Desert of Almuj

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Desert of Almuj RegionIcon.png
Almuj Desert.png
The Desert of Almuj
Access
Coordinates X: 1200, Z: -1950
Suggested Level 30
Quests
Quest Starts Green Gloop
A Sandy Scandal
Meaningful Holiday
Kingdom of Sand
WynnExcavation Site A
Wrath of the Mummy
Involved Quests The Mercenary
A Hunter's Calling
Environment
Type/Biomes Desert
Region Capital Almuj
Battle
Monsters Hostile Mobs (Wynn)

The Desert of Almuj lies on the far east of Wynn Province. Its only city, Almuj separates it from the green fields of the rest of the province of Wynn. You can access the desert by venturing through the Savannah. The desert has some old ruins, relics of the past and a river separating the desert into two sides.

On the north side of the desert is the Mummy's Tomb involved with the Wrath of the Mummy quest, and the Scarab Pit. On its east side, there is the Sand-Swept Tomb Dungeon the starting place of Kingdom of Sand, as well as the Invaded Barracks in the northeastern desert, which is associated with The Mercenary quest. On the south side, there is an excavation site owned by WynnExcavation. Along the river, a few Desert settlements can be found. In the middle, the entrance to the Slime Cave stands, hosting a quest start. If you head to the very southern end of the desert, you will enter the Mesa, in which the city of Rymek is located.

Points of Interest[edit | edit source]

Cities[edit | edit source]

  • Almuj is the capital city of the desert region. It is located right at the desert's western border

Locations[edit | edit source]

  • Ormrod's tent is exactly south of the city.
  • WynnExcavation Site A is just a little further from Ormrod. It is easy to spot, as there are cranes and other digging gear around the site.
  • Sand-Swept Tomb is at the very east of the desert. It is a large, detailed structure constructed against the mountains, with a large lion head built on it. You cannot miss it.
  • The Mummy's Tomb is another tomb on the desert's northern side. At the moment, there are many bandits of Creden Tibus guarding its entrance.
  • The Invaded Barracks is north-east. After you pass over the river bridge, you should find a blood trail in the north leading to the barracks. The barracks are surrounded by sand walls, blocking most of vision.
  • Mesa Stairs is south of the desert. it leads to the Owl Camp in the Mesa, where you start Tribal Aggression.

NPCs[edit | edit source]


Ormrod

Eluzterp

Yodbon

Excavator Vade

Tesha

Lanu

Margaret

Nick

Flodur

Almuj Bank Guard

Merchants[edit | edit source]

Taproot transparent.png Dungeon Shop

Lore[edit | edit source]

Long ago, the desert was ruled by an ancient empire, far before the Nether Portal opened[1]. They were very advanced, and just as educated as the people today.[2] Their leader, known as The Emperor, held a sceptre with powerful magic. It was the source of his powers, and caused his aging to stop, making him practically immortal.[3] Many temples were constructed in honor of the sceptre.[4] The Emperor lived for hundreds of years, and had hundreds of children.[2] During his time, the Empire prospered. Alas, that prosperity didn't last forever.

The Emperor's 26th son, Hashr, became wrought with greed as he grew older, and started to envy his father's powers.[5] He travelled beyond the desert's walls, and during these journeys he learned that the Emperor's power only comes from a mere object. At 100BP, in his greed and envy, he was already more than ready to kill, and so he did. After cold-bloodedly murdering the Emperor in his own palace, something that Hashr did not expect happened. Once the sceptre was taken from its master, it laid a terrible curse on the desert. For years, the Empire was plagued by sandstorms, until nearly everything was buried[3][6]. After Hashr truly realised how powerful the sceptre was, he hid it where no one could find it, in a temple in the desert's far north-eastern parts[7]. Much of Hashr has not been seen or heard since, but through some way, he ended up in the Sand-Swept Tomb, and became an undead[8]. The Tomb has been sealed ever since, and the only way to open it again would be to use the Emperor's Sceptre[1].

Long after the Empire's fall, the humans of Fruma came to the desert, settled down, and still live there to this day.

Even the temple where Hashr hid the sceptre was not enough. A thousand years later, a group of bandits from the Mesa known as the Creden Tibus took shelter in that very temple[7]. They found the sceptre, and instantly understood what it was. They thought it would be safer to hide it near their home, and so the sceptre was brought to the Mesa[9].

Trivia[edit | edit source]

  • In Wynncraft's very early stages, you required a VIP rank to access the Desert, along with the Nesaak Forest.
  • The Desert shares its Secret Discoveries with the Mesa, both under the label "Desert".
  • 1.0 1.1 Kingdom of Sand
  • 2.0 2.1 Quicksand
  • 3.0 3.1 Desert Royal Residence
  • Temple Ruin
  • Boulder Pit
  • Totem Pole
  • 7.0 7.1 Temple of Swords
  • Sand-Swept Tomb
  • Wrecking Ball