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Coalition Base SiteIcon
Coalition Base
The main room of the base
Access
Access Points Hidden Maex Entrance: 1500, 74, -5250
Korzim's Tunnel: 1485, 15, -5480
Suggested Level 91
Quests
Involved Quests Dwarves and Doguns Part I
Battle
Monsters The Dark Blade Guards
Usage
Uses Quest
Requirements Completion of Stage 6 of Dwarves and Doguns Part I

This page contains spoilers. Readers are discouraged from continuing if they want to discover features by themselves.


The Coalition Base is a hidden cave near Maex, which the player gains access to during the Dwarves and Doguns Part I quest. Inside, the coalition, a group of Dwarves and Doguns determined to make peace between their races, plans their next actions. All of the Quest NPCs can be found around the table in the center, while some non-quest NPCs can be found elsewhere in the base. Additionally, Korzim will spawn in a tunnel connected to the base near (1485, 15, -5480) to allow the player in through the base's south entrance. There is another exit at (1910, 20, -5245) which takes the player to the Upper Molten Heights at (1345, 110, -5450), but it cannot be used to reenter the base.

NPCs[]

Quest NPCs[]

Location
Coalition Base
1868, 22, -5240
PinpointConcept2
Wynncraft Map


Axelus

Location
Coalition Base
1861, 22, -5238
PinpointConcept2
Wynncraft Map


Korzim

Location
Coalition Base
1874, 22, -5237
PinpointConcept2
Wynncraft Map


Barden

Non-Quest NPCs[]

Location
Coalition Base
1852, 22, -5229
PinpointConcept2
Wynncraft Map
  • Arzul: We have separate... sleeping quarters... for Doguns and Dwarves.
  • Arzul: We would... melt the beds... they sleep in... After all... we are... molten rock.
Location
Coalition Base
1875, 22, -5224
PinpointConcept2
Wynncraft Map
  • Kracken: This hideout was created by the Doguns in minutes, when it would have taken us days!
  • Kracken: They have the power to move the earth as they please. Far better than even our best mining equipment.

Trivia[]

  • In stage 11 of Dwarves and Doguns Part I, the base is attacked by The Dark Blade Guards, revealing their position. The base is therefore left unused in the later quests of the questline, although all of the NPCs there remain visible.
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