuses around having a lot of health while not dealing the most amount of damage. Equipment associated with this element usually have considerable health boosts, Health Regen, Life Steal, and Exploding bonuses.

❋ Air

("Scout" subclass) - The Air element is linked to the Agility stat and is generally identified with the Archer class. It's play-style focuses around moving quickly and dodging attacks. Equipment associated with this element usually have increased walk speed bonuses.

Mobs

Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly Bosses and those of the Gavel Province, can have up to three types of elemental stats:

  • Dam - Elements under this category annotate extra elemental damage a mob may inflict upon a player. This damage, however, may be reduced if the player has elemental defense for the specific element.
  • Def - Mobs with elements under this category are more immune to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is reduced.
  • Weak - Mobs with elements under this category are more exposed to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is increased.

Special mobs display their elemental stats along with the element icons for them next to their nametags.

Powders

Although powders are currently disabled, it is speculated that they will have a correlation with elements in a future update.

Tips

Trivia

  • In The Qira Hive, there are different divisions that each pertain to an element.
  • Qira, Mistress of the Hive has elemental defense and damage for every single element.
  • There are elemental mini-dungeons scattered around Gavel.