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(→‎Trivia: ❂Darkness Element)
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'''Elements''', as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including [[Weapons]], [[Armor]], [[Accessories]], [[Mobs]], [[Skill Points]], [[Powders]], and [[Element Potions | Potions]]. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air.
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'''Elements''', as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including [[Weapons]], [[Armour]], [[Accessories]], [[Mobs]], [[Skill Points]], [[Powders]], and [[Stat Potions|Potions]]. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air but recently there's has been a leak in a quest from the 1.19 that there might be a Dark and Light element in wynncraft from the quest [[A Journey Beyond]].
   
In the game, you may find that there is elemental defense and elemental damage. Elemental damage is almost exactly like extra regular damage that is binded to a specific element. However, having elemental defense of the same element will reduce the amount taken.
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In the game, there are elemental defense and elemental damage stats for each element. Elemental damage is almost exactly like extra regular damage that is binded to a specific element. However, having elemental defense of the same element will reduce the amount taken.
==Choosing a "Subclass"==
 
As stated before, there are five elements, each of which associates with it's own unique play-style. This means that players can choose elements like "subclasses" to match their style of combat.
 
   
Unlike selecting classes, however, players do not decide which subclass to go with at the very beginning of the game. Instead, players develop their subclass throughout the game by investing in certain Skill Points and selecting what equipment to use (as most high-leveled equipment is element-based).
 
 
Although the four [[Classes]] each share a slight resemblance to an element in their general play-styles (for example, given the [[Archer]]'s swift nature it may be associated with the Air element), it can be just as effective to choose another element subclass, or to even choose multiple elements if the player so desires. All of the elements and their respective descriptions are listed below.
 
 
== The Elements ==
 
== The Elements ==
====Earth ("Brute" Subclass)====
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====<span style="color:#FF5555">✹ Fire</span>====
The Earth element is linked to the Strength stat. It's play-style focuses around dealing a lot of damage with basic attacks, with the drawback of slowed attack speed and movement. Equipment associated with this element will usually have increased Melee Damage and Poison bonuses, decreased Walk Speed and Attack Speed bonuses, and may deal more damage.
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The Fire element is linked to the Defense stat and is generally identified with the [[Warrior]] class. Its play-style focuses around having a lot of health while not dealing the most amount of damage. Equipment associated with this element usually have considerable health boosts, Health Regen, Life Steal, and Exploding bonuses.
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====Thunder ("Assassin/Dark Magic" Subclass)====
 
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====<span style="color:gray">❋ Air</span>====
The Thunder element is linked to the Dexterity stat and is generally identified with the [[Assassin]] class. It's play-style focuses around having very fast attack speed with the drawback of reduced damage per hit to compensate for it. It is also the most luck-based out of all the elements. Equipment associated with this element will usually have increased Attack Speed bonuses and a large range of identification bonuses due to the factor of luck.
 
 
The Air element is linked to the Agility stat and is generally identified with the [[Archer]] class. Its play-style focuses around moving quickly and dodging attacks. Equipment associated with this element usually have increased walk speed bonuses.
====Water ("Wizard/White Magic" Subclass)====
 
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The Water element is linked to the Intelligence stat and is generally identified with the [[Mage]] class. It's play-style focuses around favoring stronger spells in exchange for weaker basic attacks. Equipment associated with this element usually have increased Mana Regen, Mana Steal, and Spell Damage bonuses.
 
====Fire ("Tank" Subclass)====
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====<span style="color:#55ffff">❉ Water</span>====
The Fire element is linked to the Defense stat and is generally identified with the [[Warrior]] class. It's play-style focuses around having a lot of health while not dealing the most amount of damage. Equipment associated with this element usually have considerable health boosts, Health Regen, Life Steal, and Exploding bonuses.
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The Water element is linked to the Intelligence stat and is generally identified with the [[Mage]] class. Its play-style focuses around favoring stronger spells in exchange for weaker basic attacks. Equipment associated with this element usually have increased Mana Regen, Mana Steal, and Spell Damage bonuses.
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====Air ("Scout" Subclass)====
 
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====<span style="color:#00AA00">✤ Earth</span>====
The Air element is linked to the Agility stat and is generally identified with the [[Archer]] class. It's play-style focuses around moving quickly and dodging attacks. Equipment associated with this element usually have increased walk speed bonuses.
 
 
The Earth element is linked to the Strength stat and is generally associated with the [[Warrior]] class. Its play-style focuses around dealing a lot of damage with basic attacks, with the drawback of slowed attack speed and movement. Equipment associated with this element will usually have increased Melee Damage and Poison bonuses, decreased Walk Speed and Attack Speed bonuses, Thorns bonuses, decreased Spell Damage bonuses, and may deal more damage.
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====<span style="color:#FA0">✦ Thunder</span>====
 
The Thunder element is linked to the Dexterity stat and is generally identified with the [[Assassin]] class. Its play-style focuses around having very fast attack speed with the drawback of reduced damage per hit to compensate for it. It is also the most luck-based out of all the elements. Equipment associated with this element will usually have increased Attack Speed bonuses and a large range of identification bonuses due to the factor of luck.
   
 
==Mobs==
 
==Mobs==
 
Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly [[Bosses]] and those of the [[Gavel Province]], can have up to three types of elemental stats:
 
Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly [[Bosses]] and those of the [[Gavel Province]], can have up to three types of elemental stats:
 
* '''Dam''' - Elements under this category annotate extra elemental damage a mob may inflict upon a player. This damage, however, may be reduced if the player has elemental defense for the specific element.
 
* '''Dam''' - Elements under this category annotate extra elemental damage a mob may inflict upon a player. This damage, however, may be reduced if the player has elemental defense for the specific element.
* '''Def''' - Mobs with elements under this category are more immune to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is reduced.
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* '''Def''' - Mobs with elements under this category are more immune to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is reduced, sometimes to the point where elemental damage is completely nullified.
 
* '''Weak''' - Mobs with elements under this category are more exposed to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is increased.
 
* '''Weak''' - Mobs with elements under this category are more exposed to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is increased.
 
Special mobs display their elemental stats along with the element icons for them next to their nametags.
 
Special mobs display their elemental stats along with the element icons for them next to their nametags.
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==Powders==
 
==Powders==
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Every [[Powders|powder]] correlates to a certain element. Using powders on weapons and armor can boost elemental defense and damage, but take away elemental strengths of the opposite element (ex: Earth powders take away Thunder damage). Using 2 powders of tier IV or higher on weapons and armor will unlock special powder buffs and abilities.
Although powders are currently disabled, it is speculated that they will have a correlation with elements in a future update.
 
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==Tips==
 
==Tips==
* Tantibus's Element/Combat Guide: https://forums.wynncraft.com/threads/gavel-survival-guide-how-to-be-effective-with-the-new-combat-system.100081/
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* Tantibus's Element/Combat Guide can be found [https://forums.wynncraft.com/threads/.100081/ here]
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==Trivia==
 
==Trivia==
* In [[The Qira Hive (Quest) | The Qira Hive]], there are different divisions that each pertain to an element.
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* In [[The Qira Hive (Quest)|The Qira Hive]], there are different divisions that each pertain to an element.
* [[Qira, Mistress of the Hive]] has elemental defense and damage for every single element.
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* [[Qira, Mistress of the Hive|Qira]] and [[Bob's Reincarnation|Bob]] have elemental defense and damage for every single element.
* There are elemental mini-dungeons scattered around Gavel.
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* There used to be elemental mini-dungeons scattered around Gavel, but these were removed in the [[Version History#1.14.1|Gameplay Update]].
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*There is one hidden element, “ '''❂Darkness”''' and it is revealed in A Journey Beyond quest.
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==Gallery==
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{|style="margin: 0 auto;"
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| [[File:Defense_and_Damage_Symbols.png|alt=Elements, Defense, and Damage symbols|thumb|left|An example of the Elemental symbols that are used for Defense and Damage indicators and also for the five skills. As skills, they are, from top to bottom, no skill or raw melee (Health); Defense (Fire); Agility (Air); Strength (Earth); Dexterity (Thunder); and Intelligence (Water).]]
 
[[Category:Core Mechanics]]
 
[[Category:Core Mechanics]]

Revision as of 11:32, 16 July 2020

Elements, as of their release in the 1.14 Gavel Expansion, have been a key component to Wynncraft's combat system. They play a major role in many aspects of the game including Weapons, Armour, Accessories, Mobs, Skill Points, Powders, and Potions. There are currently five nature-based elements implemented: Earth, Thunder, Water, Fire, and Air but recently there's has been a leak in a quest from the 1.19 that there might be a Dark and Light element in wynncraft from the quest A Journey Beyond.

In the game, there are elemental defense and elemental damage stats for each element. Elemental damage is almost exactly like extra regular damage that is binded to a specific element. However, having elemental defense of the same element will reduce the amount taken.

The Elements

✹ Fire

The Fire element is linked to the Defense stat and is generally identified with the Warrior class. Its play-style focuses around having a lot of health while not dealing the most amount of damage. Equipment associated with this element usually have considerable health boosts, Health Regen, Life Steal, and Exploding bonuses.

❋ Air

The Air element is linked to the Agility stat and is generally identified with the Archer class. Its play-style focuses around moving quickly and dodging attacks. Equipment associated with this element usually have increased walk speed bonuses.

❉ Water

The Water element is linked to the Intelligence stat and is generally identified with the Mage class. Its play-style focuses around favoring stronger spells in exchange for weaker basic attacks. Equipment associated with this element usually have increased Mana Regen, Mana Steal, and Spell Damage bonuses.

✤ Earth

The Earth element is linked to the Strength stat and is generally associated with the Warrior class. Its play-style focuses around dealing a lot of damage with basic attacks, with the drawback of slowed attack speed and movement. Equipment associated with this element will usually have increased Melee Damage and Poison bonuses, decreased Walk Speed and Attack Speed bonuses, Thorns bonuses, decreased Spell Damage bonuses, and may deal more damage.

✦ Thunder

The Thunder element is linked to the Dexterity stat and is generally identified with the Assassin class. Its play-style focuses around having very fast attack speed with the drawback of reduced damage per hit to compensate for it. It is also the most luck-based out of all the elements. Equipment associated with this element will usually have increased Attack Speed bonuses and a large range of identification bonuses due to the factor of luck.

Mobs

Many of the mobs in the game are currently not affiliated with elements. However, some special mobs, particularly Bosses and those of the Gavel Province, can have up to three types of elemental stats:

  • Dam - Elements under this category annotate extra elemental damage a mob may inflict upon a player. This damage, however, may be reduced if the player has elemental defense for the specific element.
  • Def - Mobs with elements under this category are more immune to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is reduced, sometimes to the point where elemental damage is completely nullified.
  • Weak - Mobs with elements under this category are more exposed to elemental damage of said elements. Therefore, elemental damage players inflict onto these mobs is increased.

Special mobs display their elemental stats along with the element icons for them next to their nametags.

Powders

Every powder correlates to a certain element. Using powders on weapons and armor can boost elemental defense and damage, but take away elemental strengths of the opposite element (ex: Earth powders take away Thunder damage). Using 2 powders of tier IV or higher on weapons and armor will unlock special powder buffs and abilities.

Tips

  • Tantibus's Element/Combat Guide can be found here

Trivia

  • In The Qira Hive, there are different divisions that each pertain to an element.
  • Qira and Bob have elemental defense and damage for every single element.
  • There used to be elemental mini-dungeons scattered around Gavel, but these were removed in the Gameplay Update.
  • There is one hidden element, “ ❂Darkness” and it is revealed in A Journey Beyond quest.

Gallery

Elements, Defense, and Damage symbols

An example of the Elemental symbols that are used for Defense and Damage indicators and also for the five skills. As skills, they are, from top to bottom, no skill or raw melee (Health); Defense (Fire); Agility (Air); Strength (Earth); Dexterity (Thunder); and Intelligence (Water).