|Quest||Tower of Ascension|
|Special Drops||Crystal Shard [Floor 1 - Level 10]|
|✤ Earth||Damage, Defense|
|✹ Fire||Damage, Defense|
Argaddon is the second boss of the Tower of Ascension, and is found at the top of Floor 2. It is a level 65 Zombie, and is essentially the opposite of the Snow Bear, attacking at melee range only. When killed, it drops the "Crystal Shard [Floor 2 - Level 10]", given to the Floor Master to advance to Floor 3.
Appearance[edit | edit source]
Argaddon a zombie with near-full yellow-ish leather armor, and a flaming head. It stands in a typical zombie position, wielding a flaming spear (for which the texture can be seen on certain obtainable spear-type weapons). Additionally, fire effects occur in the middle of its body at all times, giving it a burning appearance.
Location[edit | edit source]
Argaddon is found at the top of Floor 2 of the Tower of Ascension.
Combat[edit | edit source]
Primarily, Argaddon attacks the player from melee range and will follow the player functionally indefinitely without the use of spells such as Vanish. It has only close-range attacks, with its Meteor-esque attack being a little longer. Strategically, players can decide to kite its melee range and stay just out of reach, or engage from range only with smart spell use. Argaddon's high HP of 30,000 is most definitely something to consider while strategizing as well.
- For mages, Ice Snake is a very valuable spell, as it freezes the boss in place while also doing effective damage. Once frozen, take the time to heal or dish out more damage with additional Ice Snakes or Meteors.
- Archers should probably stay at a range, as the heavily focused melee nature of Argaddon means that close spell play may not be viable.
- Warriors have the opportunity to kite Argaddon, or alternatively play at medium-close range and utilize spells. Either way, the player should be careful of Argaddon's melee prowess.
- Assassins can use Vanish to recuperate as no other mobs spawn, and Grade II spin attacks & smoke bombs (Obtained at Level 16 and 46 respectively) to slow the boss considerably, doing effective air damage and opening him up for additional spells.
Overall, this boss' simplistic melee fighting pattern should make strategizing quite easy for the player. Nonetheless, as a ToA boss it should not be underestimated due to its high damage and HP.